diff options
author | Matt Strapp <matt@mattstrapp.net> | 2021-09-27 21:44:53 -0500 |
---|---|---|
committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-27 21:44:53 -0500 |
commit | b38e870d6be22a377bf7b0fb5048801886ebaa77 (patch) | |
tree | 18e021a36e2f939892eb4895269f420274a341df /dev/texture-demo | |
parent | Pushed feedback file submission-p1 (diff) | |
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do ws2submission-w2.0
Diffstat (limited to '')
-rw-r--r-- | dev/texture-demo/.gitignore | 4 | ||||
-rw-r--r-- | dev/texture-demo/CMakeLists.txt | 386 | ||||
-rw-r--r-- | dev/texture-demo/README.md | 2 | ||||
-rw-r--r-- | dev/texture-demo/cmake/DownloadHelper.txt.in | 52 | ||||
-rw-r--r-- | dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake | 196 | ||||
-rw-r--r-- | dev/texture-demo/cmake/MessageMacros.cmake | 34 | ||||
-rw-r--r-- | dev/texture-demo/cmake/UseOpenGL.cmake | 104 | ||||
-rw-r--r-- | dev/texture-demo/config.h.in | 26 | ||||
-rw-r--r-- | dev/texture-demo/example.cc | 226 | ||||
-rw-r--r-- | dev/texture-demo/example.h | 128 | ||||
-rw-r--r-- | dev/texture-demo/main.cc | 18 |
11 files changed, 588 insertions, 588 deletions
diff --git a/dev/texture-demo/.gitignore b/dev/texture-demo/.gitignore index dd1a9a8..2fcd5ce 100644 --- a/dev/texture-demo/.gitignore +++ b/dev/texture-demo/.gitignore @@ -1,2 +1,2 @@ -config.h -build +config.h
+build
diff --git a/dev/texture-demo/CMakeLists.txt b/dev/texture-demo/CMakeLists.txt index 0c7fce9..8117500 100644 --- a/dev/texture-demo/CMakeLists.txt +++ b/dev/texture-demo/CMakeLists.txt @@ -1,193 +1,193 @@ -# Original Author(s) of this File: -# Daniel Keefe, 2017, University of Minnesota -# -# Author(s) of Significant Updates/Modifications to the File: -# ... - - - -# You are encouraged to copy this example, move it outside of the MinGfx directory, and use -# it as a starting point for your project. When you do this, you'll have to edit the -# following line as needed to point to the MinGfx install prefix used on your system. - -# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!! -list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..) - - -#### BASIC PROJECT SETUP #### - -project(example) - -# Using 3.9 to get a modern version of FindOpenGL.cmake -cmake_minimum_required (VERSION 3.9) - -# Dependencies that are auto-downloaded, built, and installed for you will go in the -# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside -# the build directory. -if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "") - set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE ) -endif() - -# Add to paths cmake uses to search for scripts, modules, and config packages -list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX}) -list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX}) - -include(MessageMacros) -h1("Building ${PROJECT_NAME}") -h2("Configuring paths") - -message(STATUS "Module path: ${CMAKE_MODULE_PATH}") -message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}") -message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}") - -set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data) -set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data) - -message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}") -message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}") - -set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders) -set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders) - -message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}") -message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}") - - -# Configure a header file to pass some of the CMake settings to the source code -configure_file( - ${CMAKE_CURRENT_SOURCE_DIR}/config.h.in - ${CMAKE_CURRENT_SOURCE_DIR}/config.h -) - - -#### SOURCE FOR THIS PROJECT #### -h2("Configuring source files") - -set(SOURCEFILES - example.cc - main.cc -) - -set(HEADERFILES - config.h - example.h -) - -set(EXTRAFILES - README.md -) - -set(SHADERFILES -) - -set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE) -set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE) - -source_group("Shaders" FILES ${SHADERFILES}) - - -#### COMPILE OPTIONS #### - -h2("Configuring Compiler Options") - - - -message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".") - -# Linux specific -if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") - add_definitions(-DLINUX) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") -endif() - - -# Apple specific -if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") - add_definitions(-DOSX) - - # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling - set(CMAKE_MACOSX_RPATH ON) - - # use, i.e. don't skip the full RPATH for the build tree - SET(CMAKE_SKIP_BUILD_RPATH FALSE) - - # when building, don't use the install RPATH already - # (but later on when installing) - SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE) - - SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib") - - # add the automatically determined parts of the RPATH - # which point to directories outside the build tree to the install RPATH - SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) - - # the RPATH to be used when installing, but only if it's not a system directory - LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir) - IF("${isSystemDir}" STREQUAL "-1") - SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib") - ENDIF("${isSystemDir}" STREQUAL "-1") - - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") -endif() - - -# Windows specific -if (WIN32) - add_definitions(-DWIN32) - - if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8) - message(FATAL_ERROR - "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.") - endif() -endif() - - - - - -#### DEFINE TARGET(S) #### - -h2("Defining Target(s)") - -add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES}) - - - -#### FIND AND ADD DEPENDENCIES #### - -h2("Adding Dependencies") -set(EXTERNAL_DIR external) - - -# MinGfx (linked with an imported cmake target so no need to specify include dirs) -# This will try to find MinGfxConfig.cmake, which should have been installed under -# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit. -find_package(MinGfx REQUIRED) -target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx) - - -# Add dependency on OpenGL -include(UseOpenGL) -UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR}) - - - -#### INSTALL TARGET(S) #### - -h2("Configuring Install Target") - -# The install locations are relative to the CMAKE_INSTALL_PREFIX variable -install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin) - -install( - DIRECTORY data/ - DESTINATION ${DATA_DIR_INSTALL} - OPTIONAL -) - -install( - DIRECTORY shaders/ - DESTINATION ${SHADERS_DIR_INSTALL} - OPTIONAL -) +# Original Author(s) of this File:
+# Daniel Keefe, 2017, University of Minnesota
+#
+# Author(s) of Significant Updates/Modifications to the File:
+# ...
+
+
+
+# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
+# it as a starting point for your project. When you do this, you'll have to edit the
+# following line as needed to point to the MinGfx install prefix used on your system.
+
+# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
+list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
+
+
+#### BASIC PROJECT SETUP ####
+
+project(example)
+
+# Using 3.9 to get a modern version of FindOpenGL.cmake
+cmake_minimum_required (VERSION 3.9)
+
+# Dependencies that are auto-downloaded, built, and installed for you will go in the
+# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
+# the build directory.
+if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
+ set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
+endif()
+
+# Add to paths cmake uses to search for scripts, modules, and config packages
+list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
+list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
+
+include(MessageMacros)
+h1("Building ${PROJECT_NAME}")
+h2("Configuring paths")
+
+message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
+message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
+message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
+
+set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
+set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
+
+message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
+message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
+
+set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
+set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders)
+
+message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}")
+message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}")
+
+
+# Configure a header file to pass some of the CMake settings to the source code
+configure_file(
+ ${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
+ ${CMAKE_CURRENT_SOURCE_DIR}/config.h
+)
+
+
+#### SOURCE FOR THIS PROJECT ####
+h2("Configuring source files")
+
+set(SOURCEFILES
+ example.cc
+ main.cc
+)
+
+set(HEADERFILES
+ config.h
+ example.h
+)
+
+set(EXTRAFILES
+ README.md
+)
+
+set(SHADERFILES
+)
+
+set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+
+source_group("Shaders" FILES ${SHADERFILES})
+
+
+#### COMPILE OPTIONS ####
+
+h2("Configuring Compiler Options")
+
+
+
+message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
+
+# Linux specific
+if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ add_definitions(-DLINUX)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
+endif()
+
+
+# Apple specific
+if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ add_definitions(-DOSX)
+
+ # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
+ set(CMAKE_MACOSX_RPATH ON)
+
+ # use, i.e. don't skip the full RPATH for the build tree
+ SET(CMAKE_SKIP_BUILD_RPATH FALSE)
+
+ # when building, don't use the install RPATH already
+ # (but later on when installing)
+ SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
+
+ SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
+
+ # add the automatically determined parts of the RPATH
+ # which point to directories outside the build tree to the install RPATH
+ SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
+
+ # the RPATH to be used when installing, but only if it's not a system directory
+ LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
+ IF("${isSystemDir}" STREQUAL "-1")
+ SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
+ ENDIF("${isSystemDir}" STREQUAL "-1")
+
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
+endif()
+
+
+# Windows specific
+if (WIN32)
+ add_definitions(-DWIN32)
+
+ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
+ message(FATAL_ERROR
+ "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.")
+ endif()
+endif()
+
+
+
+
+
+#### DEFINE TARGET(S) ####
+
+h2("Defining Target(s)")
+
+add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES})
+
+
+
+#### FIND AND ADD DEPENDENCIES ####
+
+h2("Adding Dependencies")
+set(EXTERNAL_DIR external)
+
+
+# MinGfx (linked with an imported cmake target so no need to specify include dirs)
+# This will try to find MinGfxConfig.cmake, which should have been installed under
+# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
+find_package(MinGfx REQUIRED)
+target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
+
+
+# Add dependency on OpenGL
+include(UseOpenGL)
+UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
+
+
+
+#### INSTALL TARGET(S) ####
+
+h2("Configuring Install Target")
+
+# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
+install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
+
+install(
+ DIRECTORY data/
+ DESTINATION ${DATA_DIR_INSTALL}
+ OPTIONAL
+)
+
+install(
+ DIRECTORY shaders/
+ DESTINATION ${SHADERS_DIR_INSTALL}
+ OPTIONAL
+)
diff --git a/dev/texture-demo/README.md b/dev/texture-demo/README.md index ee42984..6b0e8df 100644 --- a/dev/texture-demo/README.md +++ b/dev/texture-demo/README.md @@ -1 +1 @@ -# Angry Vectors CSci-4611 In-Class Example of Visual Debugging +# Angry Vectors CSci-4611 In-Class Example of Visual Debugging
diff --git a/dev/texture-demo/cmake/DownloadHelper.txt.in b/dev/texture-demo/cmake/DownloadHelper.txt.in index fb29bff..69f3039 100644 --- a/dev/texture-demo/cmake/DownloadHelper.txt.in +++ b/dev/texture-demo/cmake/DownloadHelper.txt.in @@ -1,26 +1,26 @@ -# This file is part of the MinGfx cmake build system. -# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info. - -# This is a "helper" cmake project -- the only thing this project does is download -# the external project. So, the configure, build, install, and test commands for -# ExternalProject_Add() are intentionally set as NOPs. - -cmake_minimum_required (VERSION 3.9) - -project(@EXT_PROJECT_NAME@-download) - -include(ExternalProject) -ExternalProject_Add( - @EXT_PROJECT_NAME@ - SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src" - BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper" - @DOWNLOAD_OPTIONS@ - CONFIGURE_COMMAND "" - BUILD_COMMAND "" - INSTALL_COMMAND "" - TEST_COMMAND "" - LOG_DOWNLOAD ON - GIT_PROGRESS 1 -) - - +# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+# This is a "helper" cmake project -- the only thing this project does is download
+# the external project. So, the configure, build, install, and test commands for
+# ExternalProject_Add() are intentionally set as NOPs.
+
+cmake_minimum_required (VERSION 3.9)
+
+project(@EXT_PROJECT_NAME@-download)
+
+include(ExternalProject)
+ExternalProject_Add(
+ @EXT_PROJECT_NAME@
+ SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src"
+ BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper"
+ @DOWNLOAD_OPTIONS@
+ CONFIGURE_COMMAND ""
+ BUILD_COMMAND ""
+ INSTALL_COMMAND ""
+ TEST_COMMAND ""
+ LOG_DOWNLOAD ON
+ GIT_PROGRESS 1
+)
+
+
diff --git a/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake b/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake index ce12d1d..4585dd3 100644 --- a/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake +++ b/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake @@ -1,98 +1,98 @@ -# This file is part of the MinGfx cmake build system. -# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info. - - -# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script -# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which -# should be stored right next to this one. So, defining this variable outside the scope of the -# functions below. -set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR}) - - - -# Usage: -# ExternalProject_Download( -# # This first argument is the name of the project to download. It is required: -# glm -# -# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL. -# # These can be any of the arguments used for the downloading step of the cmake builtin -# # ExternalProject_Add command. -# GIT_REPOSITORY "https://github.com/g-truc/glm.git" -# GIT_TAG master -# etc.. -# ) -function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR) - - include(MessageMacros) - h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).") - - h2("Creating a download helper project for ${EXT_PROJECT_NAME}.") - - set(DOWNLOAD_OPTIONS ${ARGN}) - string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}") - - - file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}) - configure_file( - ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in - ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt - ) - - h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.") - execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper") - - h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)") - execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper") - - h2("Completed download of external project ${EXT_PROJECT_NAME}.") - -endfunction() - - -# Usage: -# ExternalProject_BuildAndInstallNow( -# # This first argument is the name of the external project to download. It is required: -# VRPN -# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's -# # main CMakeLists.txt file: -# src -# -# # Additional arguments are passed on as options to the cmake build file generator -# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF -# -DVRPN_BUILD_HID_GUI=OFF -# etc.. -# ) -function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS) - - include(MessageMacros) - h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).") - - # any extra args to the function are interpreted as arguments for the cmake config process - set(CMAKE_CONFIG_OPTIONS ${ARGN}) - - # always set the install prefix to be the same as for the main project - list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}) - - #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}") - - - set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}") - set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}") - - file(MAKE_DIRECTORY ${BUILD_DIR}) - - h2("Generating build files for external project ${EXT_PROJECT_NAME}.") - message(STATUS "Using source dir: ${SRC_DIR}") - message(STATUS "Using build dir: ${BUILD_DIR}") - message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}") - - execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR}) - - h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)") - execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install) - - h2("Completed external build of ${EXT_PROJECT_NAME}.") - -endfunction() - +# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+
+# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script
+# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which
+# should be stored right next to this one. So, defining this variable outside the scope of the
+# functions below.
+set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR})
+
+
+
+# Usage:
+# ExternalProject_Download(
+# # This first argument is the name of the project to download. It is required:
+# glm
+#
+# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL.
+# # These can be any of the arguments used for the downloading step of the cmake builtin
+# # ExternalProject_Add command.
+# GIT_REPOSITORY "https://github.com/g-truc/glm.git"
+# GIT_TAG master
+# etc..
+# )
+function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR)
+
+ include(MessageMacros)
+ h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).")
+
+ h2("Creating a download helper project for ${EXT_PROJECT_NAME}.")
+
+ set(DOWNLOAD_OPTIONS ${ARGN})
+ string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}")
+
+
+ file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME})
+ configure_file(
+ ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in
+ ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt
+ )
+
+ h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.")
+ execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
+
+ h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)")
+ execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
+
+ h2("Completed download of external project ${EXT_PROJECT_NAME}.")
+
+endfunction()
+
+
+# Usage:
+# ExternalProject_BuildAndInstallNow(
+# # This first argument is the name of the external project to download. It is required:
+# VRPN
+# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's
+# # main CMakeLists.txt file:
+# src
+#
+# # Additional arguments are passed on as options to the cmake build file generator
+# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF
+# -DVRPN_BUILD_HID_GUI=OFF
+# etc..
+# )
+function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS)
+
+ include(MessageMacros)
+ h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).")
+
+ # any extra args to the function are interpreted as arguments for the cmake config process
+ set(CMAKE_CONFIG_OPTIONS ${ARGN})
+
+ # always set the install prefix to be the same as for the main project
+ list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX})
+
+ #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}")
+
+
+ set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}")
+ set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}")
+
+ file(MAKE_DIRECTORY ${BUILD_DIR})
+
+ h2("Generating build files for external project ${EXT_PROJECT_NAME}.")
+ message(STATUS "Using source dir: ${SRC_DIR}")
+ message(STATUS "Using build dir: ${BUILD_DIR}")
+ message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}")
+
+ execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR})
+
+ h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)")
+ execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install)
+
+ h2("Completed external build of ${EXT_PROJECT_NAME}.")
+
+endfunction()
+
diff --git a/dev/texture-demo/cmake/MessageMacros.cmake b/dev/texture-demo/cmake/MessageMacros.cmake index 4628e5c..b2d08ee 100644 --- a/dev/texture-demo/cmake/MessageMacros.cmake +++ b/dev/texture-demo/cmake/MessageMacros.cmake @@ -1,17 +1,17 @@ -# This file is part of the MinVR cmake build system. -# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info. - - -macro(h1 TITLE) - string(TOUPPER ${TITLE} TITLE) - message(STATUS "\n\n==== ${TITLE} ====") -endmacro() - -macro(h2 TITLE) - message(STATUS "\n* ${TITLE}") -endmacro() - -macro(h3 TITLE) - message(STATUS "- ${TITLE}") -endmacro() - +# This file is part of the MinVR cmake build system.
+# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info.
+
+
+macro(h1 TITLE)
+ string(TOUPPER ${TITLE} TITLE)
+ message(STATUS "\n\n==== ${TITLE} ====")
+endmacro()
+
+macro(h2 TITLE)
+ message(STATUS "\n* ${TITLE}")
+endmacro()
+
+macro(h3 TITLE)
+ message(STATUS "- ${TITLE}")
+endmacro()
+
diff --git a/dev/texture-demo/cmake/UseOpenGL.cmake b/dev/texture-demo/cmake/UseOpenGL.cmake index 2ec5ffb..ac5f55c 100644 --- a/dev/texture-demo/cmake/UseOpenGL.cmake +++ b/dev/texture-demo/cmake/UseOpenGL.cmake @@ -1,52 +1,52 @@ -# This file is part of the MinGfx cmake build system. -# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info. - -# Either finds a pre-installed version or complains. - -# Usage: In your CMakeLists.txt, somewhere after you define the target that depends -# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...) -# or add_library(${PROJECT_NAME} ...)), add the following two lines: - -# include(UseOpenGL) -# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external) - -# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword -# usage described here: -# https://cmake.org/cmake/help/latest/command/target_include_directories.html - -# The third argument is the directory to use for downloading the external project if -# autobuild is used. - - - -macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR) - - message(STATUS "Searching for OpenGL...") - - # Check to see if the library is already installed on the system - # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines - # the imported targets OpenGL::GL and OpenGL::GLU. Using these is - # now the preferred way to link with OpenGL and all of its dependencies. - # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html - find_package(OpenGL) - - if (NOT ${OPENGL_FOUND}) - message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.") - endif() - - message(STATUS "Ok: OpenGL Found.") - message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}") - message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}") - - - message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.") - target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL) - - if (${OPENGL_GLU_FOUND}) - message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.") - target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU) - endif() - - target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL) - -endmacro() +# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+# Either finds a pre-installed version or complains.
+
+# Usage: In your CMakeLists.txt, somewhere after you define the target that depends
+# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...)
+# or add_library(${PROJECT_NAME} ...)), add the following two lines:
+
+# include(UseOpenGL)
+# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external)
+
+# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword
+# usage described here:
+# https://cmake.org/cmake/help/latest/command/target_include_directories.html
+
+# The third argument is the directory to use for downloading the external project if
+# autobuild is used.
+
+
+
+macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR)
+
+ message(STATUS "Searching for OpenGL...")
+
+ # Check to see if the library is already installed on the system
+ # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines
+ # the imported targets OpenGL::GL and OpenGL::GLU. Using these is
+ # now the preferred way to link with OpenGL and all of its dependencies.
+ # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html
+ find_package(OpenGL)
+
+ if (NOT ${OPENGL_FOUND})
+ message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.")
+ endif()
+
+ message(STATUS "Ok: OpenGL Found.")
+ message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}")
+ message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}")
+
+
+ message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.")
+ target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL)
+
+ if (${OPENGL_GLU_FOUND})
+ message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.")
+ target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU)
+ endif()
+
+ target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL)
+
+endmacro()
diff --git a/dev/texture-demo/config.h.in b/dev/texture-demo/config.h.in index 16d824b..0cc7a53 100644 --- a/dev/texture-demo/config.h.in +++ b/dev/texture-demo/config.h.in @@ -1,13 +1,13 @@ -/** CSci-4611 In-Class Example -*/ - - -// The file config.h.in is processed by cmake to produce config.h. This -// replaces strings of the form "at"CMAKE_VARIABLE_NAME"at" with the value -// of the corresponding cmake variable, allowing us to pass directory paths -// and other information configured with cmake into our C++ code. - - -#define DATA_DIR_BUILD "@DATA_DIR_BUILD@" -#define DATA_DIR_INSTALL "@DATA_DIR_INSTALL@" - +/** CSci-4611 In-Class Example
+*/
+
+
+// The file config.h.in is processed by cmake to produce config.h. This
+// replaces strings of the form "at"CMAKE_VARIABLE_NAME"at" with the value
+// of the corresponding cmake variable, allowing us to pass directory paths
+// and other information configured with cmake into our C++ code.
+
+
+#define DATA_DIR_BUILD "@DATA_DIR_BUILD@"
+#define DATA_DIR_INSTALL "@DATA_DIR_INSTALL@"
+
diff --git a/dev/texture-demo/example.cc b/dev/texture-demo/example.cc index b114da5..0427312 100644 --- a/dev/texture-demo/example.cc +++ b/dev/texture-demo/example.cc @@ -1,113 +1,113 @@ -/** CSci-4611 In-Class Example */ - -#include "example.h" - -#include "config.h" - -#include <iostream> -#include <sstream> - - - -Example::Example() : GraphicsApp(1024,768, "MinGfx Example") { - // Define a search path for finding data files (images and shaders) - search_path_.push_back("."); - search_path_.push_back("./data"); - search_path_.push_back(DATA_DIR_INSTALL); - search_path_.push_back(DATA_DIR_BUILD); -} - - -Example::~Example() { -} - - -void Example::UpdateSimulation(double dt) { -} - - -void Example::InitOpenGL() { - // Set up the camera in a good position to see the entire scene - proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f); - view_matrix_ = Matrix4::LookAt(Point3(2,1,4), Point3(2,1,0), Vector3(0,1,0)); - glClearColor(1,1,1,1); - - - // Load the texture we will use - texture_.InitFromFile(Platform::FindFile("monalisa.png", search_path_)); - - - // Create the mesh by setting the vertex and index arrays directly - std::vector<unsigned int> indices; - std::vector<Point3> vertices; - std::vector<Vector3> normals; - std::vector<Point2> tex_coords; - - // four vertices, each requires 3 floats: (x,y,z) - vertices.push_back(Point3(0,0,0)); - vertices.push_back(Point3(1,0,0)); - vertices.push_back(Point3(1,1,-1)); - vertices.push_back(Point3(0,1,-1)); - - // four normals, each requires 3 floats: (x,y,z) - normals.push_back(Vector3(0,1,1).ToUnit()); - normals.push_back(Vector3(0,1,1).ToUnit()); - normals.push_back(Vector3(0,1,1).ToUnit()); - normals.push_back(Vector3(0,1,1).ToUnit()); - - // TODO: YOU ADD TEXTURE COORDINATES TO THE MESH - - - - // indices into the arrays above for the first triangle - indices.push_back(0); - indices.push_back(1); - indices.push_back(2); - - // indices for the second triangle, note some are reused - indices.push_back(0); - indices.push_back(2); - indices.push_back(3); - - mesh_.SetVertices(vertices); - mesh_.SetNormals(normals); - mesh_.SetIndices(indices); - - // TODO: ALSO REMEMBER TO CALL mesh_.SetTexCoords(..) HERE ONCE YOU HAVE THEM DEFINED. - // USE TEXTURE UNIT = 0 SINCE WE HAVE ONLY ONE TEXTURE APPLIED TO THE MESH. - - mesh_.UpdateGPUMemory(); - -} - - -void Example::DrawUsingOpenGL() { - // draws a set of axes at the world origin, since we are passing the identity - // matrix for the "model" matrix. - Matrix4 identity; - quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_); - - - // We're already learned about how to use transformation matrices to move - // an individual model around within the scene. - Matrix4 model_matrix = Matrix4::Scale(Vector3(4,4,4)); - - - // Since we want to texture the mesh we will define a custom material for the - // mesh. The material property we are interested in is called "surface_texture". - // We'll set that to point to the Texture2D that we loaded earlier. You can - // also set other properties of the material to define how it reflects light. - DefaultShader::MaterialProperties mesh_material; - mesh_material.surface_texture = texture_; - mesh_material.ambient_reflectance = Color(0.8f, 0.8f, 0.8f); - mesh_material.diffuse_reflectance = Color(0.8f, 0.8f, 0.8f); - - - // Use a shader program to draw the mesh with the given model, view, and projection - // matrices and with the material properties defined in mesh_material. - shader_.Draw(model_matrix, view_matrix_, proj_matrix_, &mesh_, mesh_material); -} - - - - +/** CSci-4611 In-Class Example */
+
+#include "example.h"
+
+#include "config.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+Example::Example() : GraphicsApp(1024,768, "MinGfx Example") {
+ // Define a search path for finding data files (images and shaders)
+ search_path_.push_back(".");
+ search_path_.push_back("./data");
+ search_path_.push_back(DATA_DIR_INSTALL);
+ search_path_.push_back(DATA_DIR_BUILD);
+}
+
+
+Example::~Example() {
+}
+
+
+void Example::UpdateSimulation(double dt) {
+}
+
+
+void Example::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(2,1,4), Point3(2,1,0), Vector3(0,1,0));
+ glClearColor(1,1,1,1);
+
+
+ // Load the texture we will use
+ texture_.InitFromFile(Platform::FindFile("monalisa.png", search_path_));
+
+
+ // Create the mesh by setting the vertex and index arrays directly
+ std::vector<unsigned int> indices;
+ std::vector<Point3> vertices;
+ std::vector<Vector3> normals;
+ std::vector<Point2> tex_coords;
+
+ // four vertices, each requires 3 floats: (x,y,z)
+ vertices.push_back(Point3(0,0,0));
+ vertices.push_back(Point3(1,0,0));
+ vertices.push_back(Point3(1,1,-1));
+ vertices.push_back(Point3(0,1,-1));
+
+ // four normals, each requires 3 floats: (x,y,z)
+ normals.push_back(Vector3(0,1,1).ToUnit());
+ normals.push_back(Vector3(0,1,1).ToUnit());
+ normals.push_back(Vector3(0,1,1).ToUnit());
+ normals.push_back(Vector3(0,1,1).ToUnit());
+
+ // TODO: YOU ADD TEXTURE COORDINATES TO THE MESH
+
+
+
+ // indices into the arrays above for the first triangle
+ indices.push_back(0);
+ indices.push_back(1);
+ indices.push_back(2);
+
+ // indices for the second triangle, note some are reused
+ indices.push_back(0);
+ indices.push_back(2);
+ indices.push_back(3);
+
+ mesh_.SetVertices(vertices);
+ mesh_.SetNormals(normals);
+ mesh_.SetIndices(indices);
+
+ // TODO: ALSO REMEMBER TO CALL mesh_.SetTexCoords(..) HERE ONCE YOU HAVE THEM DEFINED.
+ // USE TEXTURE UNIT = 0 SINCE WE HAVE ONLY ONE TEXTURE APPLIED TO THE MESH.
+
+ mesh_.UpdateGPUMemory();
+
+}
+
+
+void Example::DrawUsingOpenGL() {
+ // draws a set of axes at the world origin, since we are passing the identity
+ // matrix for the "model" matrix.
+ Matrix4 identity;
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ // We're already learned about how to use transformation matrices to move
+ // an individual model around within the scene.
+ Matrix4 model_matrix = Matrix4::Scale(Vector3(4,4,4));
+
+
+ // Since we want to texture the mesh we will define a custom material for the
+ // mesh. The material property we are interested in is called "surface_texture".
+ // We'll set that to point to the Texture2D that we loaded earlier. You can
+ // also set other properties of the material to define how it reflects light.
+ DefaultShader::MaterialProperties mesh_material;
+ mesh_material.surface_texture = texture_;
+ mesh_material.ambient_reflectance = Color(0.8f, 0.8f, 0.8f);
+ mesh_material.diffuse_reflectance = Color(0.8f, 0.8f, 0.8f);
+
+
+ // Use a shader program to draw the mesh with the given model, view, and projection
+ // matrices and with the material properties defined in mesh_material.
+ shader_.Draw(model_matrix, view_matrix_, proj_matrix_, &mesh_, mesh_material);
+}
+
+
+
+
diff --git a/dev/texture-demo/example.h b/dev/texture-demo/example.h index afecff6..949edde 100644 --- a/dev/texture-demo/example.h +++ b/dev/texture-demo/example.h @@ -1,65 +1,65 @@ -/** CSci-4611 In-Class Example */ - -#ifndef SNOWMAN_H_ -#define SNOWMAN_H_ - -#include <mingfx.h> -using namespace mingfx; - -#include <string> -#include <vector> - -class Example : public GraphicsApp { -public: - - // Creates the App - Example(); - - // Cleans up when the App shuts down - virtual ~Example(); - - // Note a Run() function is inherited from GraphicsApp, that's what - // actually starts up the App. - - // This is a callback, a function that gets called when the user presses - // the Pause button in the GUI. - void OnPauseBtnPressed(); - - // This gets called once each frame. Note that dt (a.k.a., "delta time") is - // the amount of time (in seconds) that has passed since the last frame. - void UpdateSimulation(double dt); - - // This is where we initialize any OpenGL data, like textures or meshes that - // need to be loaded from files and setup in OpenGL. It gets called once - // when the program starts up. - void InitOpenGL(); - - // This gets called once each frame, and this is where you draw the latest - // version of your 3D graphics scene. - void DrawUsingOpenGL(); - - -private: - - // Texture loaded from a file - Texture2D texture_; - - // Triangle mesh data structure - Mesh mesh_; - - // A shader is required to draw meshes, MinGfx provides a default shader - // that does some simple lighting. - DefaultShader shader_; - - // Sets up the computer graphics camera - Matrix4 view_matrix_; - Matrix4 proj_matrix_; - - // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) - QuickShapes quick_shapes_; - - // Paths to search for data files, like images - std::vector<std::string> search_path_; -}; - +/** CSci-4611 In-Class Example */
+
+#ifndef SNOWMAN_H_
+#define SNOWMAN_H_
+
+#include <mingfx.h>
+using namespace mingfx;
+
+#include <string>
+#include <vector>
+
+class Example : public GraphicsApp {
+public:
+
+ // Creates the App
+ Example();
+
+ // Cleans up when the App shuts down
+ virtual ~Example();
+
+ // Note a Run() function is inherited from GraphicsApp, that's what
+ // actually starts up the App.
+
+ // This is a callback, a function that gets called when the user presses
+ // the Pause button in the GUI.
+ void OnPauseBtnPressed();
+
+ // This gets called once each frame. Note that dt (a.k.a., "delta time") is
+ // the amount of time (in seconds) that has passed since the last frame.
+ void UpdateSimulation(double dt);
+
+ // This is where we initialize any OpenGL data, like textures or meshes that
+ // need to be loaded from files and setup in OpenGL. It gets called once
+ // when the program starts up.
+ void InitOpenGL();
+
+ // This gets called once each frame, and this is where you draw the latest
+ // version of your 3D graphics scene.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // Texture loaded from a file
+ Texture2D texture_;
+
+ // Triangle mesh data structure
+ Mesh mesh_;
+
+ // A shader is required to draw meshes, MinGfx provides a default shader
+ // that does some simple lighting.
+ DefaultShader shader_;
+
+ // Sets up the computer graphics camera
+ Matrix4 view_matrix_;
+ Matrix4 proj_matrix_;
+
+ // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
+ QuickShapes quick_shapes_;
+
+ // Paths to search for data files, like images
+ std::vector<std::string> search_path_;
+};
+
#endif
\ No newline at end of file diff --git a/dev/texture-demo/main.cc b/dev/texture-demo/main.cc index 3bbc8b8..7550843 100644 --- a/dev/texture-demo/main.cc +++ b/dev/texture-demo/main.cc @@ -1,9 +1,9 @@ -/** CSci-4611 In-Class Example */ - -#include "example.h" - -int main(int argc, const char *argv[]) { - Example app; - app.Run(); - return 0; -} +/** CSci-4611 In-Class Example */
+
+#include "example.h"
+
+int main(int argc, const char *argv[]) {
+ Example app;
+ app.Run();
+ return 0;
+}
|