From 9b83919815f6a6ce5d73da1c28483970d0ca5589 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 3 Feb 2021 14:22:28 -0600 Subject: added dev/MinGfx/ --- dev/MinGfx/README.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 dev/MinGfx/README.md (limited to 'dev/MinGfx/README.md') diff --git a/dev/MinGfx/README.md b/dev/MinGfx/README.md new file mode 100644 index 0000000..c752eec --- /dev/null +++ b/dev/MinGfx/README.md @@ -0,0 +1,15 @@ +# MinGfx Toolkit + +*Quick Links:* +* [Documentation Main Page](https://ivlab.github.io/MinGfx/index.html) + +* [libMinGfx Installation Guide](https://ivlab.github.io/MinGfx/installation.html) +* [Creating Your Own Graphics Program by Copying an Example](https://ivlab.github.io/MinGfx/installation.html#example) +* [API Organized by Topic](https://ivlab.github.io/MinGfx/api.html) +* [Source on GitHub](https://github.com/ivlab/MinGfx) + + +*Project Overview:* +The MinGfx Toolkit is a minimal library for writing cross-platform (Windows, OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application programmers should subclass from MinGfx::GraphicsApp, which provides callbacks for several styles of rendering and user interfaces. On-screen graphical user interfaces can be created with built-in support for NanoGUI. 2D vector graphics rendering is supported by linking with NanoVG. 3D graphics rendering is supported via MinGfx::Mesh, MinGfx::Shader, MinGfx::Texture2D, and related classes. Additionally, application programmers can do whatever custom 2D or 3D rendering is needed with direct calls to OpenGL. + +The library is maintained by Prof. Daniel Keefe (dfk@umn.edu) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details. -- cgit v1.2.3