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Diffstat (limited to 'dev/a4-dance/dance_app.h')
-rw-r--r-- | dev/a4-dance/dance_app.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/dev/a4-dance/dance_app.h b/dev/a4-dance/dance_app.h deleted file mode 100644 index 4851337..0000000 --- a/dev/a4-dance/dance_app.h +++ /dev/null @@ -1,85 +0,0 @@ -#ifndef DANCE_APP_H_ -#define DANCE_APP_H_ - -#include <mingfx.h> - -#include "animated_character.h" - -#include <string> -#include <vector> - - -/** DanceApp extends GraphicsApp to implement the dancing ants assignment. */ -class DanceApp : public GraphicsApp { -public: - - DanceApp(); - virtual ~DanceApp(); - - /// The OnMotion*BtnPressed() callbacks are called when the user clicks the - /// corresponding button in the GUI. - void OnMotion1BtnPressed(); - void OnMotion2BtnPressed(); - void OnMotion3BtnPressed(); - void OnMotion4BtnPressed(); - void OnMotion5BtnPressed(); - - /// You can think of playing back mocap data as a form of simulation. This - /// gets called once per frame and passes the elapsed time since the last - /// frame, so this is exactly the right place to advance the mocap playback. - void UpdateSimulation(double dt); - - /// Used to initialize the on-screen GUI elements - void InitNanoGUI(); - - /// Used to initialize opengl-based graphics elements - void InitOpenGL(); - - /// This is the place to draw the actual animated characters based upon their - /// current poses. - void DrawUsingOpenGL(); - - -private: - - // The pair of ants dancing the salsa - AnimatedCharacter salsa_ant_male_; - AnimatedCharacter salsa_ant_female_; - // This transform is applied to both the salsa ants, it just shifts them to - // the right a bit so that the ballet ant can have some space on the dance - // floor too - Matrix4 salsa_ants_transform_; - - // The ballet dancing ant - AnimatedCharacter ballet_ant_; - // Shifts the ballet dancing ant to the left a bit - Matrix4 ballet_ant_transform_; - - // Motion clips loaded from disk for the ballet ant -- one for the base loop - // to use which she is resting and then 5 "special motions" that can be - // applied with the press of a button. - MotionClip ballet_base_loop_; - MotionClip ballet_special1_; - MotionClip ballet_special2_; - MotionClip ballet_special3_; - MotionClip ballet_special4_; - MotionClip ballet_special5_; - - - - // A list of paths to search for data files (images and shaders) - std::vector<std::string> searchPath_; - - // Define the camera - Matrix4 viewMatrix_; - Matrix4 projMatrix_; - - // For drawing the floor, etc. - QuickShapes quick_shapes_; - - // Textures for the background image and floor - Texture2D bg_tex_; - Texture2D floor_tex_; -}; - -#endif |