diff options
Diffstat (limited to '')
-rw-r--r-- | dev/MinGfx/src/craft_cam.cc | 254 |
1 files changed, 127 insertions, 127 deletions
diff --git a/dev/MinGfx/src/craft_cam.cc b/dev/MinGfx/src/craft_cam.cc index 425f524..0d70168 100644 --- a/dev/MinGfx/src/craft_cam.cc +++ b/dev/MinGfx/src/craft_cam.cc @@ -1,127 +1,127 @@ -/* - Copyright (c) 2017,2018 Regents of the University of Minnesota. - All Rights Reserved. - See corresponding header file for details. - */ - -#include "craft_cam.h" - -namespace mingfx { - - -CraftCam::CraftCam() : t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0) { -} - -CraftCam::CraftCam(const Matrix4 &initialViewMatrix) : - t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0) -{ -} - -CraftCam::~CraftCam() -{ -} - - -void CraftCam::UpdateSimulation(double dt, GLFWwindow *window_ptr) { - if ((glfwGetKey(window_ptr, GLFW_KEY_UP) == GLFW_PRESS) || - (glfwGetKey(window_ptr, GLFW_KEY_W) == GLFW_PRESS)) { - WalkForward(dt); - } - if ((glfwGetKey(window_ptr, GLFW_KEY_DOWN) == GLFW_PRESS) || - (glfwGetKey(window_ptr, GLFW_KEY_Z) == GLFW_PRESS)) { - WalkBackward(dt); - } - if ((glfwGetKey(window_ptr, GLFW_KEY_LEFT) == GLFW_PRESS) || - (glfwGetKey(window_ptr, GLFW_KEY_A) == GLFW_PRESS)) { - RotateLeft(dt); - } - if ((glfwGetKey(window_ptr, GLFW_KEY_RIGHT) == GLFW_PRESS) || - (glfwGetKey(window_ptr, GLFW_KEY_S) == GLFW_PRESS)) { - RotateRight(dt); - } -} - - -void CraftCam::OnMouseMove(const Vector2 &normalized_mouse_delta) { - LookWithMouse(normalized_mouse_delta); -} - - - -void CraftCam::WalkForward(double dt) { - base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,1)) * base_head_; -} - -void CraftCam::WalkBackward(double dt) { - base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,-1)) * base_head_; -} - -void CraftCam::RotateLeft(double dt) { - base_head_ = Matrix4::RotationY(-0.75f * (float)dt * r_scale_) * base_head_; -} - -void CraftCam::RotateRight(double dt) { - base_head_ = Matrix4::RotationY(0.75f * (float)dt * r_scale_) * base_head_; -} - -void CraftCam::LookWithMouse(const Vector2 &mouse_delta) { - yaw_ += l_scale_ * mouse_delta[0]; - pitch_ += l_scale_ * mouse_delta[1]; - added_rot_ = Matrix4::RotationX(-pitch_) * Matrix4::RotationY(yaw_); -} - - -Matrix4 CraftCam::view_matrix() { - return added_rot_ * base_head_; -} - -void CraftCam::set_view_matrix(Matrix4 view_matrix) { - base_head_ = view_matrix; - added_rot_ = Matrix4(); -} - -Point3 CraftCam::eye() { - Matrix4 camMat = view_matrix().Inverse(); - return camMat.ColumnToPoint3(3); -} - -Vector3 CraftCam::look() { - Matrix4 camMat = view_matrix().Inverse(); - return -camMat.ColumnToVector3(2); -} - - -void CraftCam::set_translation_scale(float s) { - t_scale_ = s; -} - -void CraftCam::set_rotation_scale(float s) { - r_scale_ = s; -} - -void CraftCam::set_look_scale(float s) { - l_scale_ = s; -} - - -float CraftCam::translation_scale() { - return t_scale_; -} - -float CraftCam::rotation_scale() { - return r_scale_; -} - -float CraftCam::look_scale() { - return l_scale_; -} - -void CraftCam::UpdateHeight(float new_y_value) { - Vector3 offset = Vector3(0, new_y_value - eye()[1], 0); - base_head_ = Matrix4::Translation(-offset) * base_head_; -} - - - -} // end namespace - +/*
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+ See corresponding header file for details.
+ */
+
+#include "craft_cam.h"
+
+namespace mingfx {
+
+
+CraftCam::CraftCam() : t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0) {
+}
+
+CraftCam::CraftCam(const Matrix4 &initialViewMatrix) :
+ t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0)
+{
+}
+
+CraftCam::~CraftCam()
+{
+}
+
+
+void CraftCam::UpdateSimulation(double dt, GLFWwindow *window_ptr) {
+ if ((glfwGetKey(window_ptr, GLFW_KEY_UP) == GLFW_PRESS) ||
+ (glfwGetKey(window_ptr, GLFW_KEY_W) == GLFW_PRESS)) {
+ WalkForward(dt);
+ }
+ if ((glfwGetKey(window_ptr, GLFW_KEY_DOWN) == GLFW_PRESS) ||
+ (glfwGetKey(window_ptr, GLFW_KEY_Z) == GLFW_PRESS)) {
+ WalkBackward(dt);
+ }
+ if ((glfwGetKey(window_ptr, GLFW_KEY_LEFT) == GLFW_PRESS) ||
+ (glfwGetKey(window_ptr, GLFW_KEY_A) == GLFW_PRESS)) {
+ RotateLeft(dt);
+ }
+ if ((glfwGetKey(window_ptr, GLFW_KEY_RIGHT) == GLFW_PRESS) ||
+ (glfwGetKey(window_ptr, GLFW_KEY_S) == GLFW_PRESS)) {
+ RotateRight(dt);
+ }
+}
+
+
+void CraftCam::OnMouseMove(const Vector2 &normalized_mouse_delta) {
+ LookWithMouse(normalized_mouse_delta);
+}
+
+
+
+void CraftCam::WalkForward(double dt) {
+ base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,1)) * base_head_;
+}
+
+void CraftCam::WalkBackward(double dt) {
+ base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,-1)) * base_head_;
+}
+
+void CraftCam::RotateLeft(double dt) {
+ base_head_ = Matrix4::RotationY(-0.75f * (float)dt * r_scale_) * base_head_;
+}
+
+void CraftCam::RotateRight(double dt) {
+ base_head_ = Matrix4::RotationY(0.75f * (float)dt * r_scale_) * base_head_;
+}
+
+void CraftCam::LookWithMouse(const Vector2 &mouse_delta) {
+ yaw_ += l_scale_ * mouse_delta[0];
+ pitch_ += l_scale_ * mouse_delta[1];
+ added_rot_ = Matrix4::RotationX(-pitch_) * Matrix4::RotationY(yaw_);
+}
+
+
+Matrix4 CraftCam::view_matrix() {
+ return added_rot_ * base_head_;
+}
+
+void CraftCam::set_view_matrix(Matrix4 view_matrix) {
+ base_head_ = view_matrix;
+ added_rot_ = Matrix4();
+}
+
+Point3 CraftCam::eye() {
+ Matrix4 camMat = view_matrix().Inverse();
+ return camMat.ColumnToPoint3(3);
+}
+
+Vector3 CraftCam::look() {
+ Matrix4 camMat = view_matrix().Inverse();
+ return -camMat.ColumnToVector3(2);
+}
+
+
+void CraftCam::set_translation_scale(float s) {
+ t_scale_ = s;
+}
+
+void CraftCam::set_rotation_scale(float s) {
+ r_scale_ = s;
+}
+
+void CraftCam::set_look_scale(float s) {
+ l_scale_ = s;
+}
+
+
+float CraftCam::translation_scale() {
+ return t_scale_;
+}
+
+float CraftCam::rotation_scale() {
+ return r_scale_;
+}
+
+float CraftCam::look_scale() {
+ return l_scale_;
+}
+
+void CraftCam::UpdateHeight(float new_y_value) {
+ Vector3 offset = Vector3(0, new_y_value - eye()[1], 0);
+ base_head_ = Matrix4::Translation(-offset) * base_head_;
+}
+
+
+
+} // end namespace
+
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