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+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// TODO: You need to calculate per-fragment shading here using a toon shading model
+
+in vec3 position_in_eye_space;
+in vec3 normal_in_eye_space;
+
+out vec4 color;
+
+uniform vec3 light_in_eye_space;
+uniform vec4 Ia, Id, Is;
+
+uniform vec4 ka, kd, ks;
+uniform float s;
+
+uniform sampler2D diffuse_ramp;
+uniform sampler2D specular_ramp;
+
+
+void main() {
+ color = vec4(0,0,0,1);
+}