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Diffstat (limited to '')
-rw-r--r-- | dev/a3-earthquake/quake_app.cc | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/dev/a3-earthquake/quake_app.cc b/dev/a3-earthquake/quake_app.cc deleted file mode 100644 index 7904bf3..0000000 --- a/dev/a3-earthquake/quake_app.cc +++ /dev/null @@ -1,150 +0,0 @@ -/** CSci-4611 Assignment 3: Earthquake - */ - -#include "quake_app.h" -#include "config.h" - -#include <iostream> -#include <sstream> - -// Number of seconds in 1 year (approx.) -const int PLAYBACK_WINDOW = 12 * 28 * 24 * 60 * 60; - -using namespace std; - -QuakeApp::QuakeApp() : GraphicsApp(1280,720, "Earthquake"), - playback_scale_(15000000.0), debug_mode_(false) -{ - // Define a search path for finding data files (images and earthquake db) - search_path_.push_back("."); - search_path_.push_back("./data"); - search_path_.push_back(DATA_DIR_INSTALL); - search_path_.push_back(DATA_DIR_BUILD); - - quake_db_ = EarthquakeDatabase(Platform::FindFile("earthquakes.txt", search_path_)); - current_time_ = quake_db_.earthquake(quake_db_.min_index()).date().ToSeconds(); - - } - - -QuakeApp::~QuakeApp() { -} - - -void QuakeApp::InitNanoGUI() { - // Setup the GUI window - nanogui::Window *window = new nanogui::Window(screen(), "Earthquake Controls"); - window->setPosition(Eigen::Vector2i(10, 10)); - window->setSize(Eigen::Vector2i(400,200)); - window->setLayout(new nanogui::GroupLayout()); - - date_label_ = new nanogui::Label(window, "Current Date: MM/DD/YYYY", "sans-bold"); - - globe_btn_ = new nanogui::Button(window, "Globe"); - globe_btn_->setCallback(std::bind(&QuakeApp::OnGlobeBtnPressed, this)); - globe_btn_->setTooltip("Toggle between map and globe."); - - new nanogui::Label(window, "Playback Speed", "sans-bold"); - - nanogui::Widget *panel = new nanogui::Widget(window); - panel->setLayout(new nanogui::BoxLayout(nanogui::Orientation::Horizontal, - nanogui::Alignment::Middle, 0, 20)); - - nanogui::Slider *slider = new nanogui::Slider(panel); - slider->setValue(0.5f); - slider->setFixedWidth(120); - - speed_box_ = new nanogui::TextBox(panel); - speed_box_->setFixedSize(Eigen::Vector2i(60, 25)); - speed_box_->setValue("50"); - speed_box_->setUnits("%"); - slider->setCallback(std::bind(&QuakeApp::OnSliderUpdate, this, std::placeholders::_1)); - speed_box_->setFixedSize(Eigen::Vector2i(60,25)); - speed_box_->setFontSize(20); - speed_box_->setAlignment(nanogui::TextBox::Alignment::Right); - - nanogui::Button* debug_btn = new nanogui::Button(window, "Toggle Debug Mode"); - debug_btn->setCallback(std::bind(&QuakeApp::OnDebugBtnPressed, this)); - debug_btn->setTooltip("Toggle displaying mesh triangles and normals (can be slow)"); - - screen()->performLayout(); -} - -void QuakeApp::OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta) { - // Optional: In our demo, we adjust the tilt of the globe here when the - // mouse is dragged up/down on the screen. -} - - -void QuakeApp::OnGlobeBtnPressed() { - // TODO: This is where you can switch between flat earth mode and globe mode -} - -void QuakeApp::OnDebugBtnPressed() { - debug_mode_ = !debug_mode_; -} - -void QuakeApp::OnSliderUpdate(float value) { - speed_box_->setValue(std::to_string((int) (value * 100))); - playback_scale_ = 30000000.0*value; -} - - -void QuakeApp::UpdateSimulation(double dt) { - // Advance the current time and loop back to the start if time is past the last earthquake - current_time_ += playback_scale_ * dt; - if (current_time_ > quake_db_.earthquake(quake_db_.max_index()).date().ToSeconds()) { - current_time_ = quake_db_.earthquake(quake_db_.min_index()).date().ToSeconds(); - } - if (current_time_ < quake_db_.earthquake(quake_db_.min_index()).date().ToSeconds()) { - current_time_ = quake_db_.earthquake(quake_db_.max_index()).date().ToSeconds(); - } - - Date d(current_time_); - stringstream s; - s << "Current date: " << d.month() - << "/" << d.day() - << "/" << d.year(); - date_label_->setCaption(s.str()); - - // TODO: Any animation, morphing, rotation of the earth, or other things that should - // be updated once each frame would go here. -} - - -void QuakeApp::InitOpenGL() { - // Set up the camera in a good position to see the entire earth in either mode - proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.1f, 50.0f); - view_matrix_ = Matrix4::LookAt(Point3(0,0,3.5), Point3(0,0,0), Vector3(0,1,0)); - glClearColor(0.0, 0.0, 0.0, 1); - - // Initialize the earth object - earth_.Init(search_path_); - - // Initialize the texture used for the background image - stars_tex_.InitFromFile(Platform::FindFile("iss006e40544.png", search_path_)); -} - - -void QuakeApp::DrawUsingOpenGL() { - quick_shapes_.DrawFullscreenTexture(Color(1,1,1), stars_tex_); - - // You can leave this as the identity matrix and we will have a fine view of - // the earth. If you want to add any rotation or other animation of the - // earth, the model_matrix is where you would apply that. - Matrix4 model_matrix; - - // Draw the earth - earth_.Draw(model_matrix, view_matrix_, proj_matrix_); - if (debug_mode_) { - earth_.DrawDebugInfo(model_matrix, view_matrix_, proj_matrix_); - } - - // TODO: You'll also need to draw the earthquakes. It's up to you exactly - // how you wish to do that. - -} - - - - |