summaryrefslogtreecommitdiffstats
path: root/dev/rays/example.h
diff options
context:
space:
mode:
Diffstat (limited to 'dev/rays/example.h')
-rw-r--r--dev/rays/example.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/dev/rays/example.h b/dev/rays/example.h
index f653166..09ea04c 100644
--- a/dev/rays/example.h
+++ b/dev/rays/example.h
@@ -1,62 +1,62 @@
-/** CSci-4611 In-Class Example */
-
-#ifndef EXAMPLE_H_
-#define EXAMPLE_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include <string>
-#include <vector>
-
-class Example : public GraphicsApp {
-public:
-
- // Creates the App
- Example();
-
- // Cleans up when the App shuts down
- virtual ~Example();
-
- // Note a Run() function is inherited from GraphicsApp, that's what
- // actually starts up the App.
-
- void OnLeftMouseDown(const Point2& pos);
- void OnLeftMouseDrag(const Point2& pos, const Vector2& delta);
- void OnLeftMouseUp(const Point2& pos);
-
- void OnRightMouseDrag(const Point2& pos, const Vector2& delta);
-
- // This gets called once each frame. Note that dt (a.k.a., "delta time") is
- // the amount of time (in seconds) that has passed since the last frame.
- void UpdateSimulation(double dt);
-
- // This is where we initialize any OpenGL data, like textures or meshes that
- // need to be loaded from files and setup in OpenGL. It gets called once
- // when the program starts up.
- void InitOpenGL();
-
- // This gets called once each frame, and this is where you draw the latest
- // version of your 3D graphics scene.
- void DrawUsingOpenGL();
-
-
-private:
-
- // This implements something like the camera controls in minecraft. You can
- // walk around using the arrow keys or ASWZ keys. You can also move your
- // head to look around by dragging with the right mouse button. Internally,
- // the camera creates a view matrix.
- CraftCam cam_;
- Matrix4 proj_matrix_;
-
- // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
- QuickShapes quick_shapes_;
-
- // A list of paths to search for data files (images and shaders)
- std::vector<std::string> search_path_;
-
- Texture2D dart_tex_;
- };
-
+/** CSci-4611 In-Class Example */
+
+#ifndef EXAMPLE_H_
+#define EXAMPLE_H_
+
+#include <mingfx.h>
+using namespace mingfx;
+
+#include <string>
+#include <vector>
+
+class Example : public GraphicsApp {
+public:
+
+ // Creates the App
+ Example();
+
+ // Cleans up when the App shuts down
+ virtual ~Example();
+
+ // Note a Run() function is inherited from GraphicsApp, that's what
+ // actually starts up the App.
+
+ void OnLeftMouseDown(const Point2& pos);
+ void OnLeftMouseDrag(const Point2& pos, const Vector2& delta);
+ void OnLeftMouseUp(const Point2& pos);
+
+ void OnRightMouseDrag(const Point2& pos, const Vector2& delta);
+
+ // This gets called once each frame. Note that dt (a.k.a., "delta time") is
+ // the amount of time (in seconds) that has passed since the last frame.
+ void UpdateSimulation(double dt);
+
+ // This is where we initialize any OpenGL data, like textures or meshes that
+ // need to be loaded from files and setup in OpenGL. It gets called once
+ // when the program starts up.
+ void InitOpenGL();
+
+ // This gets called once each frame, and this is where you draw the latest
+ // version of your 3D graphics scene.
+ void DrawUsingOpenGL();
+
+
+private:
+
+ // This implements something like the camera controls in minecraft. You can
+ // walk around using the arrow keys or ASWZ keys. You can also move your
+ // head to look around by dragging with the right mouse button. Internally,
+ // the camera creates a view matrix.
+ CraftCam cam_;
+ Matrix4 proj_matrix_;
+
+ // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
+ QuickShapes quick_shapes_;
+
+ // A list of paths to search for data files (images and shaders)
+ std::vector<std::string> search_path_;
+
+ Texture2D dart_tex_;
+ };
+
#endif \ No newline at end of file