From 342403a02f8063903d0f38327430721d4d0ae331 Mon Sep 17 00:00:00 2001 From: Matt Strapp Date: Mon, 20 Sep 2021 18:15:14 -0500 Subject: do ass1 --- dev/MinGfx/docs/html/aabb_8h_source.html | 370 +++++++++++++++---------------- 1 file changed, 185 insertions(+), 185 deletions(-) (limited to 'dev/MinGfx/docs/html/aabb_8h_source.html') diff --git a/dev/MinGfx/docs/html/aabb_8h_source.html b/dev/MinGfx/docs/html/aabb_8h_source.html index bef9f18..c5dcbb5 100644 --- a/dev/MinGfx/docs/html/aabb_8h_source.html +++ b/dev/MinGfx/docs/html/aabb_8h_source.html @@ -1,185 +1,185 @@ - - - - - - - -MinGfx Toolkit: src/aabb.h Source File - - - - - - - - - - - - -
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MinGfx Toolkit -  1.0 -
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A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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-
- - - - - - - - -
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- - -
- -
- - -
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aabb.h
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-Go to the documentation of this file.
1 /*
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2  This file is part of the MinGfx Project.
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3 
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4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
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5  All Rights Reserved.
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6 
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7  Original Author(s) of this File:
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8  David Schroeder, 2010-ish, University of Minnesota
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9 
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10  Author(s) of Significant Updates/Modifications to the File:
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11  Dan Keefe, 2018, University of Minnesota
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12  ...
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13  */
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14 
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15 #ifndef SRC_AABB_H_
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16 #define SRC_AABB_H_
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17 
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18 #include "point3.h"
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19 #include "vector3.h"
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20 
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21 namespace mingfx {
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22 
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23 // forward declaration
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24 class Mesh;
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25 
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31 class AABB {
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32 public:
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34  AABB();
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35 
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37  AABB(const Point3 &a);
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38 
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40  AABB(const Point3 &a, const Point3 &b, const Point3 &c);
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41 
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44  AABB(const Vector3 &extents);
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45 
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48  AABB(const Point3 &center, const Vector3 &extents);
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49 
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51  AABB(const Mesh &mesh);
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52 
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54  AABB(const Mesh &mesh, unsigned int tri_id);
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55 
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56  virtual ~AABB();
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57 
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60 
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63  float Volume() const;
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64 
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66  Point3 min() const;
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67 
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69  Point3 max() const;
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70 
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74  void set_user_data(int data);
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75 
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79  int user_data();
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80 
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81 private:
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82 
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83  Point3 min_, max_;
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84 
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85  int user_data_;
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86 
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87  friend AABB operator+(const AABB &A, const AABB &B);
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88 };
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89 
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90 // Returns an AABB that contains both A and B completely (kind of like a union)
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91 AABB operator+(const AABB &A, const AABB &B);
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92 
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93 
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94 } // end namespace
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95 
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96 #endif
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A 3D axis-aligned bounding box defined by two corners (min and max).
Definition: aabb.h:31
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AABB(const Vector3 &extents)
Box centered at the origin with width, height, and depth specified by the vector.
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float Volume() const
Returns the volume of the box or -1.0 when empty and 0.0 if the box contains just a single point.
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AABB(const Mesh &mesh, unsigned int tri_id)
Box that contains just triangle number "tri_id" from the specified mesh.
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int user_data()
You can set this to whatever you want in order to use it as a handle into your own program....
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Point3 min() const
Returns the coordinates for the minimum corner of the box.
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Vector3 Dimensions() const
Returns the dimensions of the box in x, y, and z as a 3D vector.
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AABB(const Point3 &a)
Box that contains a single point.
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friend AABB operator+(const AABB &A, const AABB &B)
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AABB(const Point3 &center, const Vector3 &extents)
Box centered at the center with width, height, and depth specified by the vector.
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AABB(const Mesh &mesh)
Box that contains a whole mesh.
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AABB(const Point3 &a, const Point3 &b, const Point3 &c)
Box that contains a triangle defined by 3 points.
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Point3 max() const
Returns the coordinates for the maximum corner of the box.
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void set_user_data(int data)
You can set this to whatever you want in order to use it as a handle into your own program....
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virtual ~AABB()
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AABB()
Creates an empty box.
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A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.
Definition: mesh.h:127
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A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
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A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
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Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
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AABB operator+(const AABB &A, const AABB &B)
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- - - - - + + + + + + + +MinGfx Toolkit: src/aabb.h Source File + + + + + + + + + + + + +
+
+ + + + + + +
+
MinGfx Toolkit +  1.0 +
+
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
+
+
+ + + + + + + + +
+
+ + +
+ +
+ + +
+
+
+
aabb.h
+
+
+Go to the documentation of this file.
1 /*
+
2  This file is part of the MinGfx Project.
+
3 
+
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
+
5  All Rights Reserved.
+
6 
+
7  Original Author(s) of this File:
+
8  David Schroeder, 2010-ish, University of Minnesota
+
9 
+
10  Author(s) of Significant Updates/Modifications to the File:
+
11  Dan Keefe, 2018, University of Minnesota
+
12  ...
+
13  */
+
14 
+
15 #ifndef SRC_AABB_H_
+
16 #define SRC_AABB_H_
+
17 
+
18 #include "point3.h"
+
19 #include "vector3.h"
+
20 
+
21 namespace mingfx {
+
22 
+
23 // forward declaration
+
24 class Mesh;
+
25 
+
31 class AABB {
+
32 public:
+
34  AABB();
+
35 
+
37  AABB(const Point3 &a);
+
38 
+
40  AABB(const Point3 &a, const Point3 &b, const Point3 &c);
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41 
+
44  AABB(const Vector3 &extents);
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45 
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48  AABB(const Point3 &center, const Vector3 &extents);
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49 
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51  AABB(const Mesh &mesh);
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52 
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54  AABB(const Mesh &mesh, unsigned int tri_id);
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55 
+
56  virtual ~AABB();
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57 
+ +
60 
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63  float Volume() const;
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64 
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66  Point3 min() const;
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67 
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69  Point3 max() const;
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70 
+
74  void set_user_data(int data);
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75 
+
79  int user_data();
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80 
+
81 private:
+
82 
+
83  Point3 min_, max_;
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84 
+
85  int user_data_;
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86 
+
87  friend AABB operator+(const AABB &A, const AABB &B);
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88 };
+
89 
+
90 // Returns an AABB that contains both A and B completely (kind of like a union)
+
91 AABB operator+(const AABB &A, const AABB &B);
+
92 
+
93 
+
94 } // end namespace
+
95 
+
96 #endif
+
A 3D axis-aligned bounding box defined by two corners (min and max).
Definition: aabb.h:31
+
AABB(const Vector3 &extents)
Box centered at the origin with width, height, and depth specified by the vector.
+
float Volume() const
Returns the volume of the box or -1.0 when empty and 0.0 if the box contains just a single point.
+
AABB(const Mesh &mesh, unsigned int tri_id)
Box that contains just triangle number "tri_id" from the specified mesh.
+
int user_data()
You can set this to whatever you want in order to use it as a handle into your own program....
+
Point3 min() const
Returns the coordinates for the minimum corner of the box.
+
Vector3 Dimensions() const
Returns the dimensions of the box in x, y, and z as a 3D vector.
+
AABB(const Point3 &a)
Box that contains a single point.
+
friend AABB operator+(const AABB &A, const AABB &B)
+
AABB(const Point3 &center, const Vector3 &extents)
Box centered at the center with width, height, and depth specified by the vector.
+
AABB(const Mesh &mesh)
Box that contains a whole mesh.
+
AABB(const Point3 &a, const Point3 &b, const Point3 &c)
Box that contains a triangle defined by 3 points.
+
Point3 max() const
Returns the coordinates for the maximum corner of the box.
+
void set_user_data(int data)
You can set this to whatever you want in order to use it as a handle into your own program....
+
virtual ~AABB()
+
AABB()
Creates an empty box.
+
A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.
Definition: mesh.h:127
+
A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...
Definition: point3.h:52
+
A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...
Definition: vector3.h:62
+
Namespace for the MinGfx Toolkit.
Definition: aabb.h:21
+
AABB operator+(const AABB &A, const AABB &B)
+ + +
+ + + + + -- cgit v1.2.3