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-rw-r--r-- | dev/MinGfx/example/CircleViewer.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/dev/MinGfx/example/CircleViewer.h b/dev/MinGfx/example/CircleViewer.h new file mode 100644 index 0000000..4aefbc8 --- /dev/null +++ b/dev/MinGfx/example/CircleViewer.h @@ -0,0 +1,77 @@ + +#include <mingfx.h> + + +/** An application that opens up a window that includes a few buttons + for controlling the simulation and can be used to draw circles and + other computer graphics. + + After constructing a new CircleViewer, call Run() to start and + run the application. Run() will not return until the application + window is closed. Make sure that you call cs3081::InitGraphics() + before creating the RobotViewer app. Example: + + ``` + int main(int argc, char **argv) { + cs3081::InitGraphics(); + cs3081::CircleViewer *app = new cs3081::CircleViewer(); + app->Run(); + cs3081::ShutdownGraphics(); + return 0; + } + ``` + + While the window is open UpdateSimulation() will be called + repeatedly, once per frame. Fill this in to update your simulation + or perform any other processing that should happen over time as the + simulation progresses. + + Fill in the On*() methods as desired to respond to user input events. + + Fill in the Draw*() methods to draw graphics to the screen using + either the nanovg library or raw OpenGL. +*/ +class CircleViewer : public GraphicsApp { +public: + CircleViewer(); + ~CircleViewer(); + + void InitNanoGUI(); + + void UpdateSimulation(double dt); + + + void OnRestartBtnPressed(); + + void OnPauseBtnPressed(); + + + void OnMouseMove(const Point2 &pos, const Vector2 &delta); + + void OnLeftMouseDown(const Point2 &pos); + void OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta); + void OnLeftMouseUp(const Point2 &pos); + + void OnRightMouseDown(const Point2 &pos); + void OnRightMouseDrag(const Point2 &pos, const Vector2 &delta); + void OnRightMouseUp(const Point2 &pos); + + + void OnKeyDown(const char *c, int modifiers); + + void OnKeyUp(const char *c, int modifiers); + + void OnSpecialKeyDown(int key, int scancode, int modifiers); + + void OnSpecialKeyUp(int key, int scancode, int modifiers); + + + void DrawUsingNanoVG(NVGcontext *ctx); + + void DrawUsingOpenGL(); + +private: + double simTime_; + bool paused_; + nanogui::Button *pauseBtn_; +}; |