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-rw-r--r--dev/angry-vectors/.gitignore4
-rw-r--r--dev/angry-vectors/CMakeLists.txt366
-rw-r--r--dev/angry-vectors/README.md2
-rw-r--r--dev/angry-vectors/angry_vectors.cc250
-rw-r--r--dev/angry-vectors/angry_vectors.h140
-rw-r--r--dev/angry-vectors/cmake/DownloadHelper.txt.in52
-rw-r--r--dev/angry-vectors/cmake/ExternalProjectDownloadBuildInstall.cmake196
-rw-r--r--dev/angry-vectors/cmake/MessageMacros.cmake34
-rw-r--r--dev/angry-vectors/cmake/UseOpenGL.cmake104
-rw-r--r--dev/angry-vectors/main.cc18
10 files changed, 583 insertions, 583 deletions
diff --git a/dev/angry-vectors/.gitignore b/dev/angry-vectors/.gitignore
index dd1a9a8..2fcd5ce 100644
--- a/dev/angry-vectors/.gitignore
+++ b/dev/angry-vectors/.gitignore
@@ -1,2 +1,2 @@
-config.h
-build
+config.h
+build
diff --git a/dev/angry-vectors/CMakeLists.txt b/dev/angry-vectors/CMakeLists.txt
index a8bb5c0..5de1f09 100644
--- a/dev/angry-vectors/CMakeLists.txt
+++ b/dev/angry-vectors/CMakeLists.txt
@@ -1,183 +1,183 @@
-# Original Author(s) of this File:
-# Daniel Keefe, 2017, University of Minnesota
-#
-# Author(s) of Significant Updates/Modifications to the File:
-# ...
-
-
-
-# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
-# it as a starting point for your project. When you do this, you'll have to edit the
-# following line as needed to point to the MinGfx install prefix used on your system.
-
-# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
-list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
-
-
-#### BASIC PROJECT SETUP ####
-
-project(angry-vectors)
-
-# Using 3.9 to get a modern version of FindOpenGL.cmake
-cmake_minimum_required (VERSION 3.9)
-
-# Dependencies that are auto-downloaded, built, and installed for you will go in the
-# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
-# the build directory.
-if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
- set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
-endif()
-
-# Add to paths cmake uses to search for scripts, modules, and config packages
-list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
-list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
-
-include(MessageMacros)
-h1("Building ${PROJECT_NAME}")
-h2("Configuring paths")
-
-message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
-message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
-message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
-
-set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
-set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
-
-message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
-message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
-
-set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
-set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders)
-
-message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}")
-message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}")
-
-
-#### SOURCE FOR THIS PROJECT ####
-h2("Configuring source files")
-
-set(SOURCEFILES
- angry_vectors.cc
- main.cc
-)
-
-set(HEADERFILES
- angry_vectors.h
-)
-
-set(EXTRAFILES
- README.md
-)
-
-set(SHADERFILES
-)
-
-set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-
-source_group("Shaders" FILES ${SHADERFILES})
-
-
-#### COMPILE OPTIONS ####
-
-h2("Configuring Compiler Options")
-
-
-message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
-
-# Linux specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- add_definitions(-DLINUX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Apple specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- add_definitions(-DOSX)
-
- # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
- set(CMAKE_MACOSX_RPATH ON)
-
- # use, i.e. don't skip the full RPATH for the build tree
- SET(CMAKE_SKIP_BUILD_RPATH FALSE)
-
- # when building, don't use the install RPATH already
- # (but later on when installing)
- SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
-
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
-
- # add the automatically determined parts of the RPATH
- # which point to directories outside the build tree to the install RPATH
- SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
-
- # the RPATH to be used when installing, but only if it's not a system directory
- LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
- IF("${isSystemDir}" STREQUAL "-1")
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
- ENDIF("${isSystemDir}" STREQUAL "-1")
-
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Windows specific
-if (WIN32)
- add_definitions(-DWIN32)
-
- if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
- message(FATAL_ERROR
- "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.")
- endif()
-endif()
-
-
-
-
-#### DEFINE TARGET(S) ####
-
-h2("Defining Target(s)")
-
-add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES})
-
-
-
-#### FIND AND ADD DEPENDENCIES ####
-
-h2("Adding Dependencies")
-set(EXTERNAL_DIR external)
-
-
-# MinGfx (linked with an imported cmake target so no need to specify include dirs)
-# This will try to find MinGfxConfig.cmake, which should have been installed under
-# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
-find_package(MinGfx REQUIRED)
-target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
-
-
-# Add dependency on OpenGL
-include(UseOpenGL)
-UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
-
-
-
-#### INSTALL TARGET(S) ####
-
-h2("Configuring Install Target")
-
-# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
-install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
-
-install(
- DIRECTORY data/
- DESTINATION ${DATA_DIR_INSTALL}
- OPTIONAL
-)
-
-install(
- DIRECTORY shaders/
- DESTINATION ${SHADERS_DIR_INSTALL}
- OPTIONAL
-)
+# Original Author(s) of this File:
+# Daniel Keefe, 2017, University of Minnesota
+#
+# Author(s) of Significant Updates/Modifications to the File:
+# ...
+
+
+
+# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
+# it as a starting point for your project. When you do this, you'll have to edit the
+# following line as needed to point to the MinGfx install prefix used on your system.
+
+# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
+list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
+
+
+#### BASIC PROJECT SETUP ####
+
+project(angry-vectors)
+
+# Using 3.9 to get a modern version of FindOpenGL.cmake
+cmake_minimum_required (VERSION 3.9)
+
+# Dependencies that are auto-downloaded, built, and installed for you will go in the
+# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
+# the build directory.
+if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
+ set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
+endif()
+
+# Add to paths cmake uses to search for scripts, modules, and config packages
+list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
+list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
+
+include(MessageMacros)
+h1("Building ${PROJECT_NAME}")
+h2("Configuring paths")
+
+message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
+message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
+message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
+
+set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
+set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
+
+message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
+message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
+
+set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
+set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders)
+
+message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}")
+message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}")
+
+
+#### SOURCE FOR THIS PROJECT ####
+h2("Configuring source files")
+
+set(SOURCEFILES
+ angry_vectors.cc
+ main.cc
+)
+
+set(HEADERFILES
+ angry_vectors.h
+)
+
+set(EXTRAFILES
+ README.md
+)
+
+set(SHADERFILES
+)
+
+set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
+
+source_group("Shaders" FILES ${SHADERFILES})
+
+
+#### COMPILE OPTIONS ####
+
+h2("Configuring Compiler Options")
+
+
+message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
+
+# Linux specific
+if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ add_definitions(-DLINUX)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
+endif()
+
+
+# Apple specific
+if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ add_definitions(-DOSX)
+
+ # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
+ set(CMAKE_MACOSX_RPATH ON)
+
+ # use, i.e. don't skip the full RPATH for the build tree
+ SET(CMAKE_SKIP_BUILD_RPATH FALSE)
+
+ # when building, don't use the install RPATH already
+ # (but later on when installing)
+ SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
+
+ SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
+
+ # add the automatically determined parts of the RPATH
+ # which point to directories outside the build tree to the install RPATH
+ SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
+
+ # the RPATH to be used when installing, but only if it's not a system directory
+ LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
+ IF("${isSystemDir}" STREQUAL "-1")
+ SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
+ ENDIF("${isSystemDir}" STREQUAL "-1")
+
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
+endif()
+
+
+# Windows specific
+if (WIN32)
+ add_definitions(-DWIN32)
+
+ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
+ message(FATAL_ERROR
+ "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.")
+ endif()
+endif()
+
+
+
+
+#### DEFINE TARGET(S) ####
+
+h2("Defining Target(s)")
+
+add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES})
+
+
+
+#### FIND AND ADD DEPENDENCIES ####
+
+h2("Adding Dependencies")
+set(EXTERNAL_DIR external)
+
+
+# MinGfx (linked with an imported cmake target so no need to specify include dirs)
+# This will try to find MinGfxConfig.cmake, which should have been installed under
+# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
+find_package(MinGfx REQUIRED)
+target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
+
+
+# Add dependency on OpenGL
+include(UseOpenGL)
+UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
+
+
+
+#### INSTALL TARGET(S) ####
+
+h2("Configuring Install Target")
+
+# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
+install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
+
+install(
+ DIRECTORY data/
+ DESTINATION ${DATA_DIR_INSTALL}
+ OPTIONAL
+)
+
+install(
+ DIRECTORY shaders/
+ DESTINATION ${SHADERS_DIR_INSTALL}
+ OPTIONAL
+)
diff --git a/dev/angry-vectors/README.md b/dev/angry-vectors/README.md
index ee42984..6b0e8df 100644
--- a/dev/angry-vectors/README.md
+++ b/dev/angry-vectors/README.md
@@ -1 +1 @@
-# Angry Vectors CSci-4611 In-Class Example of Visual Debugging
+# Angry Vectors CSci-4611 In-Class Example of Visual Debugging
diff --git a/dev/angry-vectors/angry_vectors.cc b/dev/angry-vectors/angry_vectors.cc
index 9ca7445..ef877c6 100644
--- a/dev/angry-vectors/angry_vectors.cc
+++ b/dev/angry-vectors/angry_vectors.cc
@@ -1,125 +1,125 @@
-/** CSci-4611 In-Class Example */
-
-#include "angry_vectors.h"
-
-#include <iostream>
-#include <sstream>
-
-
-
-AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) {
-}
-
-
-
-AngryVectors::~AngryVectors() {
-}
-
-
-
-void AngryVectors::OnPauseBtnPressed() {
- playing_ = !playing_;
- if (playing_) {
- pauseBtn_->setCaption("Pause");
- }
- else {
- pauseBtn_->setCaption("Play");
- }
-}
-
-
-Point3 AngryVectors::CalcBirdPos(double t) {
- // projectile motion for the "bird"
- double e = t / 4.0;
- double x = e * 52.0 - 30.0;
- double y = 30.0 * (-e * e + 1.2 * e) + 5.0;
- double z = -35.0;
- return Point3((float)x, (float)y, (float)z);
-}
-
-Vector3 AngryVectors::CalcBirdVel(double t) {
- return CalcBirdPos(time_+0.1) - CalcBirdPos(time_);
-}
-
-
-void AngryVectors::UpdateSimulation(double dt) {
- if (playing_) {
- time_ += (float)dt;
- if (time_ > 4) {
- time_ = 0.0;
- }
- }
-}
-
-
-
-void AngryVectors::InitNanoGUI() {
- // Setup the GUI window
- nanogui::Window *window = new nanogui::Window(screen(), "Controls");
- window->setPosition(Eigen::Vector2i(10, 10));
- window->setSize(Eigen::Vector2i(400,200));
- window->setLayout(new nanogui::GroupLayout());
-
- pauseBtn_ = new nanogui::Button(window, "Pause");
- pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this));
- pauseBtn_->setTooltip("Toggle playback.");
-
- screen()->performLayout();
-}
-
-
-
-void AngryVectors::InitOpenGL() {
- // Set up the camera in a good position to see the entire scene
- proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
- view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0));
- glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
-}
-
-
-void AngryVectors::DrawUsingOpenGL() {
- // ground
- Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100));
- quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f));
-
- // 3 targets
- Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
- quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
-
- // launcher
- Matrix4 launcher_matrix;
- quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0),
- Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75);
-
- // bird
- Point3 bird_pos = CalcBirdPos(time_);
- Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin());
- quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0));
-
-
-
- // DEBUGGING OUTPUT
-
- // this is useful to be able to see where the origin is and the scale. The
- // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X,
- // green is Y, and blue is Z.
- Matrix4 identity;
- quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
-
-
- // TODO: make sure bird velocity makes sense. (hint, hint)
-
-
-
-}
-
-
-
-
-
+/** CSci-4611 In-Class Example */
+
+#include "angry_vectors.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+AngryVectors::AngryVectors() : GraphicsApp(1024,768, "AngryVectors"), time_(0.0), playing_(true), pauseBtn_(NULL) {
+}
+
+
+
+AngryVectors::~AngryVectors() {
+}
+
+
+
+void AngryVectors::OnPauseBtnPressed() {
+ playing_ = !playing_;
+ if (playing_) {
+ pauseBtn_->setCaption("Pause");
+ }
+ else {
+ pauseBtn_->setCaption("Play");
+ }
+}
+
+
+Point3 AngryVectors::CalcBirdPos(double t) {
+ // projectile motion for the "bird"
+ double e = t / 4.0;
+ double x = e * 52.0 - 30.0;
+ double y = 30.0 * (-e * e + 1.2 * e) + 5.0;
+ double z = -35.0;
+ return Point3((float)x, (float)y, (float)z);
+}
+
+Vector3 AngryVectors::CalcBirdVel(double t) {
+ return CalcBirdPos(time_+0.1) - CalcBirdPos(time_);
+}
+
+
+void AngryVectors::UpdateSimulation(double dt) {
+ if (playing_) {
+ time_ += (float)dt;
+ if (time_ > 4) {
+ time_ = 0.0;
+ }
+ }
+}
+
+
+
+void AngryVectors::InitNanoGUI() {
+ // Setup the GUI window
+ nanogui::Window *window = new nanogui::Window(screen(), "Controls");
+ window->setPosition(Eigen::Vector2i(10, 10));
+ window->setSize(Eigen::Vector2i(400,200));
+ window->setLayout(new nanogui::GroupLayout());
+
+ pauseBtn_ = new nanogui::Button(window, "Pause");
+ pauseBtn_->setCallback(std::bind(&AngryVectors::OnPauseBtnPressed, this));
+ pauseBtn_->setTooltip("Toggle playback.");
+
+ screen()->performLayout();
+}
+
+
+
+void AngryVectors::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(0,2,15), Point3(0,0,0), Vector3(0,1,0));
+ glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
+}
+
+
+void AngryVectors::DrawUsingOpenGL() {
+ // ground
+ Matrix4 ground_matrix = Matrix4::Translation(Vector3(0,-2,-50)) * Matrix4::Scale(Vector3(80, 2, 100));
+ quick_shapes_.DrawCube(ground_matrix, view_matrix_, proj_matrix_, Color(0.3f, 0.9f, 0.4f));
+
+ // 3 targets
+ Matrix4 target1_matrix = Matrix4::Translation(Vector3(21, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target1_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target2_matrix = Matrix4::Translation(Vector3(25, 6, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target2_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ Matrix4 target3_matrix = Matrix4::Translation(Vector3(23, 18, -35)) * Matrix4::Scale(Vector3(1.5, 6, 10));
+ quick_shapes_.DrawCube(target3_matrix, view_matrix_, proj_matrix_, Color(0.6f, 0.4f, 0.2f));
+
+ // launcher
+ Matrix4 launcher_matrix;
+ quick_shapes_.DrawLineSegment(launcher_matrix, view_matrix_, proj_matrix_, Color(0,0,0),
+ Point3(-30,-2,-35), Point3(-30, 5, -35), 0.75);
+
+ // bird
+ Point3 bird_pos = CalcBirdPos(time_);
+ Matrix4 bird_matrix = Matrix4::Translation(bird_pos - Point3::Origin());
+ quick_shapes_.DrawSphere(bird_matrix, view_matrix_, proj_matrix_, Color(1,0,0));
+
+
+
+ // DEBUGGING OUTPUT
+
+ // this is useful to be able to see where the origin is and the scale. The
+ // axes are drawn at (0,0,0), and each arrow is 1 unit long. The red axis is X,
+ // green is Y, and blue is Z.
+ Matrix4 identity;
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ // TODO: make sure bird velocity makes sense. (hint, hint)
+
+
+
+}
+
+
+
+
+
diff --git a/dev/angry-vectors/angry_vectors.h b/dev/angry-vectors/angry_vectors.h
index 37ad578..e38a1c8 100644
--- a/dev/angry-vectors/angry_vectors.h
+++ b/dev/angry-vectors/angry_vectors.h
@@ -1,71 +1,71 @@
-/** CSci-4611 In-Class Example */
-
-#ifndef ANGRY_VECTORS_H_
-#define ANGRY_VECTORS_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include <string>
-#include <vector>
-
-class AngryVectors : public GraphicsApp {
-public:
-
- // Creates the App
- AngryVectors();
-
- // Cleans up when the App shuts down
- virtual ~AngryVectors();
-
- // Note a Run() function is inherited from GraphicsApp, that's what
- // actually starts up the App.
-
- // This is a callback, a function that gets called when the user presses
- // the Pause button in the GUI.
- void OnPauseBtnPressed();
-
- // This calculates the bird position given a time value.
- Point3 CalcBirdPos(double time);
-
- // This calculates the bird velocity given a time value, this is the routine
- // we want to check to make sure it is working properly
- Vector3 CalcBirdVel(double time);
-
- // This gets called once each frame. Note that dt (a.k.a., "delta time") is
- // the amount of time (in seconds) that has passed since the last frame.
- void UpdateSimulation(double dt);
-
- // This is where we initialize the on-screen GUI, which is implemented using
- // an open source library called NanoGUI. It gets called once
- // when the program starts up.
- void InitNanoGUI();
-
- // This is where we initialize any OpenGL data, like textures or meshes that
- // need to be loaded from files and setup in OpenGL. It gets called once
- // when the program starts up.
- void InitOpenGL();
-
- // This gets called once each frame, and this is where you draw the latest
- // version of your 3D graphics scene.
- void DrawUsingOpenGL();
-
-
-private:
-
- // Time of flight for our "bird"
- float time_;
-
- // Sets up the computer graphics camera
- Matrix4 view_matrix_;
- Matrix4 proj_matrix_;
-
- // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
- QuickShapes quick_shapes_;
-
- // Gui elements
- nanogui::Button *pauseBtn_;
- bool playing_;
-};
-
+/** CSci-4611 In-Class Example */
+
+#ifndef ANGRY_VECTORS_H_
+#define ANGRY_VECTORS_H_
+
+#include <mingfx.h>
+using namespace mingfx;
+
+#include <string>
+#include <vector>
+
+class AngryVectors : public GraphicsApp {
+public:
+
+ // Creates the App
+ AngryVectors();
+
+ // Cleans up when the App shuts down
+ virtual ~AngryVectors();
+
+ // Note a Run() function is inherited from GraphicsApp, that's what
+ // actually starts up the App.
+
+ // This is a callback, a function that gets called when the user presses
+ // the Pause button in the GUI.
+ void OnPauseBtnPressed();
+
+ // This calculates the bird position given a time value.
+ Point3 CalcBirdPos(double time);
+
+ // This calculates the bird velocity given a time value, this is the routine
+ // we want to check to make sure it is working properly
+ Vector3 CalcBirdVel(double time);
+
+ // This gets called once each frame. Note that dt (a.k.a., "delta time") is
+ // the amount of time (in seconds) that has passed since the last frame.
+ void UpdateSimulation(double dt);
+
+ // This is where we initialize the on-screen GUI, which is implemented using
+ // an open source library called NanoGUI. It gets called once
+ // when the program starts up.
+ void InitNanoGUI();
+
+ // This is where we initialize any OpenGL data, like textures or meshes that
+ // need to be loaded from files and setup in OpenGL. It gets called once
+ // when the program starts up.
+ void InitOpenGL();
+
+ // This gets called once each frame, and this is where you draw the latest
+ // version of your 3D graphics scene.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // Time of flight for our "bird"
+ float time_;
+
+ // Sets up the computer graphics camera
+ Matrix4 view_matrix_;
+ Matrix4 proj_matrix_;
+
+ // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
+ QuickShapes quick_shapes_;
+
+ // Gui elements
+ nanogui::Button *pauseBtn_;
+ bool playing_;
+};
+
#endif \ No newline at end of file
diff --git a/dev/angry-vectors/cmake/DownloadHelper.txt.in b/dev/angry-vectors/cmake/DownloadHelper.txt.in
index fb29bff..69f3039 100644
--- a/dev/angry-vectors/cmake/DownloadHelper.txt.in
+++ b/dev/angry-vectors/cmake/DownloadHelper.txt.in
@@ -1,26 +1,26 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# This is a "helper" cmake project -- the only thing this project does is download
-# the external project. So, the configure, build, install, and test commands for
-# ExternalProject_Add() are intentionally set as NOPs.
-
-cmake_minimum_required (VERSION 3.9)
-
-project(@EXT_PROJECT_NAME@-download)
-
-include(ExternalProject)
-ExternalProject_Add(
- @EXT_PROJECT_NAME@
- SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src"
- BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper"
- @DOWNLOAD_OPTIONS@
- CONFIGURE_COMMAND ""
- BUILD_COMMAND ""
- INSTALL_COMMAND ""
- TEST_COMMAND ""
- LOG_DOWNLOAD ON
- GIT_PROGRESS 1
-)
-
-
+# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+# This is a "helper" cmake project -- the only thing this project does is download
+# the external project. So, the configure, build, install, and test commands for
+# ExternalProject_Add() are intentionally set as NOPs.
+
+cmake_minimum_required (VERSION 3.9)
+
+project(@EXT_PROJECT_NAME@-download)
+
+include(ExternalProject)
+ExternalProject_Add(
+ @EXT_PROJECT_NAME@
+ SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src"
+ BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper"
+ @DOWNLOAD_OPTIONS@
+ CONFIGURE_COMMAND ""
+ BUILD_COMMAND ""
+ INSTALL_COMMAND ""
+ TEST_COMMAND ""
+ LOG_DOWNLOAD ON
+ GIT_PROGRESS 1
+)
+
+
diff --git a/dev/angry-vectors/cmake/ExternalProjectDownloadBuildInstall.cmake b/dev/angry-vectors/cmake/ExternalProjectDownloadBuildInstall.cmake
index ce12d1d..4585dd3 100644
--- a/dev/angry-vectors/cmake/ExternalProjectDownloadBuildInstall.cmake
+++ b/dev/angry-vectors/cmake/ExternalProjectDownloadBuildInstall.cmake
@@ -1,98 +1,98 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-
-# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script
-# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which
-# should be stored right next to this one. So, defining this variable outside the scope of the
-# functions below.
-set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR})
-
-
-
-# Usage:
-# ExternalProject_Download(
-# # This first argument is the name of the project to download. It is required:
-# glm
-#
-# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL.
-# # These can be any of the arguments used for the downloading step of the cmake builtin
-# # ExternalProject_Add command.
-# GIT_REPOSITORY "https://github.com/g-truc/glm.git"
-# GIT_TAG master
-# etc..
-# )
-function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).")
-
- h2("Creating a download helper project for ${EXT_PROJECT_NAME}.")
-
- set(DOWNLOAD_OPTIONS ${ARGN})
- string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}")
-
-
- file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME})
- configure_file(
- ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in
- ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt
- )
-
- h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.")
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Completed download of external project ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
-
-# Usage:
-# ExternalProject_BuildAndInstallNow(
-# # This first argument is the name of the external project to download. It is required:
-# VRPN
-# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's
-# # main CMakeLists.txt file:
-# src
-#
-# # Additional arguments are passed on as options to the cmake build file generator
-# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF
-# -DVRPN_BUILD_HID_GUI=OFF
-# etc..
-# )
-function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).")
-
- # any extra args to the function are interpreted as arguments for the cmake config process
- set(CMAKE_CONFIG_OPTIONS ${ARGN})
-
- # always set the install prefix to be the same as for the main project
- list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX})
-
- #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}")
-
-
- set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}")
- set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}")
-
- file(MAKE_DIRECTORY ${BUILD_DIR})
-
- h2("Generating build files for external project ${EXT_PROJECT_NAME}.")
- message(STATUS "Using source dir: ${SRC_DIR}")
- message(STATUS "Using build dir: ${BUILD_DIR}")
- message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}")
-
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR})
-
- h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install)
-
- h2("Completed external build of ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
+# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+
+# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script
+# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which
+# should be stored right next to this one. So, defining this variable outside the scope of the
+# functions below.
+set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR})
+
+
+
+# Usage:
+# ExternalProject_Download(
+# # This first argument is the name of the project to download. It is required:
+# glm
+#
+# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL.
+# # These can be any of the arguments used for the downloading step of the cmake builtin
+# # ExternalProject_Add command.
+# GIT_REPOSITORY "https://github.com/g-truc/glm.git"
+# GIT_TAG master
+# etc..
+# )
+function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR)
+
+ include(MessageMacros)
+ h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).")
+
+ h2("Creating a download helper project for ${EXT_PROJECT_NAME}.")
+
+ set(DOWNLOAD_OPTIONS ${ARGN})
+ string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}")
+
+
+ file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME})
+ configure_file(
+ ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in
+ ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt
+ )
+
+ h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.")
+ execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
+
+ h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)")
+ execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
+
+ h2("Completed download of external project ${EXT_PROJECT_NAME}.")
+
+endfunction()
+
+
+# Usage:
+# ExternalProject_BuildAndInstallNow(
+# # This first argument is the name of the external project to download. It is required:
+# VRPN
+# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's
+# # main CMakeLists.txt file:
+# src
+#
+# # Additional arguments are passed on as options to the cmake build file generator
+# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF
+# -DVRPN_BUILD_HID_GUI=OFF
+# etc..
+# )
+function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS)
+
+ include(MessageMacros)
+ h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).")
+
+ # any extra args to the function are interpreted as arguments for the cmake config process
+ set(CMAKE_CONFIG_OPTIONS ${ARGN})
+
+ # always set the install prefix to be the same as for the main project
+ list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX})
+
+ #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}")
+
+
+ set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}")
+ set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}")
+
+ file(MAKE_DIRECTORY ${BUILD_DIR})
+
+ h2("Generating build files for external project ${EXT_PROJECT_NAME}.")
+ message(STATUS "Using source dir: ${SRC_DIR}")
+ message(STATUS "Using build dir: ${BUILD_DIR}")
+ message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}")
+
+ execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR})
+
+ h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)")
+ execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install)
+
+ h2("Completed external build of ${EXT_PROJECT_NAME}.")
+
+endfunction()
+
diff --git a/dev/angry-vectors/cmake/MessageMacros.cmake b/dev/angry-vectors/cmake/MessageMacros.cmake
index 4628e5c..b2d08ee 100644
--- a/dev/angry-vectors/cmake/MessageMacros.cmake
+++ b/dev/angry-vectors/cmake/MessageMacros.cmake
@@ -1,17 +1,17 @@
-# This file is part of the MinVR cmake build system.
-# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info.
-
-
-macro(h1 TITLE)
- string(TOUPPER ${TITLE} TITLE)
- message(STATUS "\n\n==== ${TITLE} ====")
-endmacro()
-
-macro(h2 TITLE)
- message(STATUS "\n* ${TITLE}")
-endmacro()
-
-macro(h3 TITLE)
- message(STATUS "- ${TITLE}")
-endmacro()
-
+# This file is part of the MinVR cmake build system.
+# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info.
+
+
+macro(h1 TITLE)
+ string(TOUPPER ${TITLE} TITLE)
+ message(STATUS "\n\n==== ${TITLE} ====")
+endmacro()
+
+macro(h2 TITLE)
+ message(STATUS "\n* ${TITLE}")
+endmacro()
+
+macro(h3 TITLE)
+ message(STATUS "- ${TITLE}")
+endmacro()
+
diff --git a/dev/angry-vectors/cmake/UseOpenGL.cmake b/dev/angry-vectors/cmake/UseOpenGL.cmake
index 2ec5ffb..ac5f55c 100644
--- a/dev/angry-vectors/cmake/UseOpenGL.cmake
+++ b/dev/angry-vectors/cmake/UseOpenGL.cmake
@@ -1,52 +1,52 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# Either finds a pre-installed version or complains.
-
-# Usage: In your CMakeLists.txt, somewhere after you define the target that depends
-# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...)
-# or add_library(${PROJECT_NAME} ...)), add the following two lines:
-
-# include(UseOpenGL)
-# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external)
-
-# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword
-# usage described here:
-# https://cmake.org/cmake/help/latest/command/target_include_directories.html
-
-# The third argument is the directory to use for downloading the external project if
-# autobuild is used.
-
-
-
-macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR)
-
- message(STATUS "Searching for OpenGL...")
-
- # Check to see if the library is already installed on the system
- # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines
- # the imported targets OpenGL::GL and OpenGL::GLU. Using these is
- # now the preferred way to link with OpenGL and all of its dependencies.
- # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html
- find_package(OpenGL)
-
- if (NOT ${OPENGL_FOUND})
- message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.")
- endif()
-
- message(STATUS "Ok: OpenGL Found.")
- message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}")
- message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}")
-
-
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL)
-
- if (${OPENGL_GLU_FOUND})
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU)
- endif()
-
- target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL)
-
-endmacro()
+# This file is part of the MinGfx cmake build system.
+# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
+
+# Either finds a pre-installed version or complains.
+
+# Usage: In your CMakeLists.txt, somewhere after you define the target that depends
+# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...)
+# or add_library(${PROJECT_NAME} ...)), add the following two lines:
+
+# include(UseOpenGL)
+# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external)
+
+# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword
+# usage described here:
+# https://cmake.org/cmake/help/latest/command/target_include_directories.html
+
+# The third argument is the directory to use for downloading the external project if
+# autobuild is used.
+
+
+
+macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR)
+
+ message(STATUS "Searching for OpenGL...")
+
+ # Check to see if the library is already installed on the system
+ # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines
+ # the imported targets OpenGL::GL and OpenGL::GLU. Using these is
+ # now the preferred way to link with OpenGL and all of its dependencies.
+ # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html
+ find_package(OpenGL)
+
+ if (NOT ${OPENGL_FOUND})
+ message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.")
+ endif()
+
+ message(STATUS "Ok: OpenGL Found.")
+ message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}")
+ message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}")
+
+
+ message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.")
+ target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL)
+
+ if (${OPENGL_GLU_FOUND})
+ message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.")
+ target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU)
+ endif()
+
+ target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL)
+
+endmacro()
diff --git a/dev/angry-vectors/main.cc b/dev/angry-vectors/main.cc
index 0bacdcf..6a63635 100644
--- a/dev/angry-vectors/main.cc
+++ b/dev/angry-vectors/main.cc
@@ -1,9 +1,9 @@
-/** CSci-4611 In-Class Example */
-
-#include "angry_vectors.h"
-
-int main(int argc, const char *argv[]) {
- AngryVectors app;
- app.Run();
- return 0;
-}
+/** CSci-4611 In-Class Example */
+
+#include "angry_vectors.h"
+
+int main(int argc, const char *argv[]) {
+ AngryVectors app;
+ app.Run();
+ return 0;
+}