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Diffstat (limited to '')
-rw-r--r-- | dev/a5-artrender/shaders/artsy.frag | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/dev/a5-artrender/shaders/artsy.frag b/dev/a5-artrender/shaders/artsy.frag deleted file mode 100644 index a148eaa..0000000 --- a/dev/a5-artrender/shaders/artsy.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 330 - -// CSci-4611 Assignment 5: Art Render - -// TODO: You need to calculate per-fragment shading here using a toon shading model - -in vec3 position_in_eye_space; -in vec3 normal_in_eye_space; - -out vec4 color; - -uniform vec3 light_in_eye_space; -uniform vec4 Ia, Id, Is; - -uniform vec4 ka, kd, ks; -uniform float s; - -uniform sampler2D diffuse_ramp; -uniform sampler2D specular_ramp; - - -void main() { - color = vec4(0,0,0,1); -} |