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Diffstat (limited to '')
-rw-r--r-- | dev/a5-artrender/shaders/phong.frag | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/dev/a5-artrender/shaders/phong.frag b/dev/a5-artrender/shaders/phong.frag index 2f7c013..5c51159 100644 --- a/dev/a5-artrender/shaders/phong.frag +++ b/dev/a5-artrender/shaders/phong.frag @@ -13,5 +13,24 @@ uniform float s; void main() { - color = vec4(0,0,0,1); + // transoform the vertex position into "eye space" + vec3 v = position_in_eye_space; + + // unit vector from the vertex to the light + vec3 l = normalize(light_in_eye_space - v); + + // unit vector from the vertex to the eye point, which is at 0,0,0 in "eye space" + vec3 e = normalize(vec3(0,0,0) - v); + + // normal transformed into "eye space" + vec3 n = normalize(normalize(normal_in_eye_space)); + // halfway vector + vec3 h = normalize(e+l); + + // calculate color using the light intensity equation + vec4 ambient = ka * Ia; + vec4 diffuse = kd * Id * max(dot(n, l), 0); + vec4 specular = ks * Is * pow(max(dot(h, n), 0), s); + + color = ambient + diffuse + specular; } |