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-rw-r--r-- | dev/mesh-demo/example.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/dev/mesh-demo/example.h b/dev/mesh-demo/example.h new file mode 100644 index 0000000..7ce1a89 --- /dev/null +++ b/dev/mesh-demo/example.h @@ -0,0 +1,61 @@ +/** CSci-4611 In-Class Example */ + +#ifndef SNOWMAN_H_ +#define SNOWMAN_H_ + +#include <mingfx.h> +using namespace mingfx; + +#include <string> +#include <vector> + +class Example : public GraphicsApp { +public: + + // Creates the App + Example(); + + // Cleans up when the App shuts down + virtual ~Example(); + + // Note a Run() function is inherited from GraphicsApp, that's what + // actually starts up the App. + + // This is a callback, a function that gets called when the user presses + // the Pause button in the GUI. + void OnPauseBtnPressed(); + + // This gets called once each frame. Note that dt (a.k.a., "delta time") is + // the amount of time (in seconds) that has passed since the last frame. + void UpdateSimulation(double dt); + + // This is where we initialize any OpenGL data, like textures or meshes that + // need to be loaded from files and setup in OpenGL. It gets called once + // when the program starts up. + void InitOpenGL(); + + // This gets called once each frame, and this is where you draw the latest + // version of your 3D graphics scene. + void DrawUsingOpenGL(); + + +private: + + // Triangle mesh data structures + Mesh teapot_mesh_; + Mesh triangles_mesh_; + Mesh indexed_tris_mesh_; + + // A shader is required to draw meshes, MinGfx provides a default shader + // that does some simple lighting. + DefaultShader shader_; + + // Sets up the computer graphics camera + Matrix4 view_matrix_; + Matrix4 proj_matrix_; + + // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) + QuickShapes quick_shapes_; +}; + +#endif
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