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-rw-r--r--dev/a5-artrender/shaders/phong.frag21
1 files changed, 20 insertions, 1 deletions
diff --git a/dev/a5-artrender/shaders/phong.frag b/dev/a5-artrender/shaders/phong.frag
index 2f7c013..5c51159 100644
--- a/dev/a5-artrender/shaders/phong.frag
+++ b/dev/a5-artrender/shaders/phong.frag
@@ -13,5 +13,24 @@ uniform float s;
void main() {
- color = vec4(0,0,0,1);
+ // transoform the vertex position into "eye space"
+ vec3 v = position_in_eye_space;
+
+ // unit vector from the vertex to the light
+ vec3 l = normalize(light_in_eye_space - v);
+
+ // unit vector from the vertex to the eye point, which is at 0,0,0 in "eye space"
+ vec3 e = normalize(vec3(0,0,0) - v);
+
+ // normal transformed into "eye space"
+ vec3 n = normalize(normalize(normal_in_eye_space));
+ // halfway vector
+ vec3 h = normalize(e+l);
+
+ // calculate color using the light intensity equation
+ vec4 ambient = ka * Ia;
+ vec4 diffuse = kd * Id * max(dot(n, l), 0);
+ vec4 specular = ks * Is * pow(max(dot(h, n), 0), s);
+
+ color = ambient + diffuse + specular;
}