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-rw-r--r--dev/MinGfx/src/shaders/default.vert76
1 files changed, 38 insertions, 38 deletions
diff --git a/dev/MinGfx/src/shaders/default.vert b/dev/MinGfx/src/shaders/default.vert
index c961992..6d4e787 100644
--- a/dev/MinGfx/src/shaders/default.vert
+++ b/dev/MinGfx/src/shaders/default.vert
@@ -1,39 +1,39 @@
-#version 330
-
-/*
- This file is part of the MinGfx Project.
-
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
-
- Original Author(s) of this File:
- Dan Keefe, 2018, University of Minnesota
-
- Author(s) of Significant Updates/Modifications to the File:
- ...
- */
-
-layout(location = 0) in vec3 position;
-layout(location = 1) in vec3 normal;
-layout(location = 2) in vec4 color;
-layout(location = 3) in vec2 texcoord;
-
-layout(location = 8) in mat4 instance_xform;
-
-uniform mat4 ModelMatrix;
-uniform mat4 ViewMatrix;
-uniform mat4 ProjectionMatrix;
-uniform mat4 NormalMatrix;
-
-out vec3 N;
-out vec3 v;
-out vec2 uv;
-out vec4 col_interp;
-
-void main() {
- v = (ViewMatrix * ModelMatrix * vec4(position, 1)).xyz;
- N = normalize((NormalMatrix * vec4(normal, 0)).xyz);
- uv = texcoord.xy;
- gl_Position = ProjectionMatrix * ViewMatrix * instance_xform * ModelMatrix * vec4(position, 1);
- col_interp = color;
+#version 330
+
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+layout(location = 0) in vec3 position;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec4 color;
+layout(location = 3) in vec2 texcoord;
+
+layout(location = 8) in mat4 instance_xform;
+
+uniform mat4 ModelMatrix;
+uniform mat4 ViewMatrix;
+uniform mat4 ProjectionMatrix;
+uniform mat4 NormalMatrix;
+
+out vec3 N;
+out vec3 v;
+out vec2 uv;
+out vec4 col_interp;
+
+void main() {
+ v = (ViewMatrix * ModelMatrix * vec4(position, 1)).xyz;
+ N = normalize((NormalMatrix * vec4(normal, 0)).xyz);
+ uv = texcoord.xy;
+ gl_Position = ProjectionMatrix * ViewMatrix * instance_xform * ModelMatrix * vec4(position, 1);
+ col_interp = color;
} \ No newline at end of file