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Diffstat (limited to '')
-rw-r--r-- | dev/angry-vectors/angry_vectors.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/dev/angry-vectors/angry_vectors.h b/dev/angry-vectors/angry_vectors.h index 37ad578..e38a1c8 100644 --- a/dev/angry-vectors/angry_vectors.h +++ b/dev/angry-vectors/angry_vectors.h @@ -1,71 +1,71 @@ -/** CSci-4611 In-Class Example */ - -#ifndef ANGRY_VECTORS_H_ -#define ANGRY_VECTORS_H_ - -#include <mingfx.h> -using namespace mingfx; - -#include <string> -#include <vector> - -class AngryVectors : public GraphicsApp { -public: - - // Creates the App - AngryVectors(); - - // Cleans up when the App shuts down - virtual ~AngryVectors(); - - // Note a Run() function is inherited from GraphicsApp, that's what - // actually starts up the App. - - // This is a callback, a function that gets called when the user presses - // the Pause button in the GUI. - void OnPauseBtnPressed(); - - // This calculates the bird position given a time value. - Point3 CalcBirdPos(double time); - - // This calculates the bird velocity given a time value, this is the routine - // we want to check to make sure it is working properly - Vector3 CalcBirdVel(double time); - - // This gets called once each frame. Note that dt (a.k.a., "delta time") is - // the amount of time (in seconds) that has passed since the last frame. - void UpdateSimulation(double dt); - - // This is where we initialize the on-screen GUI, which is implemented using - // an open source library called NanoGUI. It gets called once - // when the program starts up. - void InitNanoGUI(); - - // This is where we initialize any OpenGL data, like textures or meshes that - // need to be loaded from files and setup in OpenGL. It gets called once - // when the program starts up. - void InitOpenGL(); - - // This gets called once each frame, and this is where you draw the latest - // version of your 3D graphics scene. - void DrawUsingOpenGL(); - - -private: - - // Time of flight for our "bird" - float time_; - - // Sets up the computer graphics camera - Matrix4 view_matrix_; - Matrix4 proj_matrix_; - - // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) - QuickShapes quick_shapes_; - - // Gui elements - nanogui::Button *pauseBtn_; - bool playing_; -}; - +/** CSci-4611 In-Class Example */
+
+#ifndef ANGRY_VECTORS_H_
+#define ANGRY_VECTORS_H_
+
+#include <mingfx.h>
+using namespace mingfx;
+
+#include <string>
+#include <vector>
+
+class AngryVectors : public GraphicsApp {
+public:
+
+ // Creates the App
+ AngryVectors();
+
+ // Cleans up when the App shuts down
+ virtual ~AngryVectors();
+
+ // Note a Run() function is inherited from GraphicsApp, that's what
+ // actually starts up the App.
+
+ // This is a callback, a function that gets called when the user presses
+ // the Pause button in the GUI.
+ void OnPauseBtnPressed();
+
+ // This calculates the bird position given a time value.
+ Point3 CalcBirdPos(double time);
+
+ // This calculates the bird velocity given a time value, this is the routine
+ // we want to check to make sure it is working properly
+ Vector3 CalcBirdVel(double time);
+
+ // This gets called once each frame. Note that dt (a.k.a., "delta time") is
+ // the amount of time (in seconds) that has passed since the last frame.
+ void UpdateSimulation(double dt);
+
+ // This is where we initialize the on-screen GUI, which is implemented using
+ // an open source library called NanoGUI. It gets called once
+ // when the program starts up.
+ void InitNanoGUI();
+
+ // This is where we initialize any OpenGL data, like textures or meshes that
+ // need to be loaded from files and setup in OpenGL. It gets called once
+ // when the program starts up.
+ void InitOpenGL();
+
+ // This gets called once each frame, and this is where you draw the latest
+ // version of your 3D graphics scene.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // Time of flight for our "bird"
+ float time_;
+
+ // Sets up the computer graphics camera
+ Matrix4 view_matrix_;
+ Matrix4 proj_matrix_;
+
+ // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
+ QuickShapes quick_shapes_;
+
+ // Gui elements
+ nanogui::Button *pauseBtn_;
+ bool playing_;
+};
+
#endif
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