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-rw-r--r--dev/a2-carsoccer/ball.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/dev/a2-carsoccer/ball.h b/dev/a2-carsoccer/ball.h
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--- a/dev/a2-carsoccer/ball.h
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-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#ifndef BALL_H_
-#define BALL_H_
-
-#include <mingfx.h>
-
-/// Small data structure for a ball
-class Ball {
-public:
-
- /// The constructor sets the radius and calls Reset() to start the ball at
- /// the center of the field
- Ball() : radius_(2.6f) {
- Reset();
- }
-
- /// Nothing special needed in the constructor
- virtual ~Ball() {}
-
-
- void Reset() {
- position_ = Point3(0, radius_, 0);
- }
-
- float radius() { return radius_; }
-
- Point3 position() { return position_; }
- void set_position(const Point3 &p) { position_ = p; }
-
-
-private:
- // You will probably need to store some additional data here, e.g., velocity
-
- Point3 position_;
- float radius_;
-};
-
-#endif