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Diffstat (limited to 'dev/MinGfx/src/craft_cam.cc')
-rw-r--r-- | dev/MinGfx/src/craft_cam.cc | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/dev/MinGfx/src/craft_cam.cc b/dev/MinGfx/src/craft_cam.cc new file mode 100644 index 0000000..425f524 --- /dev/null +++ b/dev/MinGfx/src/craft_cam.cc @@ -0,0 +1,127 @@ +/* + Copyright (c) 2017,2018 Regents of the University of Minnesota. + All Rights Reserved. + See corresponding header file for details. + */ + +#include "craft_cam.h" + +namespace mingfx { + + +CraftCam::CraftCam() : t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0) { +} + +CraftCam::CraftCam(const Matrix4 &initialViewMatrix) : + t_scale_(1.0), r_scale_(1.0), l_scale_(1.0), yaw_(0.0), pitch_(0.0) +{ +} + +CraftCam::~CraftCam() +{ +} + + +void CraftCam::UpdateSimulation(double dt, GLFWwindow *window_ptr) { + if ((glfwGetKey(window_ptr, GLFW_KEY_UP) == GLFW_PRESS) || + (glfwGetKey(window_ptr, GLFW_KEY_W) == GLFW_PRESS)) { + WalkForward(dt); + } + if ((glfwGetKey(window_ptr, GLFW_KEY_DOWN) == GLFW_PRESS) || + (glfwGetKey(window_ptr, GLFW_KEY_Z) == GLFW_PRESS)) { + WalkBackward(dt); + } + if ((glfwGetKey(window_ptr, GLFW_KEY_LEFT) == GLFW_PRESS) || + (glfwGetKey(window_ptr, GLFW_KEY_A) == GLFW_PRESS)) { + RotateLeft(dt); + } + if ((glfwGetKey(window_ptr, GLFW_KEY_RIGHT) == GLFW_PRESS) || + (glfwGetKey(window_ptr, GLFW_KEY_S) == GLFW_PRESS)) { + RotateRight(dt); + } +} + + +void CraftCam::OnMouseMove(const Vector2 &normalized_mouse_delta) { + LookWithMouse(normalized_mouse_delta); +} + + + +void CraftCam::WalkForward(double dt) { + base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,1)) * base_head_; +} + +void CraftCam::WalkBackward(double dt) { + base_head_ = Matrix4::Translation(3.0f * (float)dt * t_scale_ * Vector3(0,0,-1)) * base_head_; +} + +void CraftCam::RotateLeft(double dt) { + base_head_ = Matrix4::RotationY(-0.75f * (float)dt * r_scale_) * base_head_; +} + +void CraftCam::RotateRight(double dt) { + base_head_ = Matrix4::RotationY(0.75f * (float)dt * r_scale_) * base_head_; +} + +void CraftCam::LookWithMouse(const Vector2 &mouse_delta) { + yaw_ += l_scale_ * mouse_delta[0]; + pitch_ += l_scale_ * mouse_delta[1]; + added_rot_ = Matrix4::RotationX(-pitch_) * Matrix4::RotationY(yaw_); +} + + +Matrix4 CraftCam::view_matrix() { + return added_rot_ * base_head_; +} + +void CraftCam::set_view_matrix(Matrix4 view_matrix) { + base_head_ = view_matrix; + added_rot_ = Matrix4(); +} + +Point3 CraftCam::eye() { + Matrix4 camMat = view_matrix().Inverse(); + return camMat.ColumnToPoint3(3); +} + +Vector3 CraftCam::look() { + Matrix4 camMat = view_matrix().Inverse(); + return -camMat.ColumnToVector3(2); +} + + +void CraftCam::set_translation_scale(float s) { + t_scale_ = s; +} + +void CraftCam::set_rotation_scale(float s) { + r_scale_ = s; +} + +void CraftCam::set_look_scale(float s) { + l_scale_ = s; +} + + +float CraftCam::translation_scale() { + return t_scale_; +} + +float CraftCam::rotation_scale() { + return r_scale_; +} + +float CraftCam::look_scale() { + return l_scale_; +} + +void CraftCam::UpdateHeight(float new_y_value) { + Vector3 offset = Vector3(0, new_y_value - eye()[1], 0); + base_head_ = Matrix4::Translation(-offset) * base_head_; +} + + + +} // end namespace + |