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-rw-r--r-- | dev/a6-harold/harold_app.cc | 278 |
1 files changed, 0 insertions, 278 deletions
diff --git a/dev/a6-harold/harold_app.cc b/dev/a6-harold/harold_app.cc deleted file mode 100644 index abf5c4d..0000000 --- a/dev/a6-harold/harold_app.cc +++ /dev/null @@ -1,278 +0,0 @@ -/** CSci-4611 Assignment 6: Harold - */ - -#include "harold_app.h" -#include "config.h" - -#include <iostream> -#include <sstream> - - -HaroldApp::HaroldApp() : GraphicsApp(1024,768, "Harold"), - drawing_state_(DRAWING_NONE), - sky_color_(1,1,1), ground_color_(0.25, 0, 0.25), crayon_color_(0.5,0,0.5) -{ - // Define a search path for finding data files (images and shaders) - search_path_.push_back("."); - search_path_.push_back("./data"); - search_path_.push_back("./shaders"); - search_path_.push_back(DATA_DIR_INSTALL); - search_path_.push_back(DATA_DIR_BUILD); - search_path_.push_back(SHADERS_DIR_INSTALL); - search_path_.push_back(SHADERS_DIR_BUILD); -} - - -HaroldApp::~HaroldApp() { -} - - -void HaroldApp::InitNanoGUI() { - // Setup the GUI window - nanogui::Window *window = new nanogui::Window(screen(), "Harold's Crayons"); - window->setPosition(Eigen::Vector2i(10, 10)); - window->setSize(Eigen::Vector2i(200,100)); - window->setLayout(new nanogui::GroupLayout()); - - new nanogui::Label(window, "Crayon Color", "sans-bold"); - auto cp1 = new nanogui::ColorPicker(window, - nanogui::Color((int)(255.0*crayon_color_[0]), - (int)(255.0*crayon_color_[1]), - (int)(255.0*crayon_color_[2]), 255) - ); - cp1->setFixedSize({100, 20}); - cp1->setFinalCallback([this](const nanogui::Color &c) { - crayon_color_ = Color(c.r(), c.g(), c.b(), c.w()); - }); - - new nanogui::Label(window, "Sky Color", "sans-bold"); - auto cp2 = new nanogui::ColorPicker(window, - nanogui::Color((int)(255.0*sky_color_[0]), - (int)(255.0*sky_color_[1]), - (int)(255.0*sky_color_[2]), 255) - ); - cp2->setFixedSize({100, 20}); - cp2->setFinalCallback([this](const nanogui::Color &c) { - sky_color_ = Color(c.r(), c.g(), c.b(), c.w()); - }); - - new nanogui::Label(window, "Ground Color", "sans-bold"); - auto cp3 = new nanogui::ColorPicker(window, - nanogui::Color((int)(255.0*ground_color_[0]), - (int)(255.0*ground_color_[1]), - (int)(255.0*ground_color_[2]), 255) - ); - cp3->setFixedSize({100, 20}); - cp3->setFinalCallback([this](const nanogui::Color &c) { - ground_color_ = Color(c.r(), c.g(), c.b(), c.w()); - }); - - screen()->performLayout(); -} - - -void HaroldApp::InitOpenGL() { - // Set up the camera in a good position to see the entire field - cam_.set_view_matrix(Matrix4::LookAt(Point3(0,2,10), Point3(0,2,0), Vector3(0,1,0))); - proj_matrix_ = Matrix4::Perspective(60, aspect_ratio(), 0.1f, 1600.0f); - glClearColor(0.7f, 0.7f, 0.7f, 1.0f); - - stroke2d_shaderprog_.AddVertexShaderFromFile(Platform::FindFile("stroke2d.vert", search_path_)); - stroke2d_shaderprog_.AddFragmentShaderFromFile(Platform::FindFile("stroke2d.frag", search_path_)); - stroke2d_shaderprog_.LinkProgram(); - - stroke3d_shaderprog_.AddVertexShaderFromFile(Platform::FindFile("stroke3d.vert", search_path_)); - stroke3d_shaderprog_.AddFragmentShaderFromFile(Platform::FindFile("stroke3d.frag", search_path_)); - stroke3d_shaderprog_.LinkProgram(); - - ground_.Init(search_path_); - sky_.Init(&stroke3d_shaderprog_); - billboards_.Init(&stroke3d_shaderprog_); -} - - - -void HaroldApp::AddToStroke(const Point2 &normalized_screen_pt) { - // the stroke2d_ array stores the raw 2D screen coordinates of the - // centerline of the stroke - stroke2d_.push_back(normalized_screen_pt); - - // the mesh is a triangle strip that follows the centerline - // we need at least 2 samples before we can create triangles - if (stroke2d_.size() >= 2) { - const float half_stroke_width = 0.01f; - std::vector<Point3> verts; - std::vector<unsigned int> indices; - Point3 last_pt = Point3(stroke2d_[0][0], stroke2d_[0][1], 0); - Point3 pt = Point3(stroke2d_[1][0], stroke2d_[1][1], 0); - Vector3 tangent = (pt - last_pt).ToUnit(); - Vector3 cotangent = tangent.Cross(Vector3::UnitZ()); - verts.push_back(last_pt - half_stroke_width*cotangent); - verts.push_back(last_pt + half_stroke_width*cotangent); - for (int i=1; i<stroke2d_.size(); i++) { - pt = Point3(stroke2d_[i][0], stroke2d_[i][1], 0); - tangent = (pt - last_pt).ToUnit(); - cotangent = tangent.Cross(Vector3::UnitZ()); - - verts.push_back(pt - half_stroke_width*cotangent); - verts.push_back(pt + half_stroke_width*cotangent); - - indices.push_back((int)verts.size()-4); - indices.push_back((int)verts.size()-3); - indices.push_back((int)verts.size()-2); - - indices.push_back((int)verts.size()-3); - indices.push_back((int)verts.size()-1); - indices.push_back((int)verts.size()-2); - - last_pt = pt; - } - stroke2d_mesh_.SetVertices(verts); - stroke2d_mesh_.SetIndices(indices); - stroke2d_mesh_.UpdateGPUMemory(); - } -} - - - -// This function is called at the start of each new crayon stroke -void HaroldApp::OnLeftMouseDown(const Point2 &mouse_in_pixels) { - // Add to the stroke_mesh_, which is a 2D triangle strip used to draw the user's - // crayon stroke on the screen. - Point2 mouse_in_ndc = PixelsToNormalizedDeviceCoords(mouse_in_pixels); - AddToStroke(mouse_in_ndc); - - - // Next, try to figure out what we are drawing based on where the stroke originated. - Point3 i_point; - edit_billboard_id_ = billboards_.IntersectBillboard(cam_.view_matrix(), proj_matrix_, mouse_in_ndc); - if (edit_billboard_id_ >= 0) { - // If the mouse starts on an existing billboard, then we are editing the billboard. - drawing_state_ = DrawingState::DRAWING_BILLBOARD_EDIT; - } - else if (ground_.ScreenPtHitsGround(cam_.view_matrix(), proj_matrix_, mouse_in_ndc, &i_point)) { - // If the mouse starts on the ground, then we could be about to edit the - // ground, OR we might be creating a new billboard. We won't know for sure - // until the user releases the mouse and we can check to see whether the - // stroke also ends on the ground. - drawing_state_ = DrawingState::DRAWING_GROUND_OR_BILLBOARD; - } - else { - // Otherwise, we must be drawing a stroke in the sky. - drawing_state_ = DrawingState::DRAWING_SKY; - } -} - - -// This function is called once each frame while the user is drawing with the crayon -void HaroldApp::OnLeftMouseDrag(const Point2 &mouse_in_pixels, const Vector2 &delta_in_pixels) { - // Add to the stroke_mesh_, which is a 2D triangle strip used to draw the user's - // crayon stroke on the screen. - Point2 mouse_in_ndc = PixelsToNormalizedDeviceCoords(mouse_in_pixels); - AddToStroke(mouse_in_ndc); -} - - -// This function is called at the end of each stroke -void HaroldApp::OnLeftMouseUp(const Point2 &mouse_in_pixels) { - - // If we are in the temporary drawing_ground_or_billboard state, then we need - // to do a final check now to see if the stroke ended on the ground or not. - // If it did, then we interpret the stroke as drawing_ground. Otherwise, we - // treat it as creating a new billboard. - if (drawing_state_ == DrawingState::DRAWING_GROUND_OR_BILLBOARD) { - // The stroke was started on the ground, does it also end on the ground? - Point2 mouse_in_ndc = PixelsToNormalizedDeviceCoords(mouse_in_pixels); - Point3 i_point; - if (ground_.ScreenPtHitsGround(cam_.view_matrix(), proj_matrix_, mouse_in_ndc, &i_point)) { - drawing_state_ = DrawingState::DRAWING_GROUND; - } - else { - drawing_state_ = DrawingState::DRAWING_BILLBOARD; - } - } - - - // Now, the action to take in terms of what geometry to add or modify in - // the scene depends entirely on the drawing state: - if (drawing_state_ == DrawingState::DRAWING_SKY) { - sky_.AddSkyStroke(cam_.view_matrix(), proj_matrix_, stroke2d_mesh_, crayon_color_); - } - else if (drawing_state_ == DrawingState::DRAWING_BILLBOARD) { - billboards_.AddBillboardStroke(cam_.view_matrix(), proj_matrix_, stroke2d_, stroke2d_mesh_, crayon_color_, &ground_); - } - else if (drawing_state_ == DrawingState::DRAWING_BILLBOARD_EDIT) { - billboards_.AddToBillboard(cam_.view_matrix(), proj_matrix_, edit_billboard_id_, stroke2d_mesh_, crayon_color_); - } - else if (drawing_state_ == DrawingState::DRAWING_GROUND) { - if (stroke2d_.size() < 6) { - std::cout << "Stroke is too short, try again." << std::endl; - } - else { - ground_.ReshapeGround(cam_.view_matrix(), proj_matrix_, stroke2d_); - } - } - - - // Done with this stroke. Clear the 2d stroke and its mesh and reset the drawing state - stroke2d_.clear(); - stroke2d_mesh_ = Mesh(); - drawing_state_ = DrawingState::DRAWING_NONE; -} - - -// You can look around, like in minecraft, by dragging with the right mouse button. -void HaroldApp::OnRightMouseDrag(const Point2 &mouse_in_pixels, const Vector2 &delta_in_pixels) { - Vector2 delta_in_ndc = PixelsToNormalizedDeviceCoords(delta_in_pixels); - cam_.OnMouseMove(delta_in_ndc); -} - - -void HaroldApp::UpdateSimulation(double dt) { - if (drawing_state_ == DrawingState::DRAWING_NONE) { - // When walking around using the arrow keys we need to adjust the height - // of the virtual camera when we walk up a hill. To do that, we shoot - // a ray straight down from the eye point to the ground, find the point - // of intersection on the ground, and then set the camera height to be - // 2.0 meters above this. - Ray ray(cam_.eye(), -Vector3::UnitY()); - float i_time; - Point3 i_pt; - int i_tri; - if (ray.FastIntersectMesh(ground_.mesh_ptr(), &i_time, &i_pt, &i_tri)) { - float height = 2.0f + i_pt[1]; // 2 meters above the gound - cam_.UpdateHeight(height); - } - cam_.UpdateSimulation(dt, window()); - - - // The billboards also need to be updated to face the current camera - billboards_.UpdateBillboardRotations(cam_.eye()); - } -} - - -void HaroldApp::DrawUsingOpenGL() { - // Clear the screen using the current sky color - glClearColor(sky_color_[0], sky_color_[1], sky_color_[2], 1); - - // Draw the sky strokes - sky_.Draw(cam_.view_matrix(), proj_matrix_); - - // Draw the ground mesh - ground_.Draw(cam_.view_matrix(), proj_matrix_, ground_color_); - - // Draw the billboards - billboards_.Draw(cam_.view_matrix(), proj_matrix_); - - - // If we are currently drawing (indicated by the stroke mesh containing >0 - // triangles), then draw the 2D triangle strip mesh for the crayon stroke - if (stroke2d_mesh_.num_triangles() > 0) { - stroke2d_shaderprog_.UseProgram(); - stroke2d_shaderprog_.SetUniform("strokeColor", crayon_color_); - stroke2d_mesh_.Draw(); - stroke2d_shaderprog_.StopProgram(); - } -} - |