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diff --git a/dev/MinGfx/src/shaders/fullscreen.frag b/dev/MinGfx/src/shaders/fullscreen.frag
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+#version 330
+
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+in vec2 uv;
+uniform sampler2D SurfaceTexture;
+
+out vec4 fragColor;
+
+void main() {
+ fragColor = texture(SurfaceTexture, uv);
+} \ No newline at end of file