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-rw-r--r--dev/a5-artrender/shaders/phong.vert22
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diff --git a/dev/a5-artrender/shaders/phong.vert b/dev/a5-artrender/shaders/phong.vert
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--- a/dev/a5-artrender/shaders/phong.vert
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-#version 330
-
-// CSci-4611 Assignment 5: Art Render
-
-// You should not need to modify this vertex shader
-
-
-uniform mat4 model_view_matrix;
-uniform mat4 normal_matrix;
-uniform mat4 proj_matrix;
-
-layout(location = 0) in vec3 vertex;
-layout(location = 1) in vec3 normal;
-
-out vec3 position_in_eye_space;
-out vec3 normal_in_eye_space;
-
-void main() {
- position_in_eye_space = (model_view_matrix * vec4(vertex,1)).xyz;
- normal_in_eye_space = normalize((normal_matrix * vec4(normal,0)).xyz);
- gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
-}