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-rw-r--r--dev/a3-earthquake/earth.h57
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diff --git a/dev/a3-earthquake/earth.h b/dev/a3-earthquake/earth.h
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--- a/dev/a3-earthquake/earth.h
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-/** CSci-4611 Assignment 3: Earthquake
- */
-
-#ifndef EARTH_H_
-#define EARTH_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-
-/** This class can draw a textured earth as either a plane or a sphere or
- somewhere inbetween in order to support morphing from one shape to another.
- */
-class Earth {
-public:
- Earth();
- virtual ~Earth();
-
- /// Load texture and define geometry. Initializes the mesh to the planar
- /// version of the earth. The searchPath is for finding the texture file.
- void Init(const std::vector<std::string> &search_path);
-
- /// Draw the Earth to screen using the current version of the mesh set with
- /// the last call to UpdateMesh.
- void Draw(const Matrix4 &model_matrix, const Matrix4 &view_matrix, const Matrix4 &proj_matrix);
-
- /// Given latitude and longitude, calculate 3D position for the flat earth
- /// model that lies on a plane
- Point3 LatLongToPlane(double latitude, double longitude) const;
-
- /// Given latitude and longitude, calculate the 3D position for the spherical
- /// earth model.
- Point3 LatLongToSphere(double latitude, double longitude) const;
-
- /// This can be a helpful debugging aid when creating your triangle mesh. It
- /// draws the triangles and normals for the current earth mesh.
- void DrawDebugInfo(const Matrix4 &model_matrix, const Matrix4 &view_matrix, const Matrix4 &proj_matrix);
-
-protected:
-
- // Stores the earth texture map
- Texture2D earth_tex_;
-
- // Stores the earth geometry as a renderable mesh
- Mesh earth_mesh_;
-
- // Renders meshes with texture and some simple shading
- DefaultShader shader_;
- DefaultShader::MaterialProperties earth_material_;
-
- // Used only for the DrawDebugInfo() routine
- QuickShapes quick_shapes_;
-};
-
-
-#endif
- \ No newline at end of file