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-rw-r--r--dev/a4-dance/dance_floor.cc71
1 files changed, 71 insertions, 0 deletions
diff --git a/dev/a4-dance/dance_floor.cc b/dev/a4-dance/dance_floor.cc
new file mode 100644
index 0000000..f8302e6
--- /dev/null
+++ b/dev/a4-dance/dance_floor.cc
@@ -0,0 +1,71 @@
+#include "dance_floor.h"
+#include "config.h"
+
+DanceFloor::DanceFloor(float s, int c) {
+ tileSize_ = s;
+ tileCount_ = c;
+ /**
+ Array<int> indices;
+ Array<Vector3> coords;
+ Array<Vector2> texcoords;
+ tex = Texture::fromFile(DANCEFLOOR_PATH);
+
+ indices.append(0,1,2,3);
+ coords.append(Vector3(-tileSize/2, 0, -tileSize/2));
+ texcoords.append(Vector2(0,0));
+ coords.append(Vector3(-tileSize/2, 0, tileSize/2));
+ texcoords.append(Vector2(0,1));
+ coords.append(Vector3(tileSize/2, 0, tileSize/2));
+ texcoords.append(Vector2(1,1));
+ coords.append(Vector3(tileSize/2, 0, -tileSize/2));
+ texcoords.append(Vector2(1,0));
+
+ vdatabuf = VertexBuffer::create(sizeof(Vector3) * coords.size()
+ + sizeof(Vector2) * texcoords.size() + sizeof(int)*indices.size(),
+ VertexBuffer::WRITE_ONCE);
+
+ vcoords = AttributeArray(coords, vdatabuf);
+ vtexcoords = AttributeArray(texcoords, vdatabuf);
+ vindices = IndexStream(indices, vdatabuf);
+
+ colors.resize(tileCount*2);
+ for (int i=0; i<tileCount*2; i++) {
+ colors[i].resize(tileCount*2);
+ }
+ **/
+}
+
+Color DanceFloor::tile_color(int index) {
+ return colors_[0][index];
+}
+
+void DanceFloor::Draw(const Matrix4 &modelMatrix, const Matrix4 &viewMatrix, const Matrix4 &projMatrix) {
+ /*rd->pushState();
+ rd->setTexture(0, tex);
+
+ rd->beginIndexedPrimitives();
+ rd->setVertexArray(vcoords);
+ rd->setTexCoordArray(0, vtexcoords);
+
+
+ for (int x=0; x<tileCount*2; x++) {
+ for (int y=0; y<tileCount*2; y++) {
+ colors[x][y] *= 0.99;
+ rd->setColor(colors[x][y]+Color3(0.1,0.1,0.1));
+ rd->setObjectToWorldMatrix(CoordinateFrame(Vector3((x - tileCount) * tileSize,
+ 0,
+ (y - tileCount) * tileSize)));
+ rd->sendIndices(PrimitiveType::QUADS, vindices);
+ if (Random::common().uniform(0, 1) < 0.015) {
+ colors[x][y] = Color3(Random::common().uniform(0.3, 2.0),
+ Random::common().uniform(0.3, 2.0),
+ Random::common().uniform(0.3, 2.0));
+ }
+ }
+ }
+
+ rd->endIndexedPrimitives();
+ rd->popState();
+ */
+}
+