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-<div class="title">ray.h</div> </div>
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-<a href="ray_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_RAY_H_</span></div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_RAY_H_</span></div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
-<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div>
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-<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
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-<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; </div>
-<div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html"> 54</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_ray.html">Ray</a> {</div>
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-<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; </div>
-<div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda"> 58</a></span>&#160; <a class="code" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">Ray</a>();</div>
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-<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6"> 61</a></span>&#160; <a class="code" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">Ray</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;<a class="code" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;<a class="code" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>);</div>
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-<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625"> 64</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">~Ray</a>();</div>
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-<div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff"> 70</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_ray.html">Ray</a>&amp; other) <span class="keyword">const</span>;</div>
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-<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; </div>
-<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24"> 81</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">IntersectPlane</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;planePt, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;planeNormal,</div>
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-<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; </div>
-<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734"> 90</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">IntersectTriangle</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v1, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v2, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v3,</div>
-<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="keywordtype">float</span> *iTime, <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; </div>
-<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3"> 99</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">IntersectQuad</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v1, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v2, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v3, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v4,</div>
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-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; </div>
-<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff"> 106</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">IntersectSphere</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;center, <span class="keywordtype">float</span> radius,</div>
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-<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; </div>
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-<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint, <span class="keywordtype">int</span> *iTriangleID) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; </div>
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-<div class="ttc" id="aaabb_8h_html"><div class="ttname"><a href="aabb_8h.html">aabb.h</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_a_a_b_b_html"><div class="ttname"><a href="classmingfx_1_1_a_a_b_b.html">mingfx::AABB</a></div><div class="ttdoc">A 3D axis-aligned bounding box defined by two corners (min and max).</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00031">aabb.h:31</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_mesh_html"><div class="ttname"><a href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></div><div class="ttdoc">A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.</div><div class="ttdef"><b>Definition:</b> <a href="mesh_8h_source.html#l00127">mesh.h:127</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html"><div class="ttname"><a href="classmingfx_1_1_ray.html">mingfx::Ray</a></div><div class="ttdoc">Stores the mathematical object of a ray that begins at an origin (a 3D point) and points in a directi...</div><div class="ttdef"><b>Definition:</b> <a href="ray_8h_source.html#l00054">ray.h:54</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a1a6130616c4e4eebe9d09181b0f8b734"><div class="ttname"><a href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">mingfx::Ray::IntersectTriangle</a></div><div class="ttdeci">bool IntersectTriangle(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle defined by the vertices v1, v2, and v3.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe"><div class="ttname"><a href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">mingfx::Ray::origin</a></div><div class="ttdeci">Point3 origin() const</div><div class="ttdoc">Returns the origin.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a37689523a0b73d3d3288ce60bdcb7ae3"><div class="ttname"><a href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">mingfx::Ray::IntersectQuad</a></div><div class="ttdeci">bool IntersectQuad(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, const Point3 &amp;v4, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a quad defined by the vertices v1, v2, v3, and v4.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a3c926e2da6dfd1b0a435577617eae984"><div class="ttname"><a href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">mingfx::Ray::Length</a></div><div class="ttdeci">float Length() const</div><div class="ttdoc">Returns the length of the direction vector.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a57d3ee10518ed361ae02d9cbdef842b7"><div class="ttname"><a href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">mingfx::Ray::IntersectAABB</a></div><div class="ttdeci">bool IntersectAABB(const AABB &amp;box, float *iTime) const</div><div class="ttdoc">Checks to see if the ray intersects an AABB (Axis-Aligned Bounding Box).</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a75593293307b4eead15a876bf3597071"><div class="ttname"><a href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">mingfx::Ray::set</a></div><div class="ttdeci">void set(Point3 newOrigin, Vector3 newDir)</div><div class="ttdoc">Sets a new origin and direction.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a79caa1df0839d13339575d3d5527ae6f"><div class="ttname"><a href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">mingfx::Ray::IntersectMesh</a></div><div class="ttdeci">bool IntersectMesh(const Mesh &amp;mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle mesh.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a7b7826730a410c10be00122c99fe6dbe"><div class="ttname"><a href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">mingfx::Ray::direction</a></div><div class="ttdeci">Vector3 direction() const</div><div class="ttdoc">Returns the direction.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a8707604031eb9437c449345d85d69d24"><div class="ttname"><a href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">mingfx::Ray::IntersectPlane</a></div><div class="ttdeci">bool IntersectPlane(const Point3 &amp;planePt, const Vector3 &amp;planeNormal, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a plane defined by a point and a normal.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a87b07c4f7c9f33189efade7e519b5d9d"><div class="ttname"><a href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">mingfx::Ray::operator==</a></div><div class="ttdeci">bool operator==(const Ray &amp;other) const</div><div class="ttdoc">Check for &quot;equality&quot;, taking floating point imprecision into account.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_a970c7dbc19167be625967fabfb39b4ff"><div class="ttname"><a href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">mingfx::Ray::IntersectSphere</a></div><div class="ttdeci">bool IntersectSphere(const Point3 &amp;center, float radius, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a sphere defined by a center point and a radius.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_ab38cdd0793b3acfe55fa9ebca5ddebf6"><div class="ttname"><a href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">mingfx::Ray::Ray</a></div><div class="ttdeci">Ray(const Point3 &amp;origin, const Vector3 &amp;direction)</div><div class="ttdoc">Creates a ray from a 3D origin and direction.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_ab62fa6ea1c20870f67c58401aefe3eff"><div class="ttname"><a href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">mingfx::Ray::operator!=</a></div><div class="ttdeci">bool operator!=(const Ray &amp;other) const</div><div class="ttdoc">Check for &quot;inequality&quot;, taking floating point imprecision into account.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_ac20909f30c07d5375598876c6d294625"><div class="ttname"><a href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">mingfx::Ray::~Ray</a></div><div class="ttdeci">virtual ~Ray()</div><div class="ttdoc">Ray destructor.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_ac90097090f0f8f49db13f6f232712afc"><div class="ttname"><a href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">mingfx::Ray::FastIntersectMesh</a></div><div class="ttdeci">bool FastIntersectMesh(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle mesh.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_ray_html_aee3fe586869e00ae657a74bb4bbbbfda"><div class="ttname"><a href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">mingfx::Ray::Ray</a></div><div class="ttdeci">Ray()</div><div class="ttdoc">Defaults to a ray at the origin and pointing in the -Z direction.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
-<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
-<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
-<div class="ttc" id="anamespacemingfx_html_a6bc967741341f4f318a505d884192906"><div class="ttname"><a href="namespacemingfx.html#a6bc967741341f4f318a505d884192906">mingfx::operator&lt;&lt;</a></div><div class="ttdeci">std::ostream &amp; operator&lt;&lt;(std::ostream &amp;os, const Color &amp;c)</div></div>
-<div class="ttc" id="anamespacemingfx_html_a6eb31e6e81c6e29144799be4c9db404d"><div class="ttname"><a href="namespacemingfx.html#a6eb31e6e81c6e29144799be4c9db404d">mingfx::operator&gt;&gt;</a></div><div class="ttdeci">std::istream &amp; operator&gt;&gt;(std::istream &amp;is, Color &amp;c)</div></div>
-<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
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+ &#160;<span id="projectnumber">1.0</span>
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+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<div class="title">ray.h</div> </div>
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+<div class="contents">
+<a href="ray_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_RAY_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_RAY_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; </div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="aabb_8h.html">aabb.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point3_8h.html">point3.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector3_8h.html">vector3.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="mesh_8h.html">mesh.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; </div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; </div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; </div>
+<div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html"> 54</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_ray.html">Ray</a> {</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; </div>
+<div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda"> 58</a></span>&#160; <a class="code" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">Ray</a>();</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; </div>
+<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6"> 61</a></span>&#160; <a class="code" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">Ray</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;<a class="code" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;<a class="code" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>);</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; </div>
+<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625"> 64</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">~Ray</a>();</div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; </div>
+<div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d"> 67</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">operator==</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_ray.html">Ray</a>&amp; other) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; </div>
+<div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff"> 70</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_ray.html">Ray</a>&amp; other) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; </div>
+<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984"> 73</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">Length</a>() <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; </div>
+<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24"> 81</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">IntersectPlane</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;planePt, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;planeNormal,</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keywordtype">float</span> *iTime, <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; </div>
+<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734"> 90</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">IntersectTriangle</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v1, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v2, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v3,</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="keywordtype">float</span> *iTime, <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; </div>
+<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3"> 99</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">IntersectQuad</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v1, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v2, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v3, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;v4,</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">float</span> *iTime, <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; </div>
+<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff"> 106</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">IntersectSphere</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;center, <span class="keywordtype">float</span> radius,</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keywordtype">float</span> *iTime, <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; </div>
+<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f"> 114</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">IntersectMesh</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_mesh.html">Mesh</a> &amp;mesh, <span class="keywordtype">float</span> *iTime,</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint, <span class="keywordtype">int</span> *iTriangleID) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; </div>
+<div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc"> 126</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">FastIntersectMesh</a>(<a class="code" href="classmingfx_1_1_mesh.html">Mesh</a> *mesh, <span class="keywordtype">float</span> *iTime,</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> *iPoint, <span class="keywordtype">int</span> *iTriangleID) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; </div>
+<div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7"> 142</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">IntersectAABB</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &amp;box, <span class="keywordtype">float</span> *iTime) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; </div>
+<div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe"> 145</a></span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> <a class="code" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>() <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; </div>
+<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe"> 148</a></span>&#160; <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> <a class="code" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>() <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; </div>
+<div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071"> 151</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">set</a>(<a class="code" href="classmingfx_1_1_point3.html">Point3</a> newOrigin, <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> newDir);</div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; </div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> p_;</div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> d_;</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;};</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; </div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; </div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="comment">// --- Stream operators ---</span></div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; </div>
+<div class="line"><a name="l00161"></a><span class="lineno"><a class="line" href="namespacemingfx.html#ad7c839e598b7be6c1b407330dfacc980"> 161</a></span>&#160;std::ostream &amp; <a class="code" href="namespacemingfx.html#a6bc967741341f4f318a505d884192906">operator&lt;&lt; </a>( std::ostream &amp;os, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_ray.html">Ray</a> &amp;r);</div>
+<div class="line"><a name="l00162"></a><span class="lineno"><a class="line" href="namespacemingfx.html#a0412270963460363fa015b9b4785cc59"> 162</a></span>&#160;std::istream &amp; <a class="code" href="namespacemingfx.html#a6eb31e6e81c6e29144799be4c9db404d">operator&gt;&gt; </a>( std::istream &amp;is, <a class="code" href="classmingfx_1_1_ray.html">Ray</a> &amp;r);</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; </div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; </div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;} <span class="comment">// end namespace</span></div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; </div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="ttc" id="aaabb_8h_html"><div class="ttname"><a href="aabb_8h.html">aabb.h</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_a_a_b_b_html"><div class="ttname"><a href="classmingfx_1_1_a_a_b_b.html">mingfx::AABB</a></div><div class="ttdoc">A 3D axis-aligned bounding box defined by two corners (min and max).</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00031">aabb.h:31</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_mesh_html"><div class="ttname"><a href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></div><div class="ttdoc">A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.</div><div class="ttdef"><b>Definition:</b> <a href="mesh_8h_source.html#l00127">mesh.h:127</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html"><div class="ttname"><a href="classmingfx_1_1_ray.html">mingfx::Ray</a></div><div class="ttdoc">Stores the mathematical object of a ray that begins at an origin (a 3D point) and points in a directi...</div><div class="ttdef"><b>Definition:</b> <a href="ray_8h_source.html#l00054">ray.h:54</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a1a6130616c4e4eebe9d09181b0f8b734"><div class="ttname"><a href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">mingfx::Ray::IntersectTriangle</a></div><div class="ttdeci">bool IntersectTriangle(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle defined by the vertices v1, v2, and v3.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe"><div class="ttname"><a href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">mingfx::Ray::origin</a></div><div class="ttdeci">Point3 origin() const</div><div class="ttdoc">Returns the origin.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a37689523a0b73d3d3288ce60bdcb7ae3"><div class="ttname"><a href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">mingfx::Ray::IntersectQuad</a></div><div class="ttdeci">bool IntersectQuad(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, const Point3 &amp;v4, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a quad defined by the vertices v1, v2, v3, and v4.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a3c926e2da6dfd1b0a435577617eae984"><div class="ttname"><a href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">mingfx::Ray::Length</a></div><div class="ttdeci">float Length() const</div><div class="ttdoc">Returns the length of the direction vector.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a57d3ee10518ed361ae02d9cbdef842b7"><div class="ttname"><a href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">mingfx::Ray::IntersectAABB</a></div><div class="ttdeci">bool IntersectAABB(const AABB &amp;box, float *iTime) const</div><div class="ttdoc">Checks to see if the ray intersects an AABB (Axis-Aligned Bounding Box).</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a75593293307b4eead15a876bf3597071"><div class="ttname"><a href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">mingfx::Ray::set</a></div><div class="ttdeci">void set(Point3 newOrigin, Vector3 newDir)</div><div class="ttdoc">Sets a new origin and direction.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a79caa1df0839d13339575d3d5527ae6f"><div class="ttname"><a href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">mingfx::Ray::IntersectMesh</a></div><div class="ttdeci">bool IntersectMesh(const Mesh &amp;mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle mesh.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a7b7826730a410c10be00122c99fe6dbe"><div class="ttname"><a href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">mingfx::Ray::direction</a></div><div class="ttdeci">Vector3 direction() const</div><div class="ttdoc">Returns the direction.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a8707604031eb9437c449345d85d69d24"><div class="ttname"><a href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">mingfx::Ray::IntersectPlane</a></div><div class="ttdeci">bool IntersectPlane(const Point3 &amp;planePt, const Vector3 &amp;planeNormal, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a plane defined by a point and a normal.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a87b07c4f7c9f33189efade7e519b5d9d"><div class="ttname"><a href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">mingfx::Ray::operator==</a></div><div class="ttdeci">bool operator==(const Ray &amp;other) const</div><div class="ttdoc">Check for &quot;equality&quot;, taking floating point imprecision into account.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_a970c7dbc19167be625967fabfb39b4ff"><div class="ttname"><a href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">mingfx::Ray::IntersectSphere</a></div><div class="ttdeci">bool IntersectSphere(const Point3 &amp;center, float radius, float *iTime, Point3 *iPoint) const</div><div class="ttdoc">Checks to see if the ray intersects a sphere defined by a center point and a radius.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_ab38cdd0793b3acfe55fa9ebca5ddebf6"><div class="ttname"><a href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">mingfx::Ray::Ray</a></div><div class="ttdeci">Ray(const Point3 &amp;origin, const Vector3 &amp;direction)</div><div class="ttdoc">Creates a ray from a 3D origin and direction.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_ab62fa6ea1c20870f67c58401aefe3eff"><div class="ttname"><a href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">mingfx::Ray::operator!=</a></div><div class="ttdeci">bool operator!=(const Ray &amp;other) const</div><div class="ttdoc">Check for &quot;inequality&quot;, taking floating point imprecision into account.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_ac20909f30c07d5375598876c6d294625"><div class="ttname"><a href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">mingfx::Ray::~Ray</a></div><div class="ttdeci">virtual ~Ray()</div><div class="ttdoc">Ray destructor.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_ac90097090f0f8f49db13f6f232712afc"><div class="ttname"><a href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">mingfx::Ray::FastIntersectMesh</a></div><div class="ttdeci">bool FastIntersectMesh(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</div><div class="ttdoc">Checks to see if the ray intersects a triangle mesh.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_ray_html_aee3fe586869e00ae657a74bb4bbbbfda"><div class="ttname"><a href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">mingfx::Ray::Ray</a></div><div class="ttdeci">Ray()</div><div class="ttdoc">Defaults to a ray at the origin and pointing in the -Z direction.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
+<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="anamespacemingfx_html_a6bc967741341f4f318a505d884192906"><div class="ttname"><a href="namespacemingfx.html#a6bc967741341f4f318a505d884192906">mingfx::operator&lt;&lt;</a></div><div class="ttdeci">std::ostream &amp; operator&lt;&lt;(std::ostream &amp;os, const Color &amp;c)</div></div>
+<div class="ttc" id="anamespacemingfx_html_a6eb31e6e81c6e29144799be4c9db404d"><div class="ttname"><a href="namespacemingfx.html#a6eb31e6e81c6e29144799be4c9db404d">mingfx::operator&gt;&gt;</a></div><div class="ttdeci">std::istream &amp; operator&gt;&gt;(std::istream &amp;is, Color &amp;c)</div></div>
+<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
+<div class="ttc" id="avector3_8h_html"><div class="ttname"><a href="vector3_8h.html">vector3.h</a></div></div>
+</div><!-- fragment --></div><!-- contents -->
+<!-- HTML footer for doxygen 1.8.9.1-->
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