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-rw-r--r--dev/a2-carsoccer/.gitignore2
-rw-r--r--dev/a2-carsoccer/CMakeLists.txt174
-rw-r--r--dev/a2-carsoccer/README.md1
-rw-r--r--dev/a2-carsoccer/ball.h40
-rw-r--r--dev/a2-carsoccer/car.h44
-rw-r--r--dev/a2-carsoccer/car_soccer.cc104
-rw-r--r--dev/a2-carsoccer/car_soccer.h76
-rw-r--r--dev/a2-carsoccer/cmake/DownloadHelper.txt.in26
-rw-r--r--dev/a2-carsoccer/cmake/ExternalProjectDownloadBuildInstall.cmake98
-rw-r--r--dev/a2-carsoccer/cmake/MessageMacros.cmake17
-rw-r--r--dev/a2-carsoccer/cmake/UseOpenGL.cmake52
-rw-r--r--dev/a2-carsoccer/config.h.in13
-rw-r--r--dev/a2-carsoccer/data/crowd.pngbin428813 -> 0 bytes
-rw-r--r--dev/a2-carsoccer/data/crowd.psdbin2414778 -> 0 bytes
-rw-r--r--dev/a2-carsoccer/data/pitch.pngbin889921 -> 0 bytes
-rw-r--r--dev/a2-carsoccer/data/pitch.psdbin6301424 -> 0 bytes
-rw-r--r--dev/a2-carsoccer/main.cc11
17 files changed, 0 insertions, 658 deletions
diff --git a/dev/a2-carsoccer/.gitignore b/dev/a2-carsoccer/.gitignore
deleted file mode 100644
index dd1a9a8..0000000
--- a/dev/a2-carsoccer/.gitignore
+++ /dev/null
@@ -1,2 +0,0 @@
-config.h
-build
diff --git a/dev/a2-carsoccer/CMakeLists.txt b/dev/a2-carsoccer/CMakeLists.txt
deleted file mode 100644
index 8b7f340..0000000
--- a/dev/a2-carsoccer/CMakeLists.txt
+++ /dev/null
@@ -1,174 +0,0 @@
-# Original Author(s) of this File:
-# Daniel Keefe, 2017, University of Minnesota
-#
-# Author(s) of Significant Updates/Modifications to the File:
-# ...
-
-
-
-# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
-# it as a starting point for your project. When you do this, you'll have to edit the
-# following line as needed to point to the MinGfx install prefix used on your system.
-
-# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
-list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
-
-
-
-
-
-#### BASIC PROJECT SETUP ####
-
-project(a2-carsoccer)
-
-# Using 3.9 to get a modern version of FindOpenGL.cmake
-cmake_minimum_required (VERSION 3.9)
-
-# Dependencies that are auto-downloaded, built, and installed for you will go in the
-# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
-# the build directory.
-if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
- set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
-endif()
-
-# Add to paths cmake uses to search for scripts, modules, and config packages
-list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
-list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
-
-include(MessageMacros)
-h1("Building ${PROJECT_NAME}")
-h2("Configuring paths")
-
-message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
-message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
-message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
-
-set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
-set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
-
-message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
-message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
-
-# Configure a header file to pass some of the CMake settings to the source code
-configure_file(
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h
-)
-
-#### SOURCE FOR THIS PROJECT ####
-h2("Configuring source files")
-
-set(SOURCEFILES
- car_soccer.cc
- main.cc
-)
-
-set(HEADERFILES
- ball.h
- car_soccer.h
- car.h
- config.h
-)
-
-set(EXTRAFILES
- config.h.in
- README.md
-)
-
-set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-
-
-
-#### COMPILE OPTIONS ####
-
-h2("Configuring Compiler Options")
-
-
-
-message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
-
-# Linux specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- add_definitions(-DLINUX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Apple specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- add_definitions(-DOSX)
-
- # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
- set(CMAKE_MACOSX_RPATH ON)
-
- # use, i.e. don't skip the full RPATH for the build tree
- SET(CMAKE_SKIP_BUILD_RPATH FALSE)
-
- # when building, don't use the install RPATH already
- # (but later on when installing)
- SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
-
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
-
- # add the automatically determined parts of the RPATH
- # which point to directories outside the build tree to the install RPATH
- SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
-
- # the RPATH to be used when installing, but only if it's not a system directory
- LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
- IF("${isSystemDir}" STREQUAL "-1")
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
- ENDIF("${isSystemDir}" STREQUAL "-1")
-
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Windows specific
-if (WIN32)
- add_definitions(-DWIN32)
-endif()
-
-
-
-
-#### DEFINE TARGET(S) ####
-
-h2("Defining Target(s)")
-
-add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES})
-
-
-
-#### FIND AND ADD DEPENDENCIES ####
-
-h2("Adding Dependencies")
-set(EXTERNAL_DIR external)
-
-
-# MinGfx (linked with an imported cmake target so no need to specify include dirs)
-# This will try to find MinGfxConfig.cmake, which should have been installed under
-# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
-find_package(MinGfx REQUIRED)
-target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
-
-
-# Add dependency on OpenGL
-include(UseOpenGL)
-UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
-
-
-
-#### INSTALL TARGET(S) ####
-
-h2("Configuring Install Target")
-
-# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
-install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
-
-install(
- DIRECTORY data/
- DESTINATION ${DATA_DIR_INSTALL}
- OPTIONAL
-)
diff --git a/dev/a2-carsoccer/README.md b/dev/a2-carsoccer/README.md
deleted file mode 100644
index 9c30158..0000000
--- a/dev/a2-carsoccer/README.md
+++ /dev/null
@@ -1 +0,0 @@
-# My solution to Assignment 2
diff --git a/dev/a2-carsoccer/ball.h b/dev/a2-carsoccer/ball.h
deleted file mode 100644
index 65a96a4..0000000
--- a/dev/a2-carsoccer/ball.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#ifndef BALL_H_
-#define BALL_H_
-
-#include <mingfx.h>
-
-/// Small data structure for a ball
-class Ball {
-public:
-
- /// The constructor sets the radius and calls Reset() to start the ball at
- /// the center of the field
- Ball() : radius_(2.6f) {
- Reset();
- }
-
- /// Nothing special needed in the constructor
- virtual ~Ball() {}
-
-
- void Reset() {
- position_ = Point3(0, radius_, 0);
- }
-
- float radius() { return radius_; }
-
- Point3 position() { return position_; }
- void set_position(const Point3 &p) { position_ = p; }
-
-
-private:
- // You will probably need to store some additional data here, e.g., velocity
-
- Point3 position_;
- float radius_;
-};
-
-#endif
diff --git a/dev/a2-carsoccer/car.h b/dev/a2-carsoccer/car.h
deleted file mode 100644
index 871f3bc..0000000
--- a/dev/a2-carsoccer/car.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#ifndef CAR_H_
-#define CAR_H_
-
-#include <mingfx.h>
-
-/// Small data structure for a car
-class Car {
-public:
-
- /// The constructor sets the static properties of the car, like its size,
- /// and then calls Reset() to reset the position, velocity, and any other
- /// dynamic variables that change during game play.
- Car() : size_(3,2,4), collision_radius_(2.5) {
- Reset();
- }
-
- /// Nothing special needed in the constructor
- virtual ~Car() {}
-
- /// Resets all the dynamic variables, so if you call this after a goal, the
- /// car will go back to its starting position.
- void Reset() {
- position_ = Point3(0, size_[1]/2, 45);
- }
-
- float collision_radius() { return collision_radius_; }
-
- Vector3 size() { return size_; }
-
- Point3 position() { return position_; }
- void set_position(const Point3 &p) { position_ = p; }
-
-private:
- // You will probably need to store some additional data here, e.g., speed.
-
- Vector3 size_;
- float collision_radius_;
- Point3 position_;
-};
-
-#endif
diff --git a/dev/a2-carsoccer/car_soccer.cc b/dev/a2-carsoccer/car_soccer.cc
deleted file mode 100644
index a9cea69..0000000
--- a/dev/a2-carsoccer/car_soccer.cc
+++ /dev/null
@@ -1,104 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#include "car_soccer.h"
-#include "config.h"
-
-
-CarSoccer::CarSoccer() : GraphicsApp(1024,768, "Car Soccer") {
- // Define a search path for finding data files (images and shaders)
- searchPath_.push_back(".");
- searchPath_.push_back("./data");
- searchPath_.push_back(DATA_DIR_INSTALL);
- searchPath_.push_back(DATA_DIR_BUILD);
-}
-
-CarSoccer::~CarSoccer() {
-}
-
-
-Vector2 CarSoccer::joystick_direction() {
- Vector2 dir;
- if (IsKeyDown(GLFW_KEY_LEFT))
- dir[0]--;
- if (IsKeyDown(GLFW_KEY_RIGHT))
- dir[0]++;
- if (IsKeyDown(GLFW_KEY_UP))
- dir[1]++;
- if (IsKeyDown(GLFW_KEY_DOWN))
- dir[1]--;
- return dir;
-}
-
-
-void CarSoccer::OnSpecialKeyDown(int key, int scancode, int modifiers) {
- if (key == GLFW_KEY_SPACE) {
- // Here's where you could call some form of launch_ball();
- }
-}
-
-
-void CarSoccer::UpdateSimulation(double timeStep) {
- // Here's where you shound do your "simulation", updating the positions of the
- // car and ball as needed and checking for collisions. Filling this routine
- // in is the main part of the assignment.
-
-}
-
-
-void CarSoccer::InitOpenGL() {
- // Set up the camera in a good position to see the entire field
- projMatrix_ = Matrix4::Perspective(60, aspect_ratio(), 1, 1000);
- modelMatrix_ = Matrix4::LookAt(Point3(0,60,70), Point3(0,0,10), Vector3(0,1,0));
-
- // Set a background color for the screen
- glClearColor(0.8f, 0.8f, 0.8f, 1.0f);
-
- // Load some image files we'll use
- fieldTex_.InitFromFile(Platform::FindFile("pitch.png", searchPath_));
- crowdTex_.InitFromFile(Platform::FindFile("crowd.png", searchPath_));
-}
-
-
-void CarSoccer::DrawUsingOpenGL() {
- // Draw the crowd as a fullscreen background image
- quickShapes_.DrawFullscreenTexture(Color(1,1,1), crowdTex_);
-
- // Draw the field with the field texture on it.
- Color col(16.0f/255.0f, 46.0f/255.0f, 9.0f/255.0f);
- Matrix4 M = Matrix4::Translation(Vector3(0.0f, -0.201f, 0.0f)) * Matrix4::Scale(Vector3(50.0f, 1.0f, 60.0f));
- quickShapes_.DrawSquare(modelMatrix_ * M, viewMatrix_, projMatrix_, col);
- M = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f)) * Matrix4::Scale(Vector3(40.0f, 1.0f, 50.0f));
- quickShapes_.DrawSquare(modelMatrix_ * M, viewMatrix_, projMatrix_, Color(1,1,1), fieldTex_);
-
- // Draw the car
- Color carcol(0.8f, 0.2f, 0.2f);
- Matrix4 Mcar =
- Matrix4::Translation(car_.position() - Point3(0,0,0)) *
- Matrix4::Scale(car_.size()) *
- Matrix4::Scale(Vector3(0.5f, 0.5f, 0.5f));
- quickShapes_.DrawCube(modelMatrix_ * Mcar, viewMatrix_, projMatrix_, carcol);
-
-
- // Draw the ball
- Color ballcol(1,1,1);
- Matrix4 Mball =
- Matrix4::Translation(ball_.position() - Point3(0,0,0)) *
- Matrix4::Scale(Vector3(ball_.radius(), ball_.radius(), ball_.radius()));
- quickShapes_.DrawSphere(modelMatrix_ * Mball, viewMatrix_, projMatrix_, ballcol);
-
-
- // Draw the ball's shadow -- this is a bit of a hack, scaling Y by zero
- // flattens the sphere into a pancake, which we then draw just a bit
- // above the ground plane.
- Color shadowcol(0.2f, 0.4f, 0.15f);
- Matrix4 Mshadow =
- Matrix4::Translation(Vector3(ball_.position()[0], -0.1f, ball_.position()[2])) *
- Matrix4::Scale(Vector3(ball_.radius(), 0, ball_.radius())) *
- Matrix4::RotationX(90);
- quickShapes_.DrawSphere(modelMatrix_ * Mshadow, viewMatrix_, projMatrix_, shadowcol);
-
-
- // You should add drawing the goals and the boundary of the playing area
- // using quickShapes_.DrawLines()
-}
diff --git a/dev/a2-carsoccer/car_soccer.h b/dev/a2-carsoccer/car_soccer.h
deleted file mode 100644
index 8cd144f..0000000
--- a/dev/a2-carsoccer/car_soccer.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-#ifndef CAR_SOCCER_H_
-#define CAR_SOCCER_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include "ball.h"
-#include "car.h"
-
-
-// The main class for the Car Soccer application
-class CarSoccer : public GraphicsApp {
-public:
- CarSoccer();
- virtual ~CarSoccer();
-
- /// This is called when special keys like SPACEBAR are pressed
- void OnSpecialKeyDown(int key, int scancode, int modifiers);
-
- /// This is called once each frame. dt is "delta time", the time elapsed
- /// since the last call.
- void UpdateSimulation(double dt);
-
- /// This is called when it is time to initialize graphics objects, like
- /// texture files.
- void InitOpenGL();
-
- /// This is called once each frame, and you should draw the scene inside
- /// this function.
- void DrawUsingOpenGL();
-
- /// This is a little utility function that is helpful. It treats the
- /// arrow keys like a joystick and returns the direction you are pressing
- /// as a 2D vector, taking into account the fact that you might be holding
- /// down more than one key at a time.
- Vector2 joystick_direction();
-
- // Feel free to add more functions here as needed.
-
-
-
-private:
-
- // Simulation objects/parameters:
-
- // We suggest you start with the Car and Ball objects provided, adding new
- // member variables to those classes if you need to. You'll probably want
- // to store some other data for the simulation here too, like some value
- // for gravity.
- Car car_;
- Ball ball_;
-
-
-
-
- // Support for drawing some simple shapes:
- QuickShapes quickShapes_;
-
- // Images to use as textures:
- Texture2D fieldTex_;
- Texture2D crowdTex_;
-
- // Control the computer graphics camera (we'll learn about this in a few weeks):
- Matrix4 modelMatrix_;
- Matrix4 viewMatrix_;
- Matrix4 projMatrix_;
-
- // A list of paths to search for data files (images):
- std::vector<std::string> searchPath_;
-};
-
-
-#endif \ No newline at end of file
diff --git a/dev/a2-carsoccer/cmake/DownloadHelper.txt.in b/dev/a2-carsoccer/cmake/DownloadHelper.txt.in
deleted file mode 100644
index fb29bff..0000000
--- a/dev/a2-carsoccer/cmake/DownloadHelper.txt.in
+++ /dev/null
@@ -1,26 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# This is a "helper" cmake project -- the only thing this project does is download
-# the external project. So, the configure, build, install, and test commands for
-# ExternalProject_Add() are intentionally set as NOPs.
-
-cmake_minimum_required (VERSION 3.9)
-
-project(@EXT_PROJECT_NAME@-download)
-
-include(ExternalProject)
-ExternalProject_Add(
- @EXT_PROJECT_NAME@
- SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src"
- BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper"
- @DOWNLOAD_OPTIONS@
- CONFIGURE_COMMAND ""
- BUILD_COMMAND ""
- INSTALL_COMMAND ""
- TEST_COMMAND ""
- LOG_DOWNLOAD ON
- GIT_PROGRESS 1
-)
-
-
diff --git a/dev/a2-carsoccer/cmake/ExternalProjectDownloadBuildInstall.cmake b/dev/a2-carsoccer/cmake/ExternalProjectDownloadBuildInstall.cmake
deleted file mode 100644
index ce12d1d..0000000
--- a/dev/a2-carsoccer/cmake/ExternalProjectDownloadBuildInstall.cmake
+++ /dev/null
@@ -1,98 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-
-# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script
-# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which
-# should be stored right next to this one. So, defining this variable outside the scope of the
-# functions below.
-set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR})
-
-
-
-# Usage:
-# ExternalProject_Download(
-# # This first argument is the name of the project to download. It is required:
-# glm
-#
-# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL.
-# # These can be any of the arguments used for the downloading step of the cmake builtin
-# # ExternalProject_Add command.
-# GIT_REPOSITORY "https://github.com/g-truc/glm.git"
-# GIT_TAG master
-# etc..
-# )
-function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).")
-
- h2("Creating a download helper project for ${EXT_PROJECT_NAME}.")
-
- set(DOWNLOAD_OPTIONS ${ARGN})
- string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}")
-
-
- file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME})
- configure_file(
- ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in
- ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt
- )
-
- h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.")
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Completed download of external project ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
-
-# Usage:
-# ExternalProject_BuildAndInstallNow(
-# # This first argument is the name of the external project to download. It is required:
-# VRPN
-# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's
-# # main CMakeLists.txt file:
-# src
-#
-# # Additional arguments are passed on as options to the cmake build file generator
-# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF
-# -DVRPN_BUILD_HID_GUI=OFF
-# etc..
-# )
-function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).")
-
- # any extra args to the function are interpreted as arguments for the cmake config process
- set(CMAKE_CONFIG_OPTIONS ${ARGN})
-
- # always set the install prefix to be the same as for the main project
- list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX})
-
- #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}")
-
-
- set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}")
- set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}")
-
- file(MAKE_DIRECTORY ${BUILD_DIR})
-
- h2("Generating build files for external project ${EXT_PROJECT_NAME}.")
- message(STATUS "Using source dir: ${SRC_DIR}")
- message(STATUS "Using build dir: ${BUILD_DIR}")
- message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}")
-
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR})
-
- h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install)
-
- h2("Completed external build of ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
diff --git a/dev/a2-carsoccer/cmake/MessageMacros.cmake b/dev/a2-carsoccer/cmake/MessageMacros.cmake
deleted file mode 100644
index 4628e5c..0000000
--- a/dev/a2-carsoccer/cmake/MessageMacros.cmake
+++ /dev/null
@@ -1,17 +0,0 @@
-# This file is part of the MinVR cmake build system.
-# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info.
-
-
-macro(h1 TITLE)
- string(TOUPPER ${TITLE} TITLE)
- message(STATUS "\n\n==== ${TITLE} ====")
-endmacro()
-
-macro(h2 TITLE)
- message(STATUS "\n* ${TITLE}")
-endmacro()
-
-macro(h3 TITLE)
- message(STATUS "- ${TITLE}")
-endmacro()
-
diff --git a/dev/a2-carsoccer/cmake/UseOpenGL.cmake b/dev/a2-carsoccer/cmake/UseOpenGL.cmake
deleted file mode 100644
index 2ec5ffb..0000000
--- a/dev/a2-carsoccer/cmake/UseOpenGL.cmake
+++ /dev/null
@@ -1,52 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# Either finds a pre-installed version or complains.
-
-# Usage: In your CMakeLists.txt, somewhere after you define the target that depends
-# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...)
-# or add_library(${PROJECT_NAME} ...)), add the following two lines:
-
-# include(UseOpenGL)
-# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external)
-
-# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword
-# usage described here:
-# https://cmake.org/cmake/help/latest/command/target_include_directories.html
-
-# The third argument is the directory to use for downloading the external project if
-# autobuild is used.
-
-
-
-macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR)
-
- message(STATUS "Searching for OpenGL...")
-
- # Check to see if the library is already installed on the system
- # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines
- # the imported targets OpenGL::GL and OpenGL::GLU. Using these is
- # now the preferred way to link with OpenGL and all of its dependencies.
- # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html
- find_package(OpenGL)
-
- if (NOT ${OPENGL_FOUND})
- message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.")
- endif()
-
- message(STATUS "Ok: OpenGL Found.")
- message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}")
- message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}")
-
-
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL)
-
- if (${OPENGL_GLU_FOUND})
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU)
- endif()
-
- target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL)
-
-endmacro()
diff --git a/dev/a2-carsoccer/config.h.in b/dev/a2-carsoccer/config.h.in
deleted file mode 100644
index bf66666..0000000
--- a/dev/a2-carsoccer/config.h.in
+++ /dev/null
@@ -1,13 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
-*/
-
-
-// The file config.h.in is processed by cmake to produce config.h. This
-// replaces strings of the form "at"CMAKE_VARIABLE_NAME"at" with the value
-// of the corresponding cmake variable, allowing us to pass directory paths
-// and other information configured with cmake into our C++ code.
-
-
-#define DATA_DIR_BUILD "@DATA_DIR_BUILD@"
-#define DATA_DIR_INSTALL "@DATA_DIR_INSTALL@"
-
diff --git a/dev/a2-carsoccer/data/crowd.png b/dev/a2-carsoccer/data/crowd.png
deleted file mode 100644
index e6f14f3..0000000
--- a/dev/a2-carsoccer/data/crowd.png
+++ /dev/null
Binary files differ
diff --git a/dev/a2-carsoccer/data/crowd.psd b/dev/a2-carsoccer/data/crowd.psd
deleted file mode 100644
index f16a761..0000000
--- a/dev/a2-carsoccer/data/crowd.psd
+++ /dev/null
Binary files differ
diff --git a/dev/a2-carsoccer/data/pitch.png b/dev/a2-carsoccer/data/pitch.png
deleted file mode 100644
index bf36a3f..0000000
--- a/dev/a2-carsoccer/data/pitch.png
+++ /dev/null
Binary files differ
diff --git a/dev/a2-carsoccer/data/pitch.psd b/dev/a2-carsoccer/data/pitch.psd
deleted file mode 100644
index 04970c8..0000000
--- a/dev/a2-carsoccer/data/pitch.psd
+++ /dev/null
Binary files differ
diff --git a/dev/a2-carsoccer/main.cc b/dev/a2-carsoccer/main.cc
deleted file mode 100644
index cc6c086..0000000
--- a/dev/a2-carsoccer/main.cc
+++ /dev/null
@@ -1,11 +0,0 @@
-/** CSci-4611 Assignment 2: Car Soccer
- */
-
-
-#include "car_soccer.h"
-
-int main(int argc, const char *argv[]) {
- CarSoccer app;
- app.Run();
- return 0;
-}