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-<div class="title">default_shader.h</div> </div>
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-<div class="contents">
-<a href="default__shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_DEFAULT_SHADER_H_</span></div>
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-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
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-<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html"> 62</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_default_shader.html">DefaultShader</a> {</div>
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-<div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13"> 75</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">shinniness</a>;</div>
-<div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e"> 76</a></span>&#160; <a class="code" href="classmingfx_1_1_texture2_d.html">Texture2D</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e">surface_texture</a>;</div>
-<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="comment">// eventually, this might include a normal map, etc.</span></div>
-<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; </div>
-<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="comment">// defaults</span></div>
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-<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">shinniness</a>(20.0f) {}</div>
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-<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; </div>
-<div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0"> 138</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0">UseProgram</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;model, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;view, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;projection,</div>
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-<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; </div>
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-<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; </div>
-<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; </div>
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-<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; </div>
-<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316"> 148</a></span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html">LightProperties</a> <a class="code" href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316">light</a>(<span class="keywordtype">int</span> i);</div>
-<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; </div>
-<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; </div>
-<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="keyword">private</span>:</div>
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-<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; std::vector&lt;LightProperties&gt; lights_;</div>
-<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; </div>
-<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="comment">// cached raw float arrays store data to send directly to the gpu</span></div>
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-<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keywordtype">float</span> lightPositions_[3*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
-<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="keywordtype">float</span> lightIas_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
-<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="keywordtype">float</span> lightIds_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
-<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="keywordtype">float</span> lightIss_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
-<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="keywordtype">void</span> update_light_arrays();</div>
-<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; </div>
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-<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;};</div>
-<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; </div>
-<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;} <span class="comment">// end namespace</span></div>
-<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; </div>
-<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor">#endif</span></div>
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-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html">mingfx::DefaultShader::LightProperties</a></div><div class="ttdoc">Small data structure to hold per-light properties.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00088">default_shader.h:88</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a160b58a0e70294008b9dac8eb6291d3e"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a160b58a0e70294008b9dac8eb6291d3e">mingfx::DefaultShader::LightProperties::position</a></div><div class="ttdeci">Point3 position</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00090">default_shader.h:90</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a226c173b193459af291687dd45280fbb"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb">mingfx::DefaultShader::LightProperties::ambient_intensity</a></div><div class="ttdeci">Color ambient_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00091">default_shader.h:91</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a582ceee332260b06cbf2ec607257aba3"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a582ceee332260b06cbf2ec607257aba3">mingfx::DefaultShader::LightProperties::LightProperties</a></div><div class="ttdeci">LightProperties()</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00096">default_shader.h:96</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a9a010057c15e3db5661b07a03d5176d7"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a9a010057c15e3db5661b07a03d5176d7">mingfx::DefaultShader::LightProperties::diffuse_intensity</a></div><div class="ttdeci">Color diffuse_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00092">default_shader.h:92</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_abef7666629dbb9da661b163e0584c9a4"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#abef7666629dbb9da661b163e0584c9a4">mingfx::DefaultShader::LightProperties::specular_intensity</a></div><div class="ttdeci">Color specular_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00093">default_shader.h:93</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html">mingfx::DefaultShader::MaterialProperties</a></div><div class="ttdoc">Small data structure to hold properties of the material to be lit.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00070">default_shader.h:70</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_aa24361a9c6eb0a87355d0ad00e47dd96"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa24361a9c6eb0a87355d0ad00e47dd96">mingfx::DefaultShader::MaterialProperties::MaterialProperties</a></div><div class="ttdeci">MaterialProperties()</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00080">default_shader.h:80</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_aa7b75f95a45d7a1030c297192b14014f"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa7b75f95a45d7a1030c297192b14014f">mingfx::DefaultShader::MaterialProperties::diffuse_reflectance</a></div><div class="ttdeci">Color diffuse_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00073">default_shader.h:73</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_acfd78796e08f527a24cce3c1e206148c"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c">mingfx::DefaultShader::MaterialProperties::specular_reflectance</a></div><div class="ttdeci">Color specular_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00074">default_shader.h:74</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ad4db9a1b0636db84f57f022c51ce7657"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657">mingfx::DefaultShader::MaterialProperties::ambient_reflectance</a></div><div class="ttdeci">Color ambient_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00072">default_shader.h:72</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ad77e4c78a2bf60776c673b91bc4c8a13"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">mingfx::DefaultShader::MaterialProperties::shinniness</a></div><div class="ttdeci">float shinniness</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00075">default_shader.h:75</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ae26eed46a279c73e947880858763514e"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e">mingfx::DefaultShader::MaterialProperties::surface_texture</a></div><div class="ttdeci">Texture2D surface_texture</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00076">default_shader.h:76</a></div></div>
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-<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a053599d8c7acd9920461aab8ce945ab0"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0">mingfx::DefaultShader::UseProgram</a></div><div class="ttdeci">void UseProgram(const Matrix4 &amp;model, const Matrix4 &amp;view, const Matrix4 &amp;projection, const MaterialProperties &amp;material)</div><div class="ttdoc">Only needed if you do not want to draw a Mesh. This does all of the same setup for drawing that the D...</div></div>
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-<div class="ttc" id="aclassmingfx_1_1_mesh_html"><div class="ttname"><a href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></div><div class="ttdoc">A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.</div><div class="ttdef"><b>Definition:</b> <a href="mesh_8h_source.html#l00127">mesh.h:127</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_shader_program_html"><div class="ttname"><a href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></div><div class="ttdoc">A wrapper around GLSL shader programs.</div><div class="ttdef"><b>Definition:</b> <a href="shader__program_8h_source.html#l00066">shader_program.h:66</a></div></div>
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-<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
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-<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
-<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
-<div class="ttc" id="ashader__program_8h_html"><div class="ttname"><a href="shader__program_8h.html">shader_program.h</a></div></div>
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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+ <ul>
+<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">default_shader.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="default__shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_DEFAULT_SHADER_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_DEFAULT_SHADER_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="color_8h.html">color.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point3_8h.html">point3.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="shader__program_8h.html">shader_program.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="texture2d_8h.html">texture2d.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector3_8h.html">vector3.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="mesh_8h.html">mesh.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; </div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; </div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; </div>
+<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html"> 62</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_default_shader.html">DefaultShader</a> {</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; </div>
+<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24"> 66</a></span>&#160; <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a> = 10;</div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; </div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; </div>
+<div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html"> 70</a></span>&#160; <span class="keyword">class </span><a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html">MaterialProperties</a> {</div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keyword">public</span>:</div>
+<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657"> 72</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657">ambient_reflectance</a>;</div>
+<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa7b75f95a45d7a1030c297192b14014f"> 73</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa7b75f95a45d7a1030c297192b14014f">diffuse_reflectance</a>;</div>
+<div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c"> 74</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c">specular_reflectance</a>;</div>
+<div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13"> 75</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">shinniness</a>;</div>
+<div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e"> 76</a></span>&#160; <a class="code" href="classmingfx_1_1_texture2_d.html">Texture2D</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e">surface_texture</a>;</div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="comment">// eventually, this might include a normal map, etc.</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; </div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="comment">// defaults</span></div>
+<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa24361a9c6eb0a87355d0ad00e47dd96"> 80</a></span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa24361a9c6eb0a87355d0ad00e47dd96">MaterialProperties</a>() :</div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657">ambient_reflectance</a>(0.25f, 0.25f, 0.25f),</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa7b75f95a45d7a1030c297192b14014f">diffuse_reflectance</a>(0.6f, 0.6f, 0.6f),</div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c">specular_reflectance</a>(0.4f, 0.4f, 0.4f),</div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">shinniness</a>(20.0f) {}</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; };</div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; </div>
+<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_light_properties.html"> 88</a></span>&#160; <span class="keyword">class </span><a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html">LightProperties</a> {</div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keyword">public</span>:</div>
+<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a160b58a0e70294008b9dac8eb6291d3e"> 90</a></span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a160b58a0e70294008b9dac8eb6291d3e">position</a>;</div>
+<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb"> 91</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb">ambient_intensity</a>;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a9a010057c15e3db5661b07a03d5176d7"> 92</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a9a010057c15e3db5661b07a03d5176d7">diffuse_intensity</a>;</div>
+<div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader_1_1_light_properties.html#abef7666629dbb9da661b163e0584c9a4"> 93</a></span>&#160; <a class="code" href="classmingfx_1_1_color.html">Color</a> <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#abef7666629dbb9da661b163e0584c9a4">specular_intensity</a>;</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; </div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// defaults</span></div>
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+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a160b58a0e70294008b9dac8eb6291d3e">position</a>(10.0f, 10.0f, 10.0f),</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb">ambient_intensity</a>(0.25f, 0.25f, 0.25f),</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a9a010057c15e3db5661b07a03d5176d7">diffuse_intensity</a>(0.6f, 0.6f, 0.6f),</div>
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+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; </div>
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+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <a class="code" href="classmingfx_1_1_mesh.html">Mesh</a> *mesh, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_default_shader_1_1_material_properties.html">MaterialProperties</a> &amp;material);</div>
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+<div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#a2c188bc0fc5f7fc7405f04b036bd4d67"> 143</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_default_shader.html#a2c188bc0fc5f7fc7405f04b036bd4d67">StopProgram</a>();</div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; </div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; </div>
+<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#ac5b779672a983df8aa67c9cbe026e0c2"> 146</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="classmingfx_1_1_default_shader.html#ac5b779672a983df8aa67c9cbe026e0c2">num_lights</a>();</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; </div>
+<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316"> 148</a></span>&#160; <a class="code" href="classmingfx_1_1_default_shader_1_1_light_properties.html">LightProperties</a> <a class="code" href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316">light</a>(<span class="keywordtype">int</span> i);</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; </div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; </div>
+<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; </div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; std::vector&lt;LightProperties&gt; lights_;</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; </div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="comment">// cached raw float arrays store data to send directly to the gpu</span></div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">// GLSL requires fixed size arrays for these</span></div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keywordtype">float</span> lightPositions_[3*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="keywordtype">float</span> lightIas_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="keywordtype">float</span> lightIds_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="keywordtype">float</span> lightIss_[4*<a class="code" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a>];</div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="keywordtype">void</span> update_light_arrays();</div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; </div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <a class="code" href="classmingfx_1_1_shader_program.html">ShaderProgram</a> phongShader_;</div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;};</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; </div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;} <span class="comment">// end namespace</span></div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; </div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="ttc" id="aclassmingfx_1_1_color_html"><div class="ttname"><a href="classmingfx_1_1_color.html">mingfx::Color</a></div><div class="ttdoc">Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...</div><div class="ttdef"><b>Definition:</b> <a href="color_8h_source.html#l00041">color.h:41</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html">mingfx::DefaultShader::LightProperties</a></div><div class="ttdoc">Small data structure to hold per-light properties.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00088">default_shader.h:88</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a160b58a0e70294008b9dac8eb6291d3e"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a160b58a0e70294008b9dac8eb6291d3e">mingfx::DefaultShader::LightProperties::position</a></div><div class="ttdeci">Point3 position</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00090">default_shader.h:90</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a226c173b193459af291687dd45280fbb"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb">mingfx::DefaultShader::LightProperties::ambient_intensity</a></div><div class="ttdeci">Color ambient_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00091">default_shader.h:91</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a582ceee332260b06cbf2ec607257aba3"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a582ceee332260b06cbf2ec607257aba3">mingfx::DefaultShader::LightProperties::LightProperties</a></div><div class="ttdeci">LightProperties()</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00096">default_shader.h:96</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_a9a010057c15e3db5661b07a03d5176d7"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#a9a010057c15e3db5661b07a03d5176d7">mingfx::DefaultShader::LightProperties::diffuse_intensity</a></div><div class="ttdeci">Color diffuse_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00092">default_shader.h:92</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_light_properties_html_abef7666629dbb9da661b163e0584c9a4"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_light_properties.html#abef7666629dbb9da661b163e0584c9a4">mingfx::DefaultShader::LightProperties::specular_intensity</a></div><div class="ttdeci">Color specular_intensity</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00093">default_shader.h:93</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html">mingfx::DefaultShader::MaterialProperties</a></div><div class="ttdoc">Small data structure to hold properties of the material to be lit.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00070">default_shader.h:70</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_aa24361a9c6eb0a87355d0ad00e47dd96"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa24361a9c6eb0a87355d0ad00e47dd96">mingfx::DefaultShader::MaterialProperties::MaterialProperties</a></div><div class="ttdeci">MaterialProperties()</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00080">default_shader.h:80</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_aa7b75f95a45d7a1030c297192b14014f"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#aa7b75f95a45d7a1030c297192b14014f">mingfx::DefaultShader::MaterialProperties::diffuse_reflectance</a></div><div class="ttdeci">Color diffuse_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00073">default_shader.h:73</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_acfd78796e08f527a24cce3c1e206148c"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#acfd78796e08f527a24cce3c1e206148c">mingfx::DefaultShader::MaterialProperties::specular_reflectance</a></div><div class="ttdeci">Color specular_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00074">default_shader.h:74</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ad4db9a1b0636db84f57f022c51ce7657"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657">mingfx::DefaultShader::MaterialProperties::ambient_reflectance</a></div><div class="ttdeci">Color ambient_reflectance</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00072">default_shader.h:72</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ad77e4c78a2bf60776c673b91bc4c8a13"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad77e4c78a2bf60776c673b91bc4c8a13">mingfx::DefaultShader::MaterialProperties::shinniness</a></div><div class="ttdeci">float shinniness</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00075">default_shader.h:75</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_1_1_material_properties_html_ae26eed46a279c73e947880858763514e"><div class="ttname"><a href="classmingfx_1_1_default_shader_1_1_material_properties.html#ae26eed46a279c73e947880858763514e">mingfx::DefaultShader::MaterialProperties::surface_texture</a></div><div class="ttdeci">Texture2D surface_texture</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00076">default_shader.h:76</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html"><div class="ttname"><a href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></div><div class="ttdoc">A simple GLSL shader for textured per-fragment Phong shading with multiple light sources.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00062">default_shader.h:62</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a053599d8c7acd9920461aab8ce945ab0"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0">mingfx::DefaultShader::UseProgram</a></div><div class="ttdeci">void UseProgram(const Matrix4 &amp;model, const Matrix4 &amp;view, const Matrix4 &amp;projection, const MaterialProperties &amp;material)</div><div class="ttdoc">Only needed if you do not want to draw a Mesh. This does all of the same setup for drawing that the D...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a0fe7d605d039ecdbf17837bc5bbe0aba"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a0fe7d605d039ecdbf17837bc5bbe0aba">mingfx::DefaultShader::~DefaultShader</a></div><div class="ttdeci">virtual ~DefaultShader()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a21c1fd93273eaf643e7ac9b05ba0fb24"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">mingfx::DefaultShader::MAX_LIGHTS</a></div><div class="ttdeci">static const unsigned int MAX_LIGHTS</div><div class="ttdoc">If changed, this needs to also be changed in the glsl shader code.</div><div class="ttdef"><b>Definition:</b> <a href="default__shader_8h_source.html#l00066">default_shader.h:66</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a2c188bc0fc5f7fc7405f04b036bd4d67"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a2c188bc0fc5f7fc7405f04b036bd4d67">mingfx::DefaultShader::StopProgram</a></div><div class="ttdeci">void StopProgram()</div><div class="ttdoc">Only needed if you do not want to draw a Mesh. Call this after UseProgram() and after drawing your ge...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a41e74fb8af72a6b22c72b0916726b6d6"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a41e74fb8af72a6b22c72b0916726b6d6">mingfx::DefaultShader::SetLight</a></div><div class="ttdeci">void SetLight(int i, LightProperties light)</div><div class="ttdoc">Changes the properties for a light that was already added.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a5cb9f0a1709452268858ec338448a4c3"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a5cb9f0a1709452268858ec338448a4c3">mingfx::DefaultShader::Init</a></div><div class="ttdeci">void Init()</div><div class="ttdoc">This loads vertex and fragment shaders from files, compiles them, and links them. So,...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_a652b3d00bb6ae2a806b1ca3e3d42242b"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#a652b3d00bb6ae2a806b1ca3e3d42242b">mingfx::DefaultShader::Draw</a></div><div class="ttdeci">void Draw(const Matrix4 &amp;model, const Matrix4 &amp;view, const Matrix4 &amp;projection, Mesh *mesh, const MaterialProperties &amp;material)</div><div class="ttdoc">This starts the shader and sets its uniform variables based upon the current set of lights,...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_aa2ed33efad35aefbb400be45250cd316"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316">mingfx::DefaultShader::light</a></div><div class="ttdeci">LightProperties light(int i)</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_ac030575fd76a6076262bdd09bbb93428"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#ac030575fd76a6076262bdd09bbb93428">mingfx::DefaultShader::DefaultShader</a></div><div class="ttdeci">DefaultShader(bool add_default_light=true)</div><div class="ttdoc">The constructor defaults to adding a single white light to the scene at (10,10,10)....</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_ac5b779672a983df8aa67c9cbe026e0c2"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#ac5b779672a983df8aa67c9cbe026e0c2">mingfx::DefaultShader::num_lights</a></div><div class="ttdeci">int num_lights()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_default_shader_html_af54a8e489d9fb34cfceb1c07562c6e2c"><div class="ttname"><a href="classmingfx_1_1_default_shader.html#af54a8e489d9fb34cfceb1c07562c6e2c">mingfx::DefaultShader::AddLight</a></div><div class="ttdeci">void AddLight(LightProperties light)</div><div class="ttdoc">Multiple lights are supported, this adds one to the end of the list. Up to MAX_LIGHTS can be added.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_mesh_html"><div class="ttname"><a href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></div><div class="ttdoc">A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.</div><div class="ttdef"><b>Definition:</b> <a href="mesh_8h_source.html#l00127">mesh.h:127</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html"><div class="ttname"><a href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></div><div class="ttdoc">A wrapper around GLSL shader programs.</div><div class="ttdef"><b>Definition:</b> <a href="shader__program_8h_source.html#l00066">shader_program.h:66</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_texture2_d_html"><div class="ttname"><a href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></div><div class="ttdoc">A wrapper around a 2D texture that supports loading images from files or setting texture color data d...</div><div class="ttdef"><b>Definition:</b> <a href="texture2d_8h_source.html#l00042">texture2d.h:42</a></div></div>
+<div class="ttc" id="acolor_8h_html"><div class="ttname"><a href="color_8h.html">color.h</a></div></div>
+<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
+<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
+<div class="ttc" id="ashader__program_8h_html"><div class="ttname"><a href="shader__program_8h.html">shader_program.h</a></div></div>
+<div class="ttc" id="atexture2d_8h_html"><div class="ttname"><a href="texture2d_8h.html">texture2d.h</a></div></div>
+<div class="ttc" id="avector3_8h_html"><div class="ttname"><a href="vector3_8h.html">vector3.h</a></div></div>
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