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- <div id="projectname">MinGfx Toolkit
- &#160;<span id="projectnumber">1.0</span>
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- <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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-<div class="PageDoc"><div class="header">
- <div class="headertitle">
-<div class="title">MinGfx Toolkit Documentation </div> </div>
-</div><!--header-->
-<div class="contents">
-<div class="textblock"><p><a class="anchor" id="mainpage"></a></p>
-<h1><a class="anchor" id="autotoc_md11"></a>
-Getting Started</h1>
-<ol type="1">
-<li><a class="el" href="installation.html">libMinGfx Installation Guide</a></li>
-<li><a class="el" href="installation.html#example">Create Your Own Graphics Program by Copying an Example</a></li>
-<li><a class="el" href="api.html">Bookmark the API - The MinGfx Programming Reference Organized by Topic</a></li>
-</ol>
-<h1><a class="anchor" id="autotoc_md12"></a>
-Programming Guide</h1>
-<ul>
-<li><a class="el" href="api.html">MinGfx Programming Reference</a></li>
-<li>Adding NanoGUI Elements (buttons, sliders, other GUI widgets)<ul>
-<li><a href="https://nanogui.readthedocs.io/en/latest/">NanoGUI Documentation</a></li>
-<li><a href="https://github.com/wjakob/nanogui">NanoGUI GitHub Repo</a></li>
-</ul>
-</li>
-<li>Drawing Using NanoVG (for 2D vector graphics)<ul>
-<li><a href="https://github.com/memononen/NanoVG">NanoVG Documentation</a></li>
-<li><a href="https://github.com/memononen/nanovg/blob/master/src/nanovg.h">nanovg.h &ndash; the best place to see all the possible commands</a></li>
-</ul>
-</li>
-<li>Drawing Using OpenGL (for 3D graphics)<ul>
-<li><a href="https://learnopengl.com/Introduction">learnopengl.com</a></li>
-<li><a href="https://www.google.com/search?q=opengl+3.3+guide">Google for OpenGL 3.3 Guide</a></li>
-</ul>
-</li>
-</ul>
-<h1><a class="anchor" id="autotoc_md13"></a>
-Overview</h1>
-<p>The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL.</p>
-<p>The library is maintained by Prof. Daniel Keefe (<a href="#" onclick="location.href='mai'+'lto:'+'dfk'+'@u'+'mn.'+'ed'+'u'; return false;">dfk@u<span style="display: none;">.nosp@m.</span>mn.e<span style="display: none;">.nosp@m.</span>du</a>) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details. </p>
-</div></div><!-- PageDoc -->
-</div><!-- contents -->
-<!-- HTML footer for doxygen 1.8.9.1-->
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-<img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.9.1
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-</body>
-</html>
+<!-- HTML header for doxygen 1.8.9.1-->
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+<title>MinGfx Toolkit: MinGfx Toolkit Documentation</title>
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+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.1 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
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+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="PageDoc"><div class="header">
+ <div class="headertitle">
+<div class="title">MinGfx Toolkit Documentation </div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p><a class="anchor" id="mainpage"></a></p>
+<h1><a class="anchor" id="autotoc_md11"></a>
+Getting Started</h1>
+<ol type="1">
+<li><a class="el" href="installation.html">libMinGfx Installation Guide</a></li>
+<li><a class="el" href="installation.html#example">Create Your Own Graphics Program by Copying an Example</a></li>
+<li><a class="el" href="api.html">Bookmark the API - The MinGfx Programming Reference Organized by Topic</a></li>
+</ol>
+<h1><a class="anchor" id="autotoc_md12"></a>
+Programming Guide</h1>
+<ul>
+<li><a class="el" href="api.html">MinGfx Programming Reference</a></li>
+<li>Adding NanoGUI Elements (buttons, sliders, other GUI widgets)<ul>
+<li><a href="https://nanogui.readthedocs.io/en/latest/">NanoGUI Documentation</a></li>
+<li><a href="https://github.com/wjakob/nanogui">NanoGUI GitHub Repo</a></li>
+</ul>
+</li>
+<li>Drawing Using NanoVG (for 2D vector graphics)<ul>
+<li><a href="https://github.com/memononen/NanoVG">NanoVG Documentation</a></li>
+<li><a href="https://github.com/memononen/nanovg/blob/master/src/nanovg.h">nanovg.h &ndash; the best place to see all the possible commands</a></li>
+</ul>
+</li>
+<li>Drawing Using OpenGL (for 3D graphics)<ul>
+<li><a href="https://learnopengl.com/Introduction">learnopengl.com</a></li>
+<li><a href="https://www.google.com/search?q=opengl+3.3+guide">Google for OpenGL 3.3 Guide</a></li>
+</ul>
+</li>
+</ul>
+<h1><a class="anchor" id="autotoc_md13"></a>
+Overview</h1>
+<p>The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL.</p>
+<p>The library is maintained by Prof. Daniel Keefe (<a href="#" onclick="location.href='mai'+'lto:'+'dfk'+'@u'+'mn.'+'ed'+'u'; return false;">dfk@u<span style="display: none;">.nosp@m.</span>mn.e<span style="display: none;">.nosp@m.</span>du</a>) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details. </p>
+</div></div><!-- PageDoc -->
+</div><!-- contents -->
+<!-- HTML footer for doxygen 1.8.9.1-->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.9.1
+</small></address>
+</body>
+</html>