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-rw-r--r--dev/a5-artrender/shaders/artsy.frag23
1 files changed, 22 insertions, 1 deletions
diff --git a/dev/a5-artrender/shaders/artsy.frag b/dev/a5-artrender/shaders/artsy.frag
index a148eaa..ea5b334 100644
--- a/dev/a5-artrender/shaders/artsy.frag
+++ b/dev/a5-artrender/shaders/artsy.frag
@@ -20,5 +20,26 @@ uniform sampler2D specular_ramp;
void main() {
- color = vec4(0,0,0,1);
+ // normalized normal
+ vec3 n = normalize(normal_in_eye_space);
+
+ // unit vector from the vertex to the light
+ vec3 l = normalize(light_in_eye_space - position_in_eye_space);
+
+ // unit vector from the vertex to the eye point, which is at 0,0,0 in "eye space"
+ vec3 e = normalize(-position_in_eye_space);
+
+ // halfway vector
+ vec3 h = normalize(l + e);
+
+ // calculate color using the light intensity equation
+ vec4 ambient = Ia * ka;
+ float diff_intensity = max(dot(n, l), 0.0);
+ vec2 diffuse_texture = vec2(diff_intensity, 0.0);
+ vec4 diffuse = Id * kd * texture(diffuse_ramp, diffuse_texture);
+ float spec_intensity = pow(max(dot(n, h), 0.0), s);
+ vec2 specular_texture = vec2(spec_intensity, 0.0);
+ vec4 specular = Is * ks * texture(specular_ramp, specular_texture);
+
+ color = diffuse + specular;
}