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+<title>MinGfx Toolkit: API - MinGfx Programming Reference Organized by Topic</title>
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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<div class="PageDoc"><div class="header">
+ <div class="headertitle">
+<div class="title">API - MinGfx Programming Reference Organized by Topic </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p><a class="anchor" id="md_doc_api"></a></p>
+<h1><a class="anchor" id="autotoc_md0"></a>
+API by Topic</h1>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Application Class </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_graphics_app.html">GraphicsApp</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">3D Models </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_quick_shapes.html">QuickShapes</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Color and Textures </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_color.html">Color</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_texture2_d.html">Texture2D</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Graphics Math </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_point2.html">Point2</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_ray.html">Ray</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_quaternion.html">Quaternion</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_gfx_math.html">GfxMath</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Shader Programs </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_default_shader.html">DefaultShader</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">- <a class="el" href="classmingfx_1_1_default_shader_1_1_light_properties.html">DefaultShader::LightProperties</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">- <a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html">DefaultShader::MaterialProperties</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_shader_program.html">ShaderProgram</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">User Interface </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_craft_cam.html">CraftCam</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_uni_cam.html">UniCam</a> </td></tr>
+</table>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">File I/O and System Routines </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="classmingfx_1_1_platform.html">Platform</a> </td></tr>
+</table>
+<h1><a class="anchor" id="autotoc_md1"></a>
+Coding Style</h1>
+<p>The library follows the <a href="https://google.github.io/styleguide/cppguide.html">Google C++ Style Guide</a>, in part as an example for students, since this style is also used in several courses. There are several things that programmers who are not familiar with the Google style might find unusual. These are the most common style rules to note:</p><ul>
+<li>C++ source filenames are all lowercase with underscores, and a .cc extension is used instead of .cpp.</li>
+<li>Variable names are all lowercase with underscores.</li>
+<li>Class member variables are named the same as regular variables but with a trailing _, as in my_member_var_.</li>
+<li>Functions start with capital letters unless they are small getter or setter methods.</li>
+<li>There are many other rules, a solid discussion of pros/cons, and an automated style checker <a href="https://google.github.io/styleguide/cppguide.html">here</a>. </li>
+</ul>
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