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Diffstat (limited to '')
-rw-r--r-- | dev/MinGfx/src/point3.cc | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/dev/MinGfx/src/point3.cc b/dev/MinGfx/src/point3.cc new file mode 100644 index 0000000..c75a18e --- /dev/null +++ b/dev/MinGfx/src/point3.cc @@ -0,0 +1,144 @@ +/* + Copyright (c) 2017,2018 Regents of the University of Minnesota. + All Rights Reserved. + See corresponding header file for details. + */ + +#include "point3.h" +#include "vector3.h" + +#include <math.h> + +namespace mingfx { + +static const Point3 s_zerop3d = Point3(0,0,0); +static const Point3 s_onep3d = Point3(1,1,1); + +const Point3& Point3::Origin() { return s_zerop3d; } +const Point3& Point3::Zero() { return s_zerop3d; } +const Point3& Point3::One() { return s_onep3d; } + + +Point3::Point3() { + p[0] = 0.0; + p[1] = 0.0; + p[2] = 0.0; +} + +Point3::Point3(float x, float y, float z) { + p[0] = x; + p[1] = y; + p[2] = z; +} + +Point3::Point3(float *ptr) { + p[0] = ptr[0]; + p[1] = ptr[1]; + p[2] = ptr[2]; +} + +Point3::Point3(const Point3& other) { + p[0] = other[0]; + p[1] = other[1]; + p[2] = other[2]; +} + +Point3::~Point3() { +} + +bool Point3::operator==(const Point3& other) const { + return (fabs(other[0] - p[0]) < MINGFX_MATH_EPSILON && + fabs(other[1] - p[1]) < MINGFX_MATH_EPSILON && + fabs(other[2] - p[2]) < MINGFX_MATH_EPSILON); +} + +bool Point3::operator!=(const Point3& other) const { + return (fabs(other[0] - p[0]) >= MINGFX_MATH_EPSILON || + fabs(other[1] - p[1]) >= MINGFX_MATH_EPSILON || + fabs(other[2] - p[2]) >= MINGFX_MATH_EPSILON); +} + +Point3& Point3::operator=(const Point3& other) { + p[0] = other[0]; + p[1] = other[1]; + p[2] = other[2]; + return *this; +} + +float Point3::operator[](const int i) const { + if ((i>=0) && (i<=2)) { + return p[i]; + } + else { + // w component of a point is 1 so return the constant 1.0 + return 1.0; + } +} + +float& Point3::operator[](const int i) { + return p[i]; +} + + +const float * Point3::value_ptr() const { + return p; +} + +Point3 Point3::Lerp(const Point3 &b, float alpha) const { + float x = (1.0f-alpha)*(*this)[0] + alpha*b[0]; + float y = (1.0f-alpha)*(*this)[1] + alpha*b[1]; + float z = (1.0f-alpha)*(*this)[2] + alpha*b[2]; + return Point3(x,y,z); +} + +Point3 Point3::Lerp(const Point3 &a, const Point3 &b, float alpha) { + float x = (1.0f-alpha)*a[0] + alpha*b[0]; + float y = (1.0f-alpha)*a[1] + alpha*b[1]; + float z = (1.0f-alpha)*a[2] + alpha*b[2]; + return Point3(x,y,z); +} + + +float Point3::DistanceToPlane(const Point3 &plane_origin, const Vector3 &plane_normal) { + return ((*this) - ClosestPointOnPlane(plane_origin, plane_normal)).Length(); +} + + +Point3 Point3::ClosestPointOnPlane(const Point3 &plane_origin, const Vector3 &plane_normal) { + Vector3 to_plane_origin = plane_origin - (*this); + Vector3 inv_n = -plane_normal; + if (to_plane_origin.Dot(inv_n) < 0.0) { + inv_n = -inv_n; + } + + Vector3 to_plane = inv_n * to_plane_origin.Dot(inv_n); + return (*this) + to_plane; +} + +Point3 Point3::ClosestPoint(const std::vector<Point3> &point_list) { + int closest_id = 0; + float closest_dist = (point_list[0] - *this).Length(); + for (int i=1; i<point_list.size(); i++) { + float d = (point_list[i] - *this).Length(); + if (d < closest_dist) { + closest_id = i; + closest_dist = d; + } + } + return point_list[closest_id]; +} + + + +std::ostream & operator<< ( std::ostream &os, const Point3 &p) { + return os << "(" << p[0] << ", " << p[1] << ", " << p[2] << ")"; +} + +std::istream & operator>> ( std::istream &is, Point3 &p) { + // format: (x, y, z) + char dummy; + return is >> dummy >> p[0] >> dummy >> p[1] >> dummy >> p[2] >> dummy; +} + + +} // end namespace |