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authorKiet Tran <tran0563@umn.edu>2021-11-09 17:13:05 -0600
committerGitHub Enterprise <noreply-github@umn.edu>2021-11-09 17:13:05 -0600
commit51955288dd6c26343a91a3549e569279eb229070 (patch)
tree4ff8e159756c4021f6635b9c43e3ae5a2149496c /dev
parentUpdate artrender_app.cc to use toonDiffuse.png and toonSpecular.png (diff)
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Update artrender_app.cc
Diffstat (limited to '')
-rw-r--r--dev/a5-artrender/artrender_app.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/dev/a5-artrender/artrender_app.cc b/dev/a5-artrender/artrender_app.cc
index e0d24c7..350989b 100644
--- a/dev/a5-artrender/artrender_app.cc
+++ b/dev/a5-artrender/artrender_app.cc
@@ -163,7 +163,7 @@ void ArtRenderApp::LoadShadersAndTextures() {
outline_shaderprog_.AddFragmentShaderFromFile(Platform::FindFile("outline.frag", search_path_));
outline_shaderprog_.LinkProgram();
- // To try out different shading styles, you can replace diffuse.png and specular.png with
+ // To try out different shading styles, you can replace toonDiffuse.png and toonSpecular.png with
// some of the other texture files in the data/ directory.
diffuse_ramp_.InitFromFile(Platform::FindFile("toonDiffuse.png", search_path_));
diffuse_ramp_.set_wrap_mode(GL_CLAMP_TO_EDGE);