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Diffstat (limited to '')
-rw-r--r-- | dev/rays/example.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/dev/rays/example.h b/dev/rays/example.h index f653166..09ea04c 100644 --- a/dev/rays/example.h +++ b/dev/rays/example.h @@ -1,62 +1,62 @@ -/** CSci-4611 In-Class Example */ - -#ifndef EXAMPLE_H_ -#define EXAMPLE_H_ - -#include <mingfx.h> -using namespace mingfx; - -#include <string> -#include <vector> - -class Example : public GraphicsApp { -public: - - // Creates the App - Example(); - - // Cleans up when the App shuts down - virtual ~Example(); - - // Note a Run() function is inherited from GraphicsApp, that's what - // actually starts up the App. - - void OnLeftMouseDown(const Point2& pos); - void OnLeftMouseDrag(const Point2& pos, const Vector2& delta); - void OnLeftMouseUp(const Point2& pos); - - void OnRightMouseDrag(const Point2& pos, const Vector2& delta); - - // This gets called once each frame. Note that dt (a.k.a., "delta time") is - // the amount of time (in seconds) that has passed since the last frame. - void UpdateSimulation(double dt); - - // This is where we initialize any OpenGL data, like textures or meshes that - // need to be loaded from files and setup in OpenGL. It gets called once - // when the program starts up. - void InitOpenGL(); - - // This gets called once each frame, and this is where you draw the latest - // version of your 3D graphics scene. - void DrawUsingOpenGL(); - - -private: - - // This implements something like the camera controls in minecraft. You can - // walk around using the arrow keys or ASWZ keys. You can also move your - // head to look around by dragging with the right mouse button. Internally, - // the camera creates a view matrix. - CraftCam cam_; - Matrix4 proj_matrix_; - - // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows) - QuickShapes quick_shapes_; - - // A list of paths to search for data files (images and shaders) - std::vector<std::string> search_path_; - - Texture2D dart_tex_; - }; - +/** CSci-4611 In-Class Example */
+
+#ifndef EXAMPLE_H_
+#define EXAMPLE_H_
+
+#include <mingfx.h>
+using namespace mingfx;
+
+#include <string>
+#include <vector>
+
+class Example : public GraphicsApp {
+public:
+
+ // Creates the App
+ Example();
+
+ // Cleans up when the App shuts down
+ virtual ~Example();
+
+ // Note a Run() function is inherited from GraphicsApp, that's what
+ // actually starts up the App.
+
+ void OnLeftMouseDown(const Point2& pos);
+ void OnLeftMouseDrag(const Point2& pos, const Vector2& delta);
+ void OnLeftMouseUp(const Point2& pos);
+
+ void OnRightMouseDrag(const Point2& pos, const Vector2& delta);
+
+ // This gets called once each frame. Note that dt (a.k.a., "delta time") is
+ // the amount of time (in seconds) that has passed since the last frame.
+ void UpdateSimulation(double dt);
+
+ // This is where we initialize any OpenGL data, like textures or meshes that
+ // need to be loaded from files and setup in OpenGL. It gets called once
+ // when the program starts up.
+ void InitOpenGL();
+
+ // This gets called once each frame, and this is where you draw the latest
+ // version of your 3D graphics scene.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // This implements something like the camera controls in minecraft. You can
+ // walk around using the arrow keys or ASWZ keys. You can also move your
+ // head to look around by dragging with the right mouse button. Internally,
+ // the camera creates a view matrix.
+ CraftCam cam_;
+ Matrix4 proj_matrix_;
+
+ // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
+ QuickShapes quick_shapes_;
+
+ // A list of paths to search for data files (images and shaders)
+ std::vector<std::string> search_path_;
+
+ Texture2D dart_tex_;
+ };
+
#endif
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