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-rw-r--r--dev/texture-demo/.gitignore2
-rw-r--r--dev/texture-demo/CMakeLists.txt193
-rw-r--r--dev/texture-demo/README.md1
-rw-r--r--dev/texture-demo/cmake/DownloadHelper.txt.in26
-rw-r--r--dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake98
-rw-r--r--dev/texture-demo/cmake/MessageMacros.cmake17
-rw-r--r--dev/texture-demo/cmake/UseOpenGL.cmake52
-rw-r--r--dev/texture-demo/config.h.in13
-rw-r--r--dev/texture-demo/data/campbells.pngbin81808 -> 0 bytes
-rw-r--r--dev/texture-demo/data/monalisa.pngbin563243 -> 0 bytes
-rw-r--r--dev/texture-demo/example.cc113
-rw-r--r--dev/texture-demo/example.h65
-rw-r--r--dev/texture-demo/main.cc9
13 files changed, 0 insertions, 589 deletions
diff --git a/dev/texture-demo/.gitignore b/dev/texture-demo/.gitignore
deleted file mode 100644
index dd1a9a8..0000000
--- a/dev/texture-demo/.gitignore
+++ /dev/null
@@ -1,2 +0,0 @@
-config.h
-build
diff --git a/dev/texture-demo/CMakeLists.txt b/dev/texture-demo/CMakeLists.txt
deleted file mode 100644
index 0c7fce9..0000000
--- a/dev/texture-demo/CMakeLists.txt
+++ /dev/null
@@ -1,193 +0,0 @@
-# Original Author(s) of this File:
-# Daniel Keefe, 2017, University of Minnesota
-#
-# Author(s) of Significant Updates/Modifications to the File:
-# ...
-
-
-
-# You are encouraged to copy this example, move it outside of the MinGfx directory, and use
-# it as a starting point for your project. When you do this, you'll have to edit the
-# following line as needed to point to the MinGfx install prefix used on your system.
-
-# !!!!!!!!!!!!! EDIT THE FOLLOWING LINE AS NEEDED !!!!!!!!!!!!!
-list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../build/install ../..)
-
-
-#### BASIC PROJECT SETUP ####
-
-project(example)
-
-# Using 3.9 to get a modern version of FindOpenGL.cmake
-cmake_minimum_required (VERSION 3.9)
-
-# Dependencies that are auto-downloaded, built, and installed for you will go in the
-# directory pointed to by the CMAKE_INSTALL_PREFIX. It defaults to a location inside
-# the build directory.
-if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "")
- set (CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "default install path" FORCE )
-endif()
-
-# Add to paths cmake uses to search for scripts, modules, and config packages
-list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_INSTALL_PREFIX})
-list(INSERT CMAKE_PREFIX_PATH 0 ${CMAKE_INSTALL_PREFIX})
-
-include(MessageMacros)
-h1("Building ${PROJECT_NAME}")
-h2("Configuring paths")
-
-message(STATUS "Module path: ${CMAKE_MODULE_PATH}")
-message(STATUS "Prefix path: ${CMAKE_PREFIX_PATH}")
-message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
-
-set(DATA_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/data)
-set(DATA_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/data)
-
-message(STATUS "Data dir (in build tree): ${DATA_DIR_BUILD}")
-message(STATUS "Data dir (in install tree): ${DATA_DIR_INSTALL}")
-
-set(SHADERS_DIR_BUILD ${CMAKE_CURRENT_SOURCE_DIR}/shaders)
-set(SHADERS_DIR_INSTALL ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/shaders)
-
-message(STATUS "Shaders dir (in build tree): ${SHADERS_DIR_BUILD}")
-message(STATUS "Shaders dir (in install tree): ${SHADERS_DIR_INSTALL}")
-
-
-# Configure a header file to pass some of the CMake settings to the source code
-configure_file(
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
- ${CMAKE_CURRENT_SOURCE_DIR}/config.h
-)
-
-
-#### SOURCE FOR THIS PROJECT ####
-h2("Configuring source files")
-
-set(SOURCEFILES
- example.cc
- main.cc
-)
-
-set(HEADERFILES
- config.h
- example.h
-)
-
-set(EXTRAFILES
- README.md
-)
-
-set(SHADERFILES
-)
-
-set_source_files_properties(${EXTRAFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-set_source_files_properties(${SHADERFILES} PROPERTIES HEADER_FILE_ONLY TRUE)
-
-source_group("Shaders" FILES ${SHADERFILES})
-
-
-#### COMPILE OPTIONS ####
-
-h2("Configuring Compiler Options")
-
-
-
-message(STATUS "Building for " ${CMAKE_SYSTEM_NAME} ".")
-
-# Linux specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
- add_definitions(-DLINUX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Apple specific
-if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
- add_definitions(-DOSX)
-
- # RPATH settings, see https://cmake.org/Wiki/CMake_RPATH_handling
- set(CMAKE_MACOSX_RPATH ON)
-
- # use, i.e. don't skip the full RPATH for the build tree
- SET(CMAKE_SKIP_BUILD_RPATH FALSE)
-
- # when building, don't use the install RPATH already
- # (but later on when installing)
- SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
-
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
-
- # add the automatically determined parts of the RPATH
- # which point to directories outside the build tree to the install RPATH
- SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
-
- # the RPATH to be used when installing, but only if it's not a system directory
- LIST(FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES "${CMAKE_INSTALL_PREFIX}/lib" isSystemDir)
- IF("${isSystemDir}" STREQUAL "-1")
- SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
- ENDIF("${isSystemDir}" STREQUAL "-1")
-
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
-endif()
-
-
-# Windows specific
-if (WIN32)
- add_definitions(-DWIN32)
-
- if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
- message(FATAL_ERROR
- "You must use the 64 bit version of the compiler. Be sure to set the correct generator when configuring through CMake.")
- endif()
-endif()
-
-
-
-
-
-#### DEFINE TARGET(S) ####
-
-h2("Defining Target(s)")
-
-add_executable(${PROJECT_NAME} ${SOURCEFILES} ${HEADERFILES} ${EXTRAFILES} ${SHADERFILES})
-
-
-
-#### FIND AND ADD DEPENDENCIES ####
-
-h2("Adding Dependencies")
-set(EXTERNAL_DIR external)
-
-
-# MinGfx (linked with an imported cmake target so no need to specify include dirs)
-# This will try to find MinGfxConfig.cmake, which should have been installed under
-# CMAKE_INSTALL_PREFIX/lib/cmake/MinGfx when you installed the MinGfx Toolkit.
-find_package(MinGfx REQUIRED)
-target_link_libraries(${PROJECT_NAME} PUBLIC MinGfx::MinGfx)
-
-
-# Add dependency on OpenGL
-include(UseOpenGL)
-UseOpenGL(${PROJECT_NAME} PUBLIC ${EXTERNAL_DIR})
-
-
-
-#### INSTALL TARGET(S) ####
-
-h2("Configuring Install Target")
-
-# The install locations are relative to the CMAKE_INSTALL_PREFIX variable
-install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
-
-install(
- DIRECTORY data/
- DESTINATION ${DATA_DIR_INSTALL}
- OPTIONAL
-)
-
-install(
- DIRECTORY shaders/
- DESTINATION ${SHADERS_DIR_INSTALL}
- OPTIONAL
-)
diff --git a/dev/texture-demo/README.md b/dev/texture-demo/README.md
deleted file mode 100644
index ee42984..0000000
--- a/dev/texture-demo/README.md
+++ /dev/null
@@ -1 +0,0 @@
-# Angry Vectors CSci-4611 In-Class Example of Visual Debugging
diff --git a/dev/texture-demo/cmake/DownloadHelper.txt.in b/dev/texture-demo/cmake/DownloadHelper.txt.in
deleted file mode 100644
index fb29bff..0000000
--- a/dev/texture-demo/cmake/DownloadHelper.txt.in
+++ /dev/null
@@ -1,26 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# This is a "helper" cmake project -- the only thing this project does is download
-# the external project. So, the configure, build, install, and test commands for
-# ExternalProject_Add() are intentionally set as NOPs.
-
-cmake_minimum_required (VERSION 3.9)
-
-project(@EXT_PROJECT_NAME@-download)
-
-include(ExternalProject)
-ExternalProject_Add(
- @EXT_PROJECT_NAME@
- SOURCE_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/src"
- BINARY_DIR "@DOWNLOAD_DIR@/@EXT_PROJECT_NAME@/download-helper"
- @DOWNLOAD_OPTIONS@
- CONFIGURE_COMMAND ""
- BUILD_COMMAND ""
- INSTALL_COMMAND ""
- TEST_COMMAND ""
- LOG_DOWNLOAD ON
- GIT_PROGRESS 1
-)
-
-
diff --git a/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake b/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake
deleted file mode 100644
index ce12d1d..0000000
--- a/dev/texture-demo/cmake/ExternalProjectDownloadBuildInstall.cmake
+++ /dev/null
@@ -1,98 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-
-# Calling CMAKE_CURRENT_LIST_DIR inside a function returns the list dir of the calling script
-# but we want the list dir of this file in order to find the DownloadHelper.txt.in file, which
-# should be stored right next to this one. So, defining this variable outside the scope of the
-# functions below.
-set(DIR_OF_THIS_FILE ${CMAKE_CURRENT_LIST_DIR})
-
-
-
-# Usage:
-# ExternalProject_Download(
-# # This first argument is the name of the project to download. It is required:
-# glm
-#
-# # Additional arguments specify how to download the project using GIT, SVN, CVS, or URL.
-# # These can be any of the arguments used for the downloading step of the cmake builtin
-# # ExternalProject_Add command.
-# GIT_REPOSITORY "https://github.com/g-truc/glm.git"
-# GIT_TAG master
-# etc..
-# )
-function(ExternalProject_Download EXT_PROJECT_NAME DOWNLOAD_DIR)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT DOWNLOAD (${EXT_PROJECT_NAME}).")
-
- h2("Creating a download helper project for ${EXT_PROJECT_NAME}.")
-
- set(DOWNLOAD_OPTIONS ${ARGN})
- string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " DOWNLOAD_OPTIONS "${DOWNLOAD_OPTIONS}")
-
-
- file(MAKE_DIRECTORY ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME})
- configure_file(
- ${DIR_OF_THIS_FILE}/DownloadHelper.txt.in
- ${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper/CMakeLists.txt
- )
-
- h2("Generating build files for the ${EXT_PROJECT_NAME} download helper project.")
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Building the ${EXT_PROJECT_NAME} download helper project. (This actually performs the download and may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build . WORKING_DIRECTORY "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/download-helper")
-
- h2("Completed download of external project ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
-
-# Usage:
-# ExternalProject_BuildAndInstallNow(
-# # This first argument is the name of the external project to download. It is required:
-# VRPN
-# # This second argument is the relative path from ${EXTERNAL_DIR_NAME}/projectname/ to the project's
-# # main CMakeLists.txt file:
-# src
-#
-# # Additional arguments are passed on as options to the cmake build file generator
-# -DVRPN_BUILD_DIRECTSHOW_VIDEO_SERVER=OFF
-# -DVRPN_BUILD_HID_GUI=OFF
-# etc..
-# )
-function(ExternalProject_BuildAndInstallNow EXT_PROJECT_NAME DOWNLOAD_DIR RELPATH_TO_CMAKELISTS)
-
- include(MessageMacros)
- h1("BEGIN EXTERNAL PROJECT BUILD AND INSTALL (${EXT_PROJECT_NAME}).")
-
- # any extra args to the function are interpreted as arguments for the cmake config process
- set(CMAKE_CONFIG_OPTIONS ${ARGN})
-
- # always set the install prefix to be the same as for the main project
- list(APPEND CMAKE_CONFIG_OPTIONS -DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX})
-
- #string (REGEX REPLACE "(^|[^\\\\]);" "\\1 " CMAKE_CONFIG_OPTIONS "${CMAKE_CONFIG_OPTIONS}")
-
-
- set(SRC_DIR "${DOWNLOAD_DIR}/${EXT_PROJECT_NAME}/${RELPATH_TO_CMAKELISTS}")
- set(BUILD_DIR "${CMAKE_BINARY_DIR}/external/${EXT_PROJECT_NAME}")
-
- file(MAKE_DIRECTORY ${BUILD_DIR})
-
- h2("Generating build files for external project ${EXT_PROJECT_NAME}.")
- message(STATUS "Using source dir: ${SRC_DIR}")
- message(STATUS "Using build dir: ${BUILD_DIR}")
- message(STATUS "Config options: ${CMAKE_CONFIG_OPTIONS}")
-
- execute_process(COMMAND "${CMAKE_COMMAND}" -G "${CMAKE_GENERATOR}" ${SRC_DIR} ${CMAKE_CONFIG_OPTIONS} WORKING_DIRECTORY ${BUILD_DIR})
-
- h2("Building external project ${EXT_PROJECT_NAME}. (This may take some time...)")
- execute_process(COMMAND "${CMAKE_COMMAND}" --build ${BUILD_DIR} --target install)
-
- h2("Completed external build of ${EXT_PROJECT_NAME}.")
-
-endfunction()
-
diff --git a/dev/texture-demo/cmake/MessageMacros.cmake b/dev/texture-demo/cmake/MessageMacros.cmake
deleted file mode 100644
index 4628e5c..0000000
--- a/dev/texture-demo/cmake/MessageMacros.cmake
+++ /dev/null
@@ -1,17 +0,0 @@
-# This file is part of the MinVR cmake build system.
-# See the main MinVR/CMakeLists.txt file for authors, copyright, and license info.
-
-
-macro(h1 TITLE)
- string(TOUPPER ${TITLE} TITLE)
- message(STATUS "\n\n==== ${TITLE} ====")
-endmacro()
-
-macro(h2 TITLE)
- message(STATUS "\n* ${TITLE}")
-endmacro()
-
-macro(h3 TITLE)
- message(STATUS "- ${TITLE}")
-endmacro()
-
diff --git a/dev/texture-demo/cmake/UseOpenGL.cmake b/dev/texture-demo/cmake/UseOpenGL.cmake
deleted file mode 100644
index 2ec5ffb..0000000
--- a/dev/texture-demo/cmake/UseOpenGL.cmake
+++ /dev/null
@@ -1,52 +0,0 @@
-# This file is part of the MinGfx cmake build system.
-# See the main MinGfx/CMakeLists.txt file for authors, copyright, and license info.
-
-# Either finds a pre-installed version or complains.
-
-# Usage: In your CMakeLists.txt, somewhere after you define the target that depends
-# on the OpenGL library (typical with something like add_executable(${PROJECT_NAME} ...)
-# or add_library(${PROJECT_NAME} ...)), add the following two lines:
-
-# include(UseOpenGL)
-# UseOpenGL(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/external)
-
-# The second argument can be either PUBLIC, PRIVATE, or INTERFACE, following the keyword
-# usage described here:
-# https://cmake.org/cmake/help/latest/command/target_include_directories.html
-
-# The third argument is the directory to use for downloading the external project if
-# autobuild is used.
-
-
-
-macro(UseOpenGL YOUR_TARGET INTERFACE_PUBLIC_OR_PRIVATE DOWNLOAD_DIR)
-
- message(STATUS "Searching for OpenGL...")
-
- # Check to see if the library is already installed on the system
- # CMake ships with FindOpenGL.cmake and in CMake 3.9+ it defines
- # the imported targets OpenGL::GL and OpenGL::GLU. Using these is
- # now the preferred way to link with OpenGL and all of its dependencies.
- # See https://cmake.org/cmake/help/v3.9/module/FindOpenGL.html
- find_package(OpenGL)
-
- if (NOT ${OPENGL_FOUND})
- message(FATAL_ERROR "OpenGL was not found on the system. MinGfx can auto-download and build many dependencies for you, but not OpenGL. It should come pre-installed on your system.")
- endif()
-
- message(STATUS "Ok: OpenGL Found.")
- message(STATUS "OpenGL headers: ${OPENGL_INCLUDE_DIR}")
- message(STATUS "OpenGL libs: ${OPENGL_LIBRARIES}")
-
-
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GL.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GL)
-
- if (${OPENGL_GLU_FOUND})
- message(STATUS "Linking target ${YOUR_TARGET} with ${INTERFACE_PUBLIC_OR_PRIVATE} dependency OpenGL::GLU.")
- target_link_libraries(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} OpenGL::GLU)
- endif()
-
- target_compile_definitions(${YOUR_TARGET} ${INTERFACE_PUBLIC_OR_PRIVATE} -DUSE_OPENGL)
-
-endmacro()
diff --git a/dev/texture-demo/config.h.in b/dev/texture-demo/config.h.in
deleted file mode 100644
index 16d824b..0000000
--- a/dev/texture-demo/config.h.in
+++ /dev/null
@@ -1,13 +0,0 @@
-/** CSci-4611 In-Class Example
-*/
-
-
-// The file config.h.in is processed by cmake to produce config.h. This
-// replaces strings of the form "at"CMAKE_VARIABLE_NAME"at" with the value
-// of the corresponding cmake variable, allowing us to pass directory paths
-// and other information configured with cmake into our C++ code.
-
-
-#define DATA_DIR_BUILD "@DATA_DIR_BUILD@"
-#define DATA_DIR_INSTALL "@DATA_DIR_INSTALL@"
-
diff --git a/dev/texture-demo/data/campbells.png b/dev/texture-demo/data/campbells.png
deleted file mode 100644
index ed4b245..0000000
--- a/dev/texture-demo/data/campbells.png
+++ /dev/null
Binary files differ
diff --git a/dev/texture-demo/data/monalisa.png b/dev/texture-demo/data/monalisa.png
deleted file mode 100644
index 91e5498..0000000
--- a/dev/texture-demo/data/monalisa.png
+++ /dev/null
Binary files differ
diff --git a/dev/texture-demo/example.cc b/dev/texture-demo/example.cc
deleted file mode 100644
index b114da5..0000000
--- a/dev/texture-demo/example.cc
+++ /dev/null
@@ -1,113 +0,0 @@
-/** CSci-4611 In-Class Example */
-
-#include "example.h"
-
-#include "config.h"
-
-#include <iostream>
-#include <sstream>
-
-
-
-Example::Example() : GraphicsApp(1024,768, "MinGfx Example") {
- // Define a search path for finding data files (images and shaders)
- search_path_.push_back(".");
- search_path_.push_back("./data");
- search_path_.push_back(DATA_DIR_INSTALL);
- search_path_.push_back(DATA_DIR_BUILD);
-}
-
-
-Example::~Example() {
-}
-
-
-void Example::UpdateSimulation(double dt) {
-}
-
-
-void Example::InitOpenGL() {
- // Set up the camera in a good position to see the entire scene
- proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
- view_matrix_ = Matrix4::LookAt(Point3(2,1,4), Point3(2,1,0), Vector3(0,1,0));
- glClearColor(1,1,1,1);
-
-
- // Load the texture we will use
- texture_.InitFromFile(Platform::FindFile("monalisa.png", search_path_));
-
-
- // Create the mesh by setting the vertex and index arrays directly
- std::vector<unsigned int> indices;
- std::vector<Point3> vertices;
- std::vector<Vector3> normals;
- std::vector<Point2> tex_coords;
-
- // four vertices, each requires 3 floats: (x,y,z)
- vertices.push_back(Point3(0,0,0));
- vertices.push_back(Point3(1,0,0));
- vertices.push_back(Point3(1,1,-1));
- vertices.push_back(Point3(0,1,-1));
-
- // four normals, each requires 3 floats: (x,y,z)
- normals.push_back(Vector3(0,1,1).ToUnit());
- normals.push_back(Vector3(0,1,1).ToUnit());
- normals.push_back(Vector3(0,1,1).ToUnit());
- normals.push_back(Vector3(0,1,1).ToUnit());
-
- // TODO: YOU ADD TEXTURE COORDINATES TO THE MESH
-
-
-
- // indices into the arrays above for the first triangle
- indices.push_back(0);
- indices.push_back(1);
- indices.push_back(2);
-
- // indices for the second triangle, note some are reused
- indices.push_back(0);
- indices.push_back(2);
- indices.push_back(3);
-
- mesh_.SetVertices(vertices);
- mesh_.SetNormals(normals);
- mesh_.SetIndices(indices);
-
- // TODO: ALSO REMEMBER TO CALL mesh_.SetTexCoords(..) HERE ONCE YOU HAVE THEM DEFINED.
- // USE TEXTURE UNIT = 0 SINCE WE HAVE ONLY ONE TEXTURE APPLIED TO THE MESH.
-
- mesh_.UpdateGPUMemory();
-
-}
-
-
-void Example::DrawUsingOpenGL() {
- // draws a set of axes at the world origin, since we are passing the identity
- // matrix for the "model" matrix.
- Matrix4 identity;
- quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
-
-
- // We're already learned about how to use transformation matrices to move
- // an individual model around within the scene.
- Matrix4 model_matrix = Matrix4::Scale(Vector3(4,4,4));
-
-
- // Since we want to texture the mesh we will define a custom material for the
- // mesh. The material property we are interested in is called "surface_texture".
- // We'll set that to point to the Texture2D that we loaded earlier. You can
- // also set other properties of the material to define how it reflects light.
- DefaultShader::MaterialProperties mesh_material;
- mesh_material.surface_texture = texture_;
- mesh_material.ambient_reflectance = Color(0.8f, 0.8f, 0.8f);
- mesh_material.diffuse_reflectance = Color(0.8f, 0.8f, 0.8f);
-
-
- // Use a shader program to draw the mesh with the given model, view, and projection
- // matrices and with the material properties defined in mesh_material.
- shader_.Draw(model_matrix, view_matrix_, proj_matrix_, &mesh_, mesh_material);
-}
-
-
-
-
diff --git a/dev/texture-demo/example.h b/dev/texture-demo/example.h
deleted file mode 100644
index afecff6..0000000
--- a/dev/texture-demo/example.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/** CSci-4611 In-Class Example */
-
-#ifndef SNOWMAN_H_
-#define SNOWMAN_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include <string>
-#include <vector>
-
-class Example : public GraphicsApp {
-public:
-
- // Creates the App
- Example();
-
- // Cleans up when the App shuts down
- virtual ~Example();
-
- // Note a Run() function is inherited from GraphicsApp, that's what
- // actually starts up the App.
-
- // This is a callback, a function that gets called when the user presses
- // the Pause button in the GUI.
- void OnPauseBtnPressed();
-
- // This gets called once each frame. Note that dt (a.k.a., "delta time") is
- // the amount of time (in seconds) that has passed since the last frame.
- void UpdateSimulation(double dt);
-
- // This is where we initialize any OpenGL data, like textures or meshes that
- // need to be loaded from files and setup in OpenGL. It gets called once
- // when the program starts up.
- void InitOpenGL();
-
- // This gets called once each frame, and this is where you draw the latest
- // version of your 3D graphics scene.
- void DrawUsingOpenGL();
-
-
-private:
-
- // Texture loaded from a file
- Texture2D texture_;
-
- // Triangle mesh data structure
- Mesh mesh_;
-
- // A shader is required to draw meshes, MinGfx provides a default shader
- // that does some simple lighting.
- DefaultShader shader_;
-
- // Sets up the computer graphics camera
- Matrix4 view_matrix_;
- Matrix4 proj_matrix_;
-
- // A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
- QuickShapes quick_shapes_;
-
- // Paths to search for data files, like images
- std::vector<std::string> search_path_;
-};
-
-#endif \ No newline at end of file
diff --git a/dev/texture-demo/main.cc b/dev/texture-demo/main.cc
deleted file mode 100644
index 3bbc8b8..0000000
--- a/dev/texture-demo/main.cc
+++ /dev/null
@@ -1,9 +0,0 @@
-/** CSci-4611 In-Class Example */
-
-#include "example.h"
-
-int main(int argc, const char *argv[]) {
- Example app;
- app.Run();
- return 0;
-}