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-rw-r--r--dev/MinGfx/src/CMakeLists.txt214
1 files changed, 107 insertions, 107 deletions
diff --git a/dev/MinGfx/src/CMakeLists.txt b/dev/MinGfx/src/CMakeLists.txt
index ff8225b..9d438ea 100644
--- a/dev/MinGfx/src/CMakeLists.txt
+++ b/dev/MinGfx/src/CMakeLists.txt
@@ -1,107 +1,107 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for details.
-
-
-set(HEADERFILES
- src/aabb.h
- src/bvh.h
- src/color.h
- src/craft_cam.h
- src/default_shader.h
- src/gfxmath.h
- src/graphics_app.h
- src/matrix4.h
- src/mesh.h
- src/mingfx.h
- src/mingfx_config.h
- src/opengl_headers.h
- src/platform.h
- src/point2.h
- src/point3.h
- src/quaternion.h
- src/quick_shapes.h
- src/ray.h
- src/shader_program.h
- src/text_shader.h
- src/texture2d.h
- src/unicam.h
- src/vector2.h
- src/vector3.h
-)
-
-set(SOURCEFILES
- src/aabb.cc
- src/bvh.cc
- src/color.cc
- src/craft_cam.cc
- src/default_shader.cc
- src/gfxmath.cc
- src/graphics_app.cc
- src/matrix4.cc
- src/mesh.cc
- src/platform.cc
- src/point2.cc
- src/point3.cc
- src/quaternion.cc
- src/quick_shapes.cc
- src/ray.cc
- src/shader_program.cc
- src/text_shader.cc
- src/texture2d.cc
- src/unicam.cc
- src/vector2.cc
- src/vector3.cc
-)
-
-set(EXTRAFILES
- src/mingfx_config.h.in
-)
-
-set(SHADERFILES
- src/shaders/default.frag
- src/shaders/default.vert
- src/shaders/fullscreen.frag
- src/shaders/fullscreen.vert
- src/shaders/text.frag
- src/shaders/text.vert
-)
-
-set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-
-source_group("Header Files" FILES ${HEADERFILES})
-source_group("Source Files" FILES ${SOURCEFILES})
-source_group("Shaders" FILES ${SHADERFILES})
-
-#add_library(MinGfx SHARED ${HEADERFILES} ${SOURCEFILES} ${EXTRAFILES} ${SHADERFILES})
-
-add_library(MinGfx ${HEADERFILES} ${SOURCEFILES} ${EXTRAFILES} ${SHADERFILES})
-
-
-# Using target_include_directories() rather than just include_directories() is
-# critical in order to support generating a MinGfxConfig.cmake file. It supports
-# generator expressions, so we can point to two different include dirs depending
-# on whether building or using the installed version.
-target_include_directories(MinGfx PUBLIC
- $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> # for headers when building
- $<INSTALL_INTERFACE:${INSTALL_INCLUDE_DEST}> # for client in install mode
-)
-
-# Add external dependency on NanoGUI
-include(AutoBuildNanoGUI)
-AutoBuild_use_package_NanoGUI(MinGfx PUBLIC)
-
-# Add external dependency on OpenGL
-include(AutoBuildOpenGL)
-AutoBuild_use_package_OpenGL(MinGfx PUBLIC)
-
-
-install(TARGETS MinGfx EXPORT MinGfxTargets COMPONENT CoreLib
- LIBRARY DESTINATION "${INSTALL_LIB_DEST}"
- ARCHIVE DESTINATION "${INSTALL_LIB_DEST}"
- RUNTIME DESTINATION "${INSTALL_BIN_DEST}"
-)
-
-install(FILES ${HEADERFILES} DESTINATION "${INSTALL_INCLUDE_DEST}" COMPONENT CoreLib)
-install(FILES ${SHADERFILES} DESTINATION "${INSTALL_SHADERS_DEST}" COMPONENT CoreLib)
-
+# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for details.
+
+
+set(HEADERFILES
+ src/aabb.h
+ src/bvh.h
+ src/color.h
+ src/craft_cam.h
+ src/default_shader.h
+ src/gfxmath.h
+ src/graphics_app.h
+ src/matrix4.h
+ src/mesh.h
+ src/mingfx.h
+ src/mingfx_config.h
+ src/opengl_headers.h
+ src/platform.h
+ src/point2.h
+ src/point3.h
+ src/quaternion.h
+ src/quick_shapes.h
+ src/ray.h
+ src/shader_program.h
+ src/text_shader.h
+ src/texture2d.h
+ src/unicam.h
+ src/vector2.h
+ src/vector3.h
+)
+
+set(SOURCEFILES
+ src/aabb.cc
+ src/bvh.cc
+ src/color.cc
+ src/craft_cam.cc
+ src/default_shader.cc
+ src/gfxmath.cc
+ src/graphics_app.cc
+ src/matrix4.cc
+ src/mesh.cc
+ src/platform.cc
+ src/point2.cc
+ src/point3.cc
+ src/quaternion.cc
+ src/quick_shapes.cc
+ src/ray.cc
+ src/shader_program.cc
+ src/text_shader.cc
+ src/texture2d.cc
+ src/unicam.cc
+ src/vector2.cc
+ src/vector3.cc
+)
+
+set(EXTRAFILES
+ src/mingfx_config.h.in
+)
+
+set(SHADERFILES
+ src/shaders/default.frag
+ src/shaders/default.vert
+ src/shaders/fullscreen.frag
+ src/shaders/fullscreen.vert
+ src/shaders/text.frag
+ src/shaders/text.vert
+)
+
+set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+
+source_group("Header Files" FILES ${HEADERFILES})
+source_group("Source Files" FILES ${SOURCEFILES})
+source_group("Shaders" FILES ${SHADERFILES})
+
+#add_library(MinGfx SHARED ${HEADERFILES} ${SOURCEFILES} ${EXTRAFILES} ${SHADERFILES})
+
+add_library(MinGfx ${HEADERFILES} ${SOURCEFILES} ${EXTRAFILES} ${SHADERFILES})
+
+
+# Using target_include_directories() rather than just include_directories() is
+# critical in order to support generating a MinGfxConfig.cmake file. It supports
+# generator expressions, so we can point to two different include dirs depending
+# on whether building or using the installed version.
+target_include_directories(MinGfx PUBLIC
+ $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> # for headers when building
+ $<INSTALL_INTERFACE:${INSTALL_INCLUDE_DEST}> # for client in install mode
+)
+
+# Add external dependency on NanoGUI
+include(AutoBuildNanoGUI)
+AutoBuild_use_package_NanoGUI(MinGfx PUBLIC)
+
+# Add external dependency on OpenGL
+include(AutoBuildOpenGL)
+AutoBuild_use_package_OpenGL(MinGfx PUBLIC)
+
+
+install(TARGETS MinGfx EXPORT MinGfxTargets COMPONENT CoreLib
+ LIBRARY DESTINATION "${INSTALL_LIB_DEST}"
+ ARCHIVE DESTINATION "${INSTALL_LIB_DEST}"
+ RUNTIME DESTINATION "${INSTALL_BIN_DEST}"
+)
+
+install(FILES ${HEADERFILES} DESTINATION "${INSTALL_INCLUDE_DEST}" COMPONENT CoreLib)
+install(FILES ${SHADERFILES} DESTINATION "${INSTALL_SHADERS_DEST}" COMPONENT CoreLib)
+