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-rw-r--r--dev/a5-artrender/shaders/artsy.frag24
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diff --git a/dev/a5-artrender/shaders/artsy.frag b/dev/a5-artrender/shaders/artsy.frag
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--- a/dev/a5-artrender/shaders/artsy.frag
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-#version 330
-
-// CSci-4611 Assignment 5: Art Render
-
-// TODO: You need to calculate per-fragment shading here using a toon shading model
-
-in vec3 position_in_eye_space;
-in vec3 normal_in_eye_space;
-
-out vec4 color;
-
-uniform vec3 light_in_eye_space;
-uniform vec4 Ia, Id, Is;
-
-uniform vec4 ka, kd, ks;
-uniform float s;
-
-uniform sampler2D diffuse_ramp;
-uniform sampler2D specular_ramp;
-
-
-void main() {
- color = vec4(0,0,0,1);
-}