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+#version 330
+
+// CSci-4611 Assignment 5: Art Render
+
+// You should not need to modify this vertex shader
+
+
+uniform mat4 model_view_matrix;
+uniform mat4 normal_matrix;
+uniform mat4 proj_matrix;
+
+layout(location = 0) in vec3 vertex;
+layout(location = 1) in vec3 normal;
+
+out vec3 position_in_eye_space;
+out vec3 normal_in_eye_space;
+
+void main() {
+ position_in_eye_space = (model_view_matrix * vec4(vertex,1)).xyz;
+ normal_in_eye_space = normalize((normal_matrix * vec4(normal,0)).xyz);
+ gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
+}