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-rw-r--r--dev/angry-vectors/angry_vectors.cc250
1 files changed, 125 insertions, 125 deletions
diff --git a/dev/angry-vectors/angry_vectors.cc b/dev/angry-vectors/angry_vectors.cc
index 9ca7445..ef877c6 100644
--- a/dev/angry-vectors/angry_vectors.cc
+++ b/dev/angry-vectors/angry_vectors.cc
@@ -1,125 +1,125 @@
-/** CSci-4611 In-Class Example */
-
-#include "angry_vectors.h"
-
-#include <iostream>
-#include <sstream>
-
-
-
-AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) {
-}
-
-
-
-AngryVectors::~AngryVectors() {
-}
-
-
-
-void AngryVectors::OnPauseBtnPressed() {
- playing_ = !playing_;
- if (playing_) {
- pauseBtn_->setCaption("Pause");
- }
- else {
- pauseBtn_->setCaption("Play");
- }
-}
-
-
-Point3 AngryVectors::CalcBirdPos(double t) {
- // projectile motion for the "bird"
- double e = t / 4.0;
- double x = e * 52.0 - 30.0;
- double y = 30.0 * (-e * e + 1.2 * e) + 5.0;
- double z = -35.0;
- return Point3((float)x, (float)y, (float)z);
-}
-
-Vector3 AngryVectors::CalcBirdVel(double t) {
- return CalcBirdPos(time_+0.1) - CalcBirdPos(time_);
-}
-
-
-void AngryVectors::UpdateSimulation(double dt) {
- if (playing_) {
- time_ += (float)dt;
- if (time_ > 4) {
- time_ = 0.0;
- }
- }
-}
-
-
-
-void AngryVectors::InitNanoGUI() {
- // Setup the GUI window
- nanogui::Window *window = new nanogui::Window(screen(), "Controls");
- window->setPosition(Eigen::Vector2i(10, 10));
- window->setSize(Eigen::Vector2i(400,200));
- window->setLayout(new nanogui::GroupLayout());
-
- pauseBtn_ = new nanogui::Button(window, "Pause");
- pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this));
- pauseBtn_->setTooltip("Toggle playback.");
-
- screen()->performLayout();
-}
-
-
-
-void AngryVectors::InitOpenGL() {
- // Set up the camera in a good position to see the entire scene
- proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
- view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0));
- glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
-}
-
-
-void AngryVectors::DrawUsingOpenGL() {
- // ground
- Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100));
- quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f));
-
- // 3 targets
- Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- // launcher
- Matrix4 launcher_matrix;
- quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0),
- Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75);
-
- // bird
- Point3 bird_pos = CalcBirdPos(time_);
- Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin());
- quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0));
-
-
-
- // DEBUGGING OUTPUT
-
- // this is useful to be able to see where the origin is and the scale. The
- // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X,
- // green is Y, and blue is Z.
- Matrix4 identity;
- quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
-
-
- // TODO: make sure bird velocity makes sense. (hint, hint)
-
-
-
-}
-
-
-
-
-
+/** CSci-4611 In-Class Example */
+
+#include "angry_vectors.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) {
+}
+
+
+
+AngryVectors::~AngryVectors() {
+}
+
+
+
+void AngryVectors::OnPauseBtnPressed() {
+ playing_ = !playing_;
+ if (playing_) {
+ pauseBtn_->setCaption("Pause");
+ }
+ else {
+ pauseBtn_->setCaption("Play");
+ }
+}
+
+
+Point3 AngryVectors::CalcBirdPos(double t) {
+ // projectile motion for the "bird"
+ double e = t / 4.0;
+ double x = e * 52.0 - 30.0;
+ double y = 30.0 * (-e * e + 1.2 * e) + 5.0;
+ double z = -35.0;
+ return Point3((float)x, (float)y, (float)z);
+}
+
+Vector3 AngryVectors::CalcBirdVel(double t) {
+ return CalcBirdPos(time_+0.1) - CalcBirdPos(time_);
+}
+
+
+void AngryVectors::UpdateSimulation(double dt) {
+ if (playing_) {
+ time_ += (float)dt;
+ if (time_ > 4) {
+ time_ = 0.0;
+ }
+ }
+}
+
+
+
+void AngryVectors::InitNanoGUI() {
+ // Setup the GUI window
+ nanogui::Window *window = new nanogui::Window(screen(), "Controls");
+ window->setPosition(Eigen::Vector2i(10, 10));
+ window->setSize(Eigen::Vector2i(400,200));
+ window->setLayout(new nanogui::GroupLayout());
+
+ pauseBtn_ = new nanogui::Button(window, "Pause");
+ pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this));
+ pauseBtn_->setTooltip("Toggle playback.");
+
+ screen()->performLayout();
+}
+
+
+
+void AngryVectors::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0));
+ glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
+}
+
+
+void AngryVectors::DrawUsingOpenGL() {
+ // ground
+ Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100));
+ quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f));
+
+ // 3 targets
+ Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ // launcher
+ Matrix4 launcher_matrix;
+ quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0),
+ Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75);
+
+ // bird
+ Point3 bird_pos = CalcBirdPos(time_);
+ Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin());
+ quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0));
+
+
+
+ // DEBUGGING OUTPUT
+
+ // this is useful to be able to see where the origin is and the scale. The
+ // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X,
+ // green is Y, and blue is Z.
+ Matrix4 identity;
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ // TODO: make sure bird velocity makes sense. (hint, hint)
+
+
+
+}
+
+
+
+
+