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-rw-r--r--grades/submission-p1.md5
-rw-r--r--grades/submission-p2.md5
-rw-r--r--grades/submission-w1.1.md1
-rw-r--r--grades/submission-w2.0.md1
4 files changed, 12 insertions, 0 deletions
diff --git a/grades/submission-p1.md b/grades/submission-p1.md
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+++ b/grades/submission-p1.md
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+# Grade: 94/100.
+
+### Late penalty: 0(0 flexible extension days used)
+
+**[70/70] Project compiles:**<br/>Feedback: <br/><br/>**[2/2] Draw video frames to the screen:**<br/>Feedback: <br/><br/>**[2/2] Load a font into processing:**<br/>Feedback: <br/><br/>**[3/3] Draw text characters on top of the screen:**<br/>Feedback: <br/><br/>**[3/3] Animate falling text characters:**<br/>Feedback: <br/><br/>**[1/2] Characters stop falling when sitting on a dark object:**<br/>Feedback: characters jitter when stopped<br/><br/>**[1/1] UP and DOWN changes the threshold value:**<br/>Feedback: <br/><br/>**[1/1] SPACEBAR toggles the debug view:**<br/>Feedback: <br/><br/>**[1/1] Display video image in grayscale:**<br/>Feedback: <br/><br/>**[1/1] Display text in color:**<br/>Feedback: <br/><br/>**[0/2] Horizontally mirror the image:**<br/>Feedback: video is not mirrored<br/><br/>**[1/2] Text characters are selected at random:**<br/>Feedback: characters are chosen sequentially, no random characters appear next to the words<br/><br/>**[2/2] Characters do not fall through thin regions:**<br/>Feedback: <br/><br/>**[3/3] Characters rise up if sitting on a rising object:**<br/>Feedback: <br/><br/>**[1/3] Sophisticated algorithm used for spelling out words (Detailed in README):**<br/>Feedback: no characters appear mixed in with the words, no readme<br/><br/>**[2/2] The velocity of falling characters vary:**<br/>Feedback: <br/><br/> \ No newline at end of file
diff --git a/grades/submission-p2.md b/grades/submission-p2.md
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+# Grade: 98/100.
+
+### Late penalty: 0 (0 flexible extension days used, 14 remaining)
+
+**[10/10] Project compiles:**<br/>Feedback: <br/><br/>**[60/60] Project has noticeable work done:**<br/>Feedback: <br/><br/>**[2/2] C Range: Draw lines around the field boundary:**<br/>Feedback: <br/><br/>**[1/1] C Range: Draw a grid of lines for each goal:**<br/>Feedback: <br/><br/>**[2/2] C Range: Ball moves in a random initial velocity:**<br/>Feedback: <br/><br/>**[1/1] C Range: Pressing SPACEBAR relaunches the ball:**<br/>Feedback: <br/><br/>**[2/2] C Range: Ball is affected by gravity:**<br/>Feedback: <br/><br/>**[2/2] C Range: Ball bounces correctly off the ground:**<br/>Feedback: <br/><br/>**[2/2] B Range: Ball bounces correctly off the walls and ceiling:**<br/>Feedback: <br/><br/>**[3/3] B Range: Ball slows down when bouncing:**<br/>Feedback: <br/><br/>**[3/3] B Range: Car can be controlled with the arrow keys (or mouse):**<br/>Feedback: <br/><br/>**[2/2] B Range: Car cannot leave the boundary of the field:**<br/>Feedback: <br/><br/>**[1/1] A Range: UP and DOWN keys change the car's speed:**<br/>Feedback: <br/><br/>**[0/2] A Range: LEFT and RIGHT keys turn the car in proportion to the car's speed:**<br/>Feedback: Car should keep the turn direction when left/right keys are released<br/><br/>**[3/3] A Range: Ball bounces correctly off the car:**<br/>Feedback: <br/><br/>**[2/2] A Range: The velocity of the car affects the velocity of the ball after collision:**<br/>Feedback: <br/><br/>**[2/2] A Range: Landing a goal resets the position of the car and the ball:**<br/>Feedback: <br/><br/>**[0/0] Miscellaneous:**<br/>Feedback: <br/><br/> \ No newline at end of file
diff --git a/grades/submission-w1.1.md b/grades/submission-w1.1.md
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+Grade: 100/100. Nice Work! \ No newline at end of file
diff --git a/grades/submission-w2.0.md b/grades/submission-w2.0.md
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+++ b/grades/submission-w2.0.md
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+Grade: 100/100. Nice Work! \ No newline at end of file