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-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#ifndef CAR_SOCCER_H_
-#define CAR_SOCCER_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include "ball.h"
-#include "car.h"
-
-
-// The main class for the Car Soccer application
-class CarSoccer : public GraphicsApp {
-public:
- CarSoccer();
- virtual ~CarSoccer();
-
- /// This is called when special keys like SPACEBAR are pressed
- void OnSpecialKeyDown(int key, int scancode, int modifiers);
-
- /// This is called once each frame. dt is "delta time", the time elapsed
- /// since the last call.
- void UpdateSimulation(double dt);
-
- /// This is called when it is time to initialize graphics objects, like
- /// texture files.
- void InitOpenGL();
-
- /// This is called once each frame, and you should draw the scene inside
- /// this function.
- void DrawUsingOpenGL();
-
- /// This is a little utility function that is helpful. It treats the
- /// arrow keys like a joystick and returns the direction you are pressing
- /// as a 2D vector, taking into account the fact that you might be holding
- /// down more than one key at a time.
- Vector2 joystick_direction();
-
- // Feel free to add more functions here as needed.
-
-
-
-private:
-
- // Simulation objects/parameters:
-
- // We suggest you start with the Car and Ball objects provided, adding new
- // member variables to those classes if you need to. You'll probably want
- // to store some other data for the simulation here too, like some value
- // for gravity.
- Car car_;
- Ball ball_;
-
-
-
-
- // Support for drawing some simple shapes:
- QuickShapes quickShapes_;
-
- // Images to use as textures:
- Texture2D fieldTex_;
- Texture2D crowdTex_;
-
- // Control the computer graphics camera (we'll learn about this in a few weeks):
- Matrix4 modelMatrix_;
- Matrix4 viewMatrix_;
- Matrix4 projMatrix_;
-
- // A list of paths to search for data files (images):
- std::vector<std::string> searchPath_;
-};
-
-
-#endif \ No newline at end of file