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-rw-r--r--dev/a6-harold/shaders/outline.vert23
1 files changed, 0 insertions, 23 deletions
diff --git a/dev/a6-harold/shaders/outline.vert b/dev/a6-harold/shaders/outline.vert
deleted file mode 100644
index a6073e5..0000000
--- a/dev/a6-harold/shaders/outline.vert
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 330
-
-uniform mat4 modelViewMatrix;
-uniform mat4 normalMatrix;
-uniform mat4 projectionMatrix;
-uniform float thickness;
-
-layout(location = 0) in vec3 vertex;
-layout(location = 1) in vec3 normal;
-layout(location = 2) in vec3 leftNormal;
-layout(location = 3) in vec3 rightNormal;
-
-void main() {
- vec3 p = (modelViewMatrix * vec4(vertex,1)).xyz;
- vec3 e = -p;
- vec3 nl = (normalMatrix * vec4(leftNormal,0)).xyz;
- vec3 nr = (normalMatrix * vec4(rightNormal,0)).xyz;
- vec3 v = vertex;
- if (dot(e,nl) * dot(e,nr) < 0.0) {
- v += thickness*normal;
- }
- gl_Position = projectionMatrix * modelViewMatrix * vec4(v,1);
-}