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-# Original Author(s) of this File:
-# Daniel Keefe, 2017, University of Minnesota
-#
-# Author(s) of Significant Updates/Modifications to the File:
-# ...
-
-
-
-# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
-# it as a starting point for your project. When you do this, you'll have to edit the
-# following line as needed to point to the MinGfx install prefix used on your system.
-
-# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
-list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
-
-
-
-#### BASIC PROJECT SETUP ####
-
-project(a3-earthquake)
-
-# Using 3.9 to get a modern version of FindOpenGL.cmake
-cmake_minimum_required (VERSION 3.9)
-
-# Dependencies that are auto-downloaded, built, and installed for you will go in the
-# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
-# the build directory.
-if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
- set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
-endif()
-
-# Add to paths cmake uses to search for scripts, modules, and config packages
-list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
-list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
-
-include(MessageMacros)
-h1("Building ${PROJECT_NAME}")
-h2("Configuring paths")
-
-message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
-message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
-message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
-
-set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
-set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
-
-message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
-message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
-
-set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
-set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders)
-
-message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}")
-message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}")
-
-
-# Configure a header file to pass some of the CMake settings to the source code
-configure_file(
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h
-)
-
-#### SOURCE FOR THIS PROJECT ####
-h2("Configuring source files")
-
-set(SOURCEFILES
- date.cc
- earth.cc
- earthquake_database.cc
- earthquake.cc
- main.cc
- quake_app.cc
-)
-
-set(HEADERFILES
- config.h
- date.h
- earth.h
- earthquake_database.h
- earthquake.h
- quake_app.h
-)
-
-set(EXTRAFILES
- config.h.in
- README.md
-)
-
-set(SHADERFILES
-)
-
-set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-
-source_group("Shaders" FILES ${SHADERFILES})
-
-
-#### COMPILE OPTIONS ####
-
-h2("Configuring Compiler Options")
-
-
-
-message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
-
-# Linux specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- add_definitions(-DLINUX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Apple specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- add_definitions(-DOSX)
-
- # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
- set(CMAKE_MACOSX_RPATH ON)
-
- # use, i.e. don't skip the full RPATH for the build tree
- SET(CMAKE_SKIP_BUILD_RPATH FALSE)
-
- # when building, don't use the install RPATH already
- # (but later on when installing)
- SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
-
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
-
- # add the automatically determined parts of the RPATH
- # which point to directories outside the build tree to the install RPATH
- SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
-
- # the RPATH to be used when installing, but only if it's not a system directory
- LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
- IF("${isSystemDir}" STREQUAL "-1")
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
- ENDIF("${isSystemDir}" STREQUAL "-1")
-
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Windows specific
-if (WIN32)
- add_definitions(-DWIN32)
-
- if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
- message(FATAL_ERROR
- "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.")
- endif()
-endif()
-
-
-
-
-
-#### DEFINE TARGET(S) ####
-
-h2("Defining Target(s)")
-
-add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES})
-
-
-
-#### FIND AND ADD DEPENDENCIES ####
-
-h2("Adding Dependencies")
-set(EXTERNAL_DIR external)
-
-
-# MinGfx (linked with an imported cmake target so no need to specify include dirs)
-# This will try to find MinGfxConfig.cmake, which should have been installed under
-# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
-find_package(MinGfx REQUIRED)
-target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
-
-
-# Add dependency on OpenGL
-include(UseOpenGL)
-UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
-
-
-
-#### INSTALL TARGET(S) ####
-
-h2("Configuring Install Target")
-
-# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
-install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
-
-install(
- DIRECTORY data/
- DESTINATION ${DATA_DIR_INSTALL}
- OPTIONAL
-)
-
-install(
- DIRECTORY shaders/
- DESTINATION ${SHADERS_DIR_INSTALL}
- OPTIONAL
-)