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-rw-r--r--dev/MinGfx/tests/gui_plus_opengl/gui_plus_opengl.h192
1 files changed, 96 insertions, 96 deletions
diff --git a/dev/MinGfx/tests/gui_plus_opengl/gui_plus_opengl.h b/dev/MinGfx/tests/gui_plus_opengl/gui_plus_opengl.h
index faf3580..316b747 100644
--- a/dev/MinGfx/tests/gui_plus_opengl/gui_plus_opengl.h
+++ b/dev/MinGfx/tests/gui_plus_opengl/gui_plus_opengl.h
@@ -1,96 +1,96 @@
-/*
- This file is part of the MinGfx Project.
-
- Copyright (c) 2017,2018 Regents of the University of Minnesota.
- All Rights Reserved.
-
- Original Author(s) of this File:
- Dan Keefe, 2018, University of Minnesota
-
- Author(s) of Significant Updates/Modifications to the File:
- ...
- */
-
-#include <mingfx.h>
-using namespace mingfx;
-
-
-/** An application that opens up a window that includes a few buttons
- for controlling the simulation and can be used to draw circles and
- other computer graphics.
-
- After constructing a new CircleViewer, call Run() to start and
- run the application. Run() will not return until the application
- window is closed. Make sure that you call cs3081::InitGraphics()
- before creating the RobotViewer app. Example:
-
- ```
- int main(int argc, char **argv) {
- cs3081::InitGraphics();
- cs3081::CircleViewer *app = new cs3081::CircleViewer();
- app->Run();
- cs3081::ShutdownGraphics();
- return 0;
- }
- ```
-
- While the window is open UpdateSimulation() will be called
- repeatedly, once per frame. Fill this in to update your simulation
- or perform any other processing that should happen over time as the
- simulation progresses.
-
- Fill in the On*() methods as desired to respond to user input events.
-
- Fill in the Draw*() methods to draw graphics to the screen using
- either the nanovg library or raw OpenGL.
-*/
-class GuiPlusOpenGL : public GraphicsApp {
-public:
- GuiPlusOpenGL();
- ~GuiPlusOpenGL();
-
- void InitNanoGUI();
-
- void UpdateSimulation(double dt);
-
-
- void OnRestartBtnPressed();
- void OnPauseBtnPressed();
-
-
- void OnMouseMove(const Point2 &pos, const Vector2 &delta);
-
- void OnLeftMouseDown(const Point2 &pos);
- void OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta);
- void OnLeftMouseUp(const Point2 &pos);
-
- void OnMiddleMouseDown(const Point2 &pos);
- void OnMiddleMouseDrag(const Point2 &pos, const Vector2 &delta);
- void OnMiddleMouseUp(const Point2 &pos);
-
- void OnRightMouseDown(const Point2 &pos);
- void OnRightMouseDrag(const Point2 &pos, const Vector2 &delta);
- void OnRightMouseUp(const Point2 &pos);
-
-
-
- void OnKeyDown(const char *c, int modifiers);
-
- void OnKeyUp(const char *c, int modifiers);
-
- void OnSpecialKeyDown(int key, int scancode, int modifiers);
-
- void OnSpecialKeyUp(int key, int scancode, int modifiers);
-
-
- void DrawUsingNanoVG(NVGcontext *ctx);
-
- void InitOpenGL();
-
- void DrawUsingOpenGL();
-
-private:
- double simTime_;
- bool paused_;
- nanogui::Button *pauseBtn_;
-};
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+#include <mingfx.h>
+using namespace mingfx;
+
+
+/** An application that opens up a window that includes a few buttons
+ for controlling the simulation and can be used to draw circles and
+ other computer graphics.
+
+ After constructing a new CircleViewer, call Run() to start and
+ run the application. Run() will not return until the application
+ window is closed. Make sure that you call cs3081::InitGraphics()
+ before creating the RobotViewer app. Example:
+
+ ```
+ int main(int argc, char **argv) {
+ cs3081::InitGraphics();
+ cs3081::CircleViewer *app = new cs3081::CircleViewer();
+ app->Run();
+ cs3081::ShutdownGraphics();
+ return 0;
+ }
+ ```
+
+ While the window is open UpdateSimulation() will be called
+ repeatedly, once per frame. Fill this in to update your simulation
+ or perform any other processing that should happen over time as the
+ simulation progresses.
+
+ Fill in the On*() methods as desired to respond to user input events.
+
+ Fill in the Draw*() methods to draw graphics to the screen using
+ either the nanovg library or raw OpenGL.
+*/
+class GuiPlusOpenGL : public GraphicsApp {
+public:
+ GuiPlusOpenGL();
+ ~GuiPlusOpenGL();
+
+ void InitNanoGUI();
+
+ void UpdateSimulation(double dt);
+
+
+ void OnRestartBtnPressed();
+ void OnPauseBtnPressed();
+
+
+ void OnMouseMove(const Point2 &pos, const Vector2 &delta);
+
+ void OnLeftMouseDown(const Point2 &pos);
+ void OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta);
+ void OnLeftMouseUp(const Point2 &pos);
+
+ void OnMiddleMouseDown(const Point2 &pos);
+ void OnMiddleMouseDrag(const Point2 &pos, const Vector2 &delta);
+ void OnMiddleMouseUp(const Point2 &pos);
+
+ void OnRightMouseDown(const Point2 &pos);
+ void OnRightMouseDrag(const Point2 &pos, const Vector2 &delta);
+ void OnRightMouseUp(const Point2 &pos);
+
+
+
+ void OnKeyDown(const char *c, int modifiers);
+
+ void OnKeyUp(const char *c, int modifiers);
+
+ void OnSpecialKeyDown(int key, int scancode, int modifiers);
+
+ void OnSpecialKeyUp(int key, int scancode, int modifiers);
+
+
+ void DrawUsingNanoVG(NVGcontext *ctx);
+
+ void InitOpenGL();
+
+ void DrawUsingOpenGL();
+
+private:
+ double simTime_;
+ bool paused_;
+ nanogui::Button *pauseBtn_;
+};