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-rw-r--r--dev/MinGfx/src/point2.h224
1 files changed, 112 insertions, 112 deletions
diff --git a/dev/MinGfx/src/point2.h b/dev/MinGfx/src/point2.h
index 954f313..e23fbf6 100644
--- a/dev/MinGfx/src/point2.h
+++ b/dev/MinGfx/src/point2.h
@@ -1,112 +1,112 @@
-/*
- This file is part of the MinGfx Project.
-
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
-
- Original Author(s) of this File:
- Dan Keefe, 2018, University of Minnesota
-
- Author(s) of Significant Updates/Modifications to the File:
- ...
- */
-
-#ifndef SRC_POINT2_H_
-#define SRC_POINT2_H_
-
-#include <iostream>
-
-namespace mingfx {
-
-/// Epsilon value used for == and != comparisons within MinGfx
-#define MINGFX_MATH_EPSILON 1e-8
-
-
-/** A 2D Point with floating point coordinates, used for storing 2D texture
- coordinates, screen-space graphics, and mouse input.
- */
-class Point2 {
-public:
- /// Default point at the origin
- Point2();
-
- /// Constructs a point given (x,y,1), where the 1 comes from the use of
- /// homogeneous coordinates in computer graphics.
- Point2(float x, float y);
-
- /// Constructs a point given a pointer to x,y data
- Point2(float *p);
-
- /// Copy constructor for point
- Point2(const Point2& p);
-
- /// Point destructor
- virtual ~Point2();
-
- /// Check for "equality", taking floating point imprecision into account
- bool operator==(const Point2& p) const;
-
- /// Check for "inequality", taking floating point imprecision into account
- bool operator!=(const Point2& p) const;
-
- /// Assignment operator
- Point2& operator=(const Point2& p);
-
- /// Read only access to the ith coordinate of the point.
- float operator[](const int i) const;
-
- /// Returns a reference to the ith coordinate of the point. Use this
- /// accessor if you wish to set the coordinate rather than just request
- /// its value. Example:
- /// ~~~
- /// Point2 a;
- /// a[0] = 5.0; // set the x-coordinate of the point
- /// ~~~
- float& operator[](const int i);
-
- /// Read only access to the x coordinate. Can also use my_point[0]. Use
- /// the my_point[0] = 1.0; form if you need to set the value.
- float x() const { return p[0]; }
-
- /// Read only access to the y coordinate. Can also use my_point[1]. Use
- /// the my_point[1] = 1.0; form if you need to set the value.
- float y() const { return p[1]; }
-
- /// In homogeneous coordinates, the w coordinate for all points is 1.0.
- float w() const { return 1.0; }
-
-
- /// Returns a const pointer to the raw data array
- const float * value_ptr() const;
-
- /// Linear interpolation between this point and another. Alpha=0.0 returns
- /// this point, and alpha=1.0 returns the other point, other values blend
- /// between the two.
- Point2 Lerp(const Point2 &b, float alpha) const;
-
-
- /// (0,0) - a shortcut for a special point that is frequently needed
- static const Point2& Origin();
-
- /// (0,0) - a shortcut for a special point that is frequently needed
- static const Point2& Zero();
-
- /// (1,1) - a shortcut for a special point that is frequently needed
- static const Point2& One();
-
- /// Linear interpolation between two points. Alpha=0.0 returns 'a' and
- /// alpha=1.0 returns 'b', other values blend between the two.
- static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha);
-
-private:
- float p[2];
-};
-
-
-std::ostream & operator<< ( std::ostream &os, const Point2 &p);
-std::istream & operator>> ( std::istream &is, Point2 &p);
-
-
-} // namespace
-
-#endif
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+#ifndef SRC_POINT2_H_
+#define SRC_POINT2_H_
+
+#include <iostream>
+
+namespace mingfx {
+
+/// Epsilon value used for == and != comparisons within MinGfx
+#define MINGFX_MATH_EPSILON 1e-8
+
+
+/** A 2D Point with floating point coordinates, used for storing 2D texture
+ coordinates, screen-space graphics, and mouse input.
+ */
+class Point2 {
+public:
+ /// Default point at the origin
+ Point2();
+
+ /// Constructs a point given (x,y,1), where the 1 comes from the use of
+ /// homogeneous coordinates in computer graphics.
+ Point2(float x, float y);
+
+ /// Constructs a point given a pointer to x,y data
+ Point2(float *p);
+
+ /// Copy constructor for point
+ Point2(const Point2& p);
+
+ /// Point destructor
+ virtual ~Point2();
+
+ /// Check for "equality", taking floating point imprecision into account
+ bool operator==(const Point2& p) const;
+
+ /// Check for "inequality", taking floating point imprecision into account
+ bool operator!=(const Point2& p) const;
+
+ /// Assignment operator
+ Point2& operator=(const Point2& p);
+
+ /// Read only access to the ith coordinate of the point.
+ float operator[](const int i) const;
+
+ /// Returns a reference to the ith coordinate of the point. Use this
+ /// accessor if you wish to set the coordinate rather than just request
+ /// its value. Example:
+ /// ~~~
+ /// Point2 a;
+ /// a[0] = 5.0; // set the x-coordinate of the point
+ /// ~~~
+ float& operator[](const int i);
+
+ /// Read only access to the x coordinate. Can also use my_point[0]. Use
+ /// the my_point[0] = 1.0; form if you need to set the value.
+ float x() const { return p[0]; }
+
+ /// Read only access to the y coordinate. Can also use my_point[1]. Use
+ /// the my_point[1] = 1.0; form if you need to set the value.
+ float y() const { return p[1]; }
+
+ /// In homogeneous coordinates, the w coordinate for all points is 1.0.
+ float w() const { return 1.0; }
+
+
+ /// Returns a const pointer to the raw data array
+ const float * value_ptr() const;
+
+ /// Linear interpolation between this point and another. Alpha=0.0 returns
+ /// this point, and alpha=1.0 returns the other point, other values blend
+ /// between the two.
+ Point2 Lerp(const Point2 &b, float alpha) const;
+
+
+ /// (0,0) - a shortcut for a special point that is frequently needed
+ static const Point2& Origin();
+
+ /// (0,0) - a shortcut for a special point that is frequently needed
+ static const Point2& Zero();
+
+ /// (1,1) - a shortcut for a special point that is frequently needed
+ static const Point2& One();
+
+ /// Linear interpolation between two points. Alpha=0.0 returns 'a' and
+ /// alpha=1.0 returns 'b', other values blend between the two.
+ static Point2 Lerp(const Point2 &a, const Point2 &b, float alpha);
+
+private:
+ float p[2];
+};
+
+
+std::ostream & operator<< ( std::ostream &os, const Point2 &p);
+std::istream & operator>> ( std::istream &is, Point2 &p);
+
+
+} // namespace
+
+#endif