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+#ifndef DANCE_APP_H_
+#define DANCE_APP_H_
+
+#include <mingfx.h>
+
+#include "animated_character.h"
+
+#include <string>
+#include <vector>
+
+
+/** DanceApp extends GraphicsApp to implement the dancing ants assignment. */
+class DanceApp : public GraphicsApp {
+public:
+
+ DanceApp();
+ virtual ~DanceApp();
+
+ /// The OnMotion*BtnPressed() callbacks are called when the user clicks the
+ /// corresponding button in the GUI.
+ void OnMotion1BtnPressed();
+ void OnMotion2BtnPressed();
+ void OnMotion3BtnPressed();
+ void OnMotion4BtnPressed();
+ void OnMotion5BtnPressed();
+
+ /// You can think of playing back mocap data as a form of simulation. This
+ /// gets called once per frame and passes the elapsed time since the last
+ /// frame, so this is exactly the right place to advance the mocap playback.
+ void UpdateSimulation(double dt);
+
+ /// Used to initialize the on-screen GUI elements
+ void InitNanoGUI();
+
+ /// Used to initialize opengl-based graphics elements
+ void InitOpenGL();
+
+ /// This is the place to draw the actual animated characters based upon their
+ /// current poses.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // The pair of ants dancing the salsa
+ AnimatedCharacter salsa_ant_male_;
+ AnimatedCharacter salsa_ant_female_;
+ // This transform is applied to both the salsa ants, it just shifts them to
+ // the right a bit so that the ballet ant can have some space on the dance
+ // floor too
+ Matrix4 salsa_ants_transform_;
+
+ // The ballet dancing ant
+ AnimatedCharacter ballet_ant_;
+ // Shifts the ballet dancing ant to the left a bit
+ Matrix4 ballet_ant_transform_;
+
+ // Motion clips loaded from disk for the ballet ant -- one for the base loop
+ // to use which she is resting and then 5 "special motions" that can be
+ // applied with the press of a button.
+ MotionClip ballet_base_loop_;
+ MotionClip ballet_special1_;
+ MotionClip ballet_special2_;
+ MotionClip ballet_special3_;
+ MotionClip ballet_special4_;
+ MotionClip ballet_special5_;
+
+
+
+ // A list of paths to search for data files (images and shaders)
+ std::vector<std::string> searchPath_;
+
+ // Define the camera
+ Matrix4 viewMatrix_;
+ Matrix4 projMatrix_;
+
+ // For drawing the floor, etc.
+ QuickShapes quick_shapes_;
+
+ // Textures for the background image and floor
+ Texture2D bg_tex_;
+ Texture2D floor_tex_;
+};
+
+#endif