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-rw-r--r--dev/MinGfx/src/platform.h166
1 files changed, 83 insertions, 83 deletions
diff --git a/dev/MinGfx/src/platform.h b/dev/MinGfx/src/platform.h
index e609756..2ceb1b8 100644
--- a/dev/MinGfx/src/platform.h
+++ b/dev/MinGfx/src/platform.h
@@ -1,83 +1,83 @@
-/*
- This file is part of the MinGfx Project.
-
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
-
- Original Author(s) of this File:
- Dan Keefe, 2018, University of Minnesota
-
- Author(s) of Significant Updates/Modifications to the File:
- ...
- */
-
-#ifndef SRC_PLATFORM_H_
-#define SRC_PLATFORM_H_
-
-#include <string>
-#include <vector>
-
-namespace mingfx {
-
-
-/** Provides access to the underlying file system and other platform-specific
- routines.
- */
-class Platform {
-public:
-
- /// True if filename is found and can be opened for reading on the system
- static bool FileExists(const std::string &filename);
-
- /* Looks for a file named basename in each of the paths specified. If found,
- the full path to the file is returned. If not found, then basename is returned.
- Example:
- ~~~
- std::vector<std::string> search_path;
- search_path.push_back(".");
- search_path.push_back("./data");
- search_path.push_back("./shaders");
- search_path.push_back("/usr/local/share/blah/blah/data");
-
- std::string file = Platform::findFile("mydata.csv", search_path);
- ~~~
- */
- static std::string FindFile(const std::string &basename, const std::vector<std::string> &searchpath);
-
- /* Looks for a file named basename in each of the paths specified in a semi-colon
- separated list. If found, the full path to the file is returned. If not found,
- then basename is returned. Example:
- ~~~
- std::string search_path = ".;./data;./shaders;/usr/local/share/blah/blah/data";
- std::string file = Platform::findFile("mydata.csv", search_path);
- ~~~
- */
- static std::string FindFile(const std::string &basename, const std::string &searchpath);
-
- /** Searches for a data file that ships with MinGfx. This will look in the
- following locations in order:
- 1. the current working directory.
- 2. a subdirectory called data within the current working directory.
- 3. the installed data directory INSTALL_PREFIX/share/MinGfx-1.0/data.
- 4. the data directory in the MinGfx build tree.
- If the file is found, the full path is returned, else basename is returned.
- */
- static std::string FindMinGfxDataFile(const std::string &basename);
-
- /** Searches for a shader file that ships with MinGfx. This will look in the
- following locations in order:
- 1. the current working directory.
- 2. a subdirectory called shaders within the current working directory.
- 3. the installed shaders directory INSTALL_PREFIX/share/MinGfx-1.0/shaders.
- 4. the shaders directory in the MinGfx build tree.
- If the file is found, the full path is returned, else basename is returned.
- */
- static std::string FindMinGfxShaderFile(const std::string &basename);
-
-private:
-};
-
-
-} // end namespace
-
-#endif
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+#ifndef SRC_PLATFORM_H_
+#define SRC_PLATFORM_H_
+
+#include <string>
+#include <vector>
+
+namespace mingfx {
+
+
+/** Provides access to the underlying file system and other platform-specific
+ routines.
+ */
+class Platform {
+public:
+
+ /// True if filename is found and can be opened for reading on the system
+ static bool FileExists(const std::string &filename);
+
+ /* Looks for a file named basename in each of the paths specified. If found,
+ the full path to the file is returned. If not found, then basename is returned.
+ Example:
+ ~~~
+ std::vector<std::string> search_path;
+ search_path.push_back(".");
+ search_path.push_back("./data");
+ search_path.push_back("./shaders");
+ search_path.push_back("/usr/local/share/blah/blah/data");
+
+ std::string file = Platform::findFile("mydata.csv", search_path);
+ ~~~
+ */
+ static std::string FindFile(const std::string &basename, const std::vector<std::string> &searchpath);
+
+ /* Looks for a file named basename in each of the paths specified in a semi-colon
+ separated list. If found, the full path to the file is returned. If not found,
+ then basename is returned. Example:
+ ~~~
+ std::string search_path = ".;./data;./shaders;/usr/local/share/blah/blah/data";
+ std::string file = Platform::findFile("mydata.csv", search_path);
+ ~~~
+ */
+ static std::string FindFile(const std::string &basename, const std::string &searchpath);
+
+ /** Searches for a data file that ships with MinGfx. This will look in the
+ following locations in order:
+ 1. the current working directory.
+ 2. a subdirectory called data within the current working directory.
+ 3. the installed data directory INSTALL_PREFIX/share/MinGfx-1.0/data.
+ 4. the data directory in the MinGfx build tree.
+ If the file is found, the full path is returned, else basename is returned.
+ */
+ static std::string FindMinGfxDataFile(const std::string &basename);
+
+ /** Searches for a shader file that ships with MinGfx. This will look in the
+ following locations in order:
+ 1. the current working directory.
+ 2. a subdirectory called shaders within the current working directory.
+ 3. the installed shaders directory INSTALL_PREFIX/share/MinGfx-1.0/shaders.
+ 4. the shaders directory in the MinGfx build tree.
+ If the file is found, the full path is returned, else basename is returned.
+ */
+ static std::string FindMinGfxShaderFile(const std::string &basename);
+
+private:
+};
+
+
+} // end namespace
+
+#endif