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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<div class="header">
+ <div class="headertitle">
+<div class="title">unicam.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="unicam_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_UNICAM_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_UNICAM_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="quick__shapes_8h.html">quick_shapes.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point2_8h.html">point2.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point3_8h.html">point3.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector2_8h.html">vector2.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector3_8h.html">vector3.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; </div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; </div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; </div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; </div>
+<div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html"> 105</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_uni_cam.html">UniCam</a> {</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="keyword">public</span>: </div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; </div>
+<div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a6e7771961011f573b2e2249f602b2d2e"> 109</a></span>&#160; <a class="code" href="classmingfx_1_1_uni_cam.html#a6e7771961011f573b2e2249f602b2d2e">UniCam</a>();</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; </div>
+<div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#af507e639c4bceb4c79e21a6f80c48d07"> 112</a></span>&#160; <a class="code" href="classmingfx_1_1_uni_cam.html#af507e639c4bceb4c79e21a6f80c48d07">UniCam</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;initialViewMatrix);</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; </div>
+<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#af98022627bcb52dbf54779cfaeb6ff7e"> 114</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_uni_cam.html#af98022627bcb52dbf54779cfaeb6ff7e">~UniCam</a>();</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; </div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; </div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="comment">// To make the interaction work, the following set of functions need to be</span></div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="comment">// called from your GraphicsApp or whatever main application class you use</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="comment">// to receive user input events and a draw callback.</span></div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; </div>
+<div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a85afba6e8792636f3c6ba2433db1c52f"> 132</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#a85afba6e8792636f3c6ba2433db1c52f">OnButtonDown</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point2.html">Point2</a> &amp;normalizedMousePos, <span class="keywordtype">float</span> mouseZ);</div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; </div>
+<div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a33f1b41fcf53ea78ca2b3640902c5bbe"> 142</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#a33f1b41fcf53ea78ca2b3640902c5bbe">OnDrag</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point2.html">Point2</a> &amp;normalizedMousePos);</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; </div>
+<div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a2a9431dc3943c8dc485994d88ce2a58a"> 152</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#a2a9431dc3943c8dc485994d88ce2a58a">OnButtonUp</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point2.html">Point2</a> &amp;normalizedMousePos);</div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; </div>
+<div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#aab253d966af52ac277ac51194745085c"> 159</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#aab253d966af52ac277ac51194745085c">AdvanceAnimation</a>(<span class="keywordtype">double</span> dt);</div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; </div>
+<div class="line"><a name="l00166"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#ae45f3c80c205a539baeb4f1b8787777d"> 166</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#ae45f3c80c205a539baeb4f1b8787777d">Draw</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;projectionMatrix);</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; </div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; </div>
+<div class="line"><a name="l00178"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#af7e7276f9390ec57ca577092c99d6ca3"> 178</a></span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> <a class="code" href="classmingfx_1_1_uni_cam.html#af7e7276f9390ec57ca577092c99d6ca3">view_matrix</a>();</div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; </div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; </div>
+<div class="line"><a name="l00183"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a65d5735b4b3a8e38f2b30df4133cadd2"> 183</a></span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> <a class="code" href="classmingfx_1_1_uni_cam.html#a65d5735b4b3a8e38f2b30df4133cadd2">eye</a>();</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; </div>
+<div class="line"><a name="l00187"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a8363576bf0f85c74d80ced697bd73d40"> 187</a></span>&#160; <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> <a class="code" href="classmingfx_1_1_uni_cam.html#a8363576bf0f85c74d80ced697bd73d40">look</a>();</div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; </div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; </div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; <span class="comment">// -------------</span></div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; </div>
+<div class="line"><a name="l00194"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a6b17bab82595ca468a3c638512011e5b"> 194</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#a6b17bab82595ca468a3c638512011e5b">set_view_matrix</a>(<a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> viewMatrix);</div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; </div>
+<div class="line"><a name="l00202"></a><span class="lineno"><a class="line" href="classmingfx_1_1_uni_cam.html#a71e0351ac19a18b9c02215a60dc51068"> 202</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_uni_cam.html#a71e0351ac19a18b9c02215a60dc51068">set_default_depth</a>(<span class="keywordtype">float</span> d);</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; </div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; </div>
+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; </div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="keywordtype">void</span> recalc_angular_vel();</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; </div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keyword">enum class</span> UniCamState {</div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; START,</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; PAN_DOLLY_ROT_DECISION,</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; PAN_DOLLY_DECISION,</div>
+<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; ROT_WAIT_FOR_SECOND_CLICK,</div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; PAN,</div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; DOLLY,</div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; ROT,</div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; SPINNING</div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; };</div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; UniCamState state_;</div>
+<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; </div>
+<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; <a class="code" href="classmingfx_1_1_point2.html">Point2</a> mouseLast_;</div>
+<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <span class="keywordtype">double</span> elapsedTime_;</div>
+<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; </div>
+<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <a class="code" href="classmingfx_1_1_point2.html">Point2</a> initialClickPos_;</div>
+<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="keywordtype">bool</span> hitGeometry_;</div>
+<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> hitPoint_;</div>
+<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; </div>
+<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <span class="keywordtype">bool</span> rotInitialized_;</div>
+<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> rotLastIPoint_;</div>
+<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <span class="keywordtype">float</span> boundingSphereRad_;</div>
+<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> boundingSphereCtr_;</div>
+<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <span class="keywordtype">double</span> rotLastTime_;</div>
+<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; std::vector&lt;std::pair&lt;double, double&gt;&gt; rotAngularVelBuffer_;</div>
+<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; <span class="keywordtype">double</span> rotAngularVel_;</div>
+<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160; <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> rotAxis_;</div>
+<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; </div>
+<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <span class="keywordtype">bool</span> dollyInitialized_;</div>
+<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="keywordtype">float</span> dollyFactor_;</div>
+<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <span class="keywordtype">float</span> defaultDepth_;</div>
+<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; </div>
+<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; <span class="keywordtype">bool</span> showIcon_;</div>
+<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <a class="code" href="classmingfx_1_1_quick_shapes.html">QuickShapes</a> quickShapes_;</div>
+<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; </div>
+<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> V_;</div>
+<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> Vstart_;</div>
+<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; </div>
+<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; <span class="comment">// saved from the last draw call in order to unproject the mouse pos</span></div>
+<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> Pdraw_;</div>
+<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160;};</div>
+<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; </div>
+<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; </div>
+<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160;} <span class="comment">// end namespace</span></div>
+<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; </div>
+<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; </div>
+<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; </div>
+<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point2_html"><div class="ttname"><a href="classmingfx_1_1_point2.html">mingfx::Point2</a></div><div class="ttdoc">A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...</div><div class="ttdef"><b>Definition:</b> <a href="point2_8h_source.html#l00028">point2.h:28</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_quick_shapes_html"><div class="ttname"><a href="classmingfx_1_1_quick_shapes.html">mingfx::QuickShapes</a></div><div class="ttdoc">This class provides a quick way to draw shapes for use in debugging or simple scenes.</div><div class="ttdef"><b>Definition:</b> <a href="quick__shapes_8h_source.html#l00069">quick_shapes.h:69</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html">mingfx::UniCam</a></div><div class="ttdoc">This implements a user interface for controlling the camera with the mouse.</div><div class="ttdef"><b>Definition:</b> <a href="unicam_8h_source.html#l00105">unicam.h:105</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a2a9431dc3943c8dc485994d88ce2a58a"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a2a9431dc3943c8dc485994d88ce2a58a">mingfx::UniCam::OnButtonUp</a></div><div class="ttdeci">void OnButtonUp(const Point2 &amp;normalizedMousePos)</div><div class="ttdoc">Attach this to the corresponding button up event, for example, call this from within GraphicsApp::OnR...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a33f1b41fcf53ea78ca2b3640902c5bbe"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a33f1b41fcf53ea78ca2b3640902c5bbe">mingfx::UniCam::OnDrag</a></div><div class="ttdeci">void OnDrag(const Point2 &amp;normalizedMousePos)</div><div class="ttdoc">Attach this to the corresponding mouse move event, for example, call this from within GraphicsApp::On...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a65d5735b4b3a8e38f2b30df4133cadd2"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a65d5735b4b3a8e38f2b30df4133cadd2">mingfx::UniCam::eye</a></div><div class="ttdeci">Point3 eye()</div><div class="ttdoc">Returns the &quot;eye&quot; point (i.e., focal point) of the camera in world space coordinates.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a6b17bab82595ca468a3c638512011e5b"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a6b17bab82595ca468a3c638512011e5b">mingfx::UniCam::set_view_matrix</a></div><div class="ttdeci">void set_view_matrix(Matrix4 viewMatrix)</div><div class="ttdoc">This is not required, but you may use this if you wish to set an initial view matrix or reset the vie...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a6e7771961011f573b2e2249f602b2d2e"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a6e7771961011f573b2e2249f602b2d2e">mingfx::UniCam::UniCam</a></div><div class="ttdeci">UniCam()</div><div class="ttdoc">Creates a UniCam object with an initial view matrix = identity.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a71e0351ac19a18b9c02215a60dc51068"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a71e0351ac19a18b9c02215a60dc51068">mingfx::UniCam::set_default_depth</a></div><div class="ttdeci">void set_default_depth(float d)</div><div class="ttdoc">This sets the depth of the center of rotation for the case when the user's click does not intersect a...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a8363576bf0f85c74d80ced697bd73d40"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a8363576bf0f85c74d80ced697bd73d40">mingfx::UniCam::look</a></div><div class="ttdeci">Vector3 look()</div><div class="ttdoc">Returns the look direction (i.e., -Z axis of the camera matrix) in world space coordinates.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_a85afba6e8792636f3c6ba2433db1c52f"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#a85afba6e8792636f3c6ba2433db1c52f">mingfx::UniCam::OnButtonDown</a></div><div class="ttdeci">void OnButtonDown(const Point2 &amp;normalizedMousePos, float mouseZ)</div><div class="ttdoc">Attach this to whatever mouse button you wish, for example, call this from within GraphicsApp::OnRigh...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_aab253d966af52ac277ac51194745085c"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#aab253d966af52ac277ac51194745085c">mingfx::UniCam::AdvanceAnimation</a></div><div class="ttdeci">void AdvanceAnimation(double dt)</div><div class="ttdoc">Attach this to a callback that can be used to control animation. Within GraphicsApp::UpdateSimulation...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_ae45f3c80c205a539baeb4f1b8787777d"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#ae45f3c80c205a539baeb4f1b8787777d">mingfx::UniCam::Draw</a></div><div class="ttdeci">void Draw(const Matrix4 &amp;projectionMatrix)</div><div class="ttdoc">Finally, attach this to your draw callback routine. Within GraphicsApp::DrawUsingOpenGL(),...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_af507e639c4bceb4c79e21a6f80c48d07"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#af507e639c4bceb4c79e21a6f80c48d07">mingfx::UniCam::UniCam</a></div><div class="ttdeci">UniCam(const Matrix4 &amp;initialViewMatrix)</div><div class="ttdoc">Creates a UniCam object with the supplied initial view matrix.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_af7e7276f9390ec57ca577092c99d6ca3"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#af7e7276f9390ec57ca577092c99d6ca3">mingfx::UniCam::view_matrix</a></div><div class="ttdeci">Matrix4 view_matrix()</div><div class="ttdoc">Access the camera view matrix created by the UniCam interactions via this method and use it to draw t...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_uni_cam_html_af98022627bcb52dbf54779cfaeb6ff7e"><div class="ttname"><a href="classmingfx_1_1_uni_cam.html#af98022627bcb52dbf54779cfaeb6ff7e">mingfx::UniCam::~UniCam</a></div><div class="ttdeci">virtual ~UniCam()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="apoint2_8h_html"><div class="ttname"><a href="point2_8h.html">point2.h</a></div></div>
+<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
+<div class="ttc" id="aquick__shapes_8h_html"><div class="ttname"><a href="quick__shapes_8h.html">quick_shapes.h</a></div></div>
+<div class="ttc" id="avector2_8h_html"><div class="ttname"><a href="vector2_8h.html">vector2.h</a></div></div>
+<div class="ttc" id="avector3_8h_html"><div class="ttname"><a href="vector3_8h.html">vector3.h</a></div></div>
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