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Diffstat (limited to 'dev/MinGfx/src/opengl_headers.h')
-rw-r--r-- | dev/MinGfx/src/opengl_headers.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/dev/MinGfx/src/opengl_headers.h b/dev/MinGfx/src/opengl_headers.h new file mode 100644 index 0000000..a220277 --- /dev/null +++ b/dev/MinGfx/src/opengl_headers.h @@ -0,0 +1,48 @@ +/* + This file is part of the MinGfx Project. + + Copyright (c) 2017,2018 Regents of the University of Minnesota. + All Rights Reserved. + + Original Author(s) of this File: + Dan Keefe, 2018, University of Minnesota + + Author(s) of Significant Updates/Modifications to the File: + ... + */ + +// We often use the code that is commented out below to load opengl headers in a cross-platform way, +// but since nanogui uses glad internally, we will just use their approach to load opengl headers +// so that everything is consistent. + +// disable warnings for this 3rd party code +#pragma warning ( push, 0 ) +#include <nanogui/opengl.h> +#pragma warning ( pop ) + + +/*** Our typical (non-nanogui) appraoch: + +// GLEW is needed on Windows and Linux +#ifdef _WIN32 +#include "GL/glew.h" +#include "GL/wglew.h" +#elif (!defined(__APPLE__)) +#include "GL/glxew.h" +#endif + +// OpenGL Headers +#if defined(WIN32) +#define NOMINMAX +#include <windows.h> +#include <GL/gl.h> +#elif defined(__APPLE__) +#define GL_GLEXT_PROTOTYPES +#include <OpenGL/gl3.h> +#include <OpenGL/glext.h> +#else +#define GL_GLEXT_PROTOTYPES +#include <GL/gl.h> +#endif + +***/
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