aboutsummaryrefslogtreecommitdiffstats
path: root/dev/a5-artrender/shaders/outline.vert
diff options
context:
space:
mode:
Diffstat (limited to 'dev/a5-artrender/shaders/outline.vert')
-rw-r--r--dev/a5-artrender/shaders/outline.vert22
1 files changed, 22 insertions, 0 deletions
diff --git a/dev/a5-artrender/shaders/outline.vert b/dev/a5-artrender/shaders/outline.vert
new file mode 100644
index 0000000..302cfeb
--- /dev/null
+++ b/dev/a5-artrender/shaders/outline.vert
@@ -0,0 +1,22 @@
+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// TODO: You need to modify this vertex shader to move the edge vertex along
+// the normal away from the mesh surface IF you determine that the vertex
+// belongs to a silhouette edge.
+
+
+uniform mat4 model_view_matrix;
+uniform mat4 normal_matrix;
+uniform mat4 proj_matrix;
+uniform float thickness;
+
+layout(location = 0) in vec3 vertex;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 left_normal;
+layout(location = 3) in vec3 right_normal;
+
+void main() {
+ gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
+}