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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
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committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/snowman/snowman.cc | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
Diffstat (limited to '')
-rw-r--r-- | dev/snowman/snowman.cc | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/dev/snowman/snowman.cc b/dev/snowman/snowman.cc index 77ffa4d..0b6ab5e 100644 --- a/dev/snowman/snowman.cc +++ b/dev/snowman/snowman.cc @@ -1,48 +1,48 @@ -/** CSci-4611 In-Class Example */ - -#include "snowman.h" - -#include <iostream> -#include <sstream> - - - -Snowman::Snowman() : GraphicsApp(1024,768, "Do You Want to Build a Snowman?") { -} - - -Snowman::~Snowman() { -} - - -void Snowman::UpdateSimulation(double dt) { -} - - -void Snowman::InitOpenGL() { - // Set up the camera in a good position to see the entire scene - proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f); - view_matrix_ = Matrix4::LookAt(Point3(0,2,10), Point3(0,0,0), Vector3(0,1,0)); - glClearColor(0.2f, 0.6f, 1.0f, 1.0f); -} - - -void Snowman::DrawUsingOpenGL() { - Matrix4 identity; - - // draws a set of axes at the world origin, since we are passing the identity - // matrix for the "model" matrix. - quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_); - - - Matrix4 S_ground = Matrix4::Scale(Vector3(40.0f, 0.2f, 40.0f)); - Matrix4 T_ground = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f)); - Matrix4 ground_combo = T_ground * S_ground; - quick_shapes_.DrawCube(ground_combo, view_matrix_, proj_matrix_, Color(0.8f, 0.8f, 0.8f)); - -} - - - - - +/** CSci-4611 In-Class Example */
+
+#include "snowman.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+Snowman::Snowman() : GraphicsApp(1024,768, "Do You Want to Build a Snowman?") {
+}
+
+
+Snowman::~Snowman() {
+}
+
+
+void Snowman::UpdateSimulation(double dt) {
+}
+
+
+void Snowman::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(0,2,10), Point3(0,0,0), Vector3(0,1,0));
+ glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
+}
+
+
+void Snowman::DrawUsingOpenGL() {
+ Matrix4 identity;
+
+ // draws a set of axes at the world origin, since we are passing the identity
+ // matrix for the "model" matrix.
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ Matrix4 S_ground = Matrix4::Scale(Vector3(40.0f, 0.2f, 40.0f));
+ Matrix4 T_ground = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f));
+ Matrix4 ground_combo = T_ground * S_ground;
+ quick_shapes_.DrawCube(ground_combo, view_matrix_, proj_matrix_, Color(0.8f, 0.8f, 0.8f));
+
+}
+
+
+
+
+
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