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-rw-r--r--dev/MinGfx/src/mingfx.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/dev/MinGfx/src/mingfx.h b/dev/MinGfx/src/mingfx.h
index 51ea0f8..fae4316 100644
--- a/dev/MinGfx/src/mingfx.h
+++ b/dev/MinGfx/src/mingfx.h
@@ -1,46 +1,46 @@
-/*
- This file is part of the MinGfx Project.
-
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
-
- Original Author(s) of this File:
- Dan Keefe, 2018, University of Minnesota
-
- Author(s) of Significant Updates/Modifications to the File:
- ...
- */
-
-
-/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx
-
-#ifndef SRC_MINGFX_H_
-#define SRC_MINGFX_H_
-
-#include "aabb.h"
-#include "bvh.h"
-#include "color.h"
-#include "craft_cam.h"
-#include "default_shader.h"
-#include "gfxmath.h"
-#include "graphics_app.h"
-#include "matrix4.h"
-#include "mesh.h"
-#include "mingfx_config.h"
-#include "opengl_headers.h"
-#include "platform.h"
-#include "point2.h"
-#include "point3.h"
-#include "quaternion.h"
-#include "quick_shapes.h"
-#include "ray.h"
-#include "shader_program.h"
-#include "text_shader.h"
-#include "texture2d.h"
-#include "unicam.h"
-#include "vector2.h"
-#include "vector3.h"
-
-//using namespace mingfx;
-
-#endif
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+
+/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx
+
+#ifndef SRC_MINGFX_H_
+#define SRC_MINGFX_H_
+
+#include "aabb.h"
+#include "bvh.h"
+#include "color.h"
+#include "craft_cam.h"
+#include "default_shader.h"
+#include "gfxmath.h"
+#include "graphics_app.h"
+#include "matrix4.h"
+#include "mesh.h"
+#include "mingfx_config.h"
+#include "opengl_headers.h"
+#include "platform.h"
+#include "point2.h"
+#include "point3.h"
+#include "quaternion.h"
+#include "quick_shapes.h"
+#include "ray.h"
+#include "shader_program.h"
+#include "text_shader.h"
+#include "texture2d.h"
+#include "unicam.h"
+#include "vector2.h"
+#include "vector3.h"
+
+//using namespace mingfx;
+
+#endif