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Diffstat (limited to '')
-rw-r--r-- | dev/a5-artrender/shaders/outline.vert | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/dev/a5-artrender/shaders/outline.vert b/dev/a5-artrender/shaders/outline.vert deleted file mode 100644 index 302cfeb..0000000 --- a/dev/a5-artrender/shaders/outline.vert +++ /dev/null @@ -1,22 +0,0 @@ -#version 330 - -// CSci-4611 Assignment 5: Art Render - -// TODO: You need to modify this vertex shader to move the edge vertex along -// the normal away from the mesh surface IF you determine that the vertex -// belongs to a silhouette edge. - - -uniform mat4 model_view_matrix; -uniform mat4 normal_matrix; -uniform mat4 proj_matrix; -uniform float thickness; - -layout(location = 0) in vec3 vertex; -layout(location = 1) in vec3 normal; -layout(location = 2) in vec3 left_normal; -layout(location = 3) in vec3 right_normal; - -void main() { - gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); -} |